[SPOILERS]: Star Wars: Rebels - Thoughts?

By GM Hooly, in Star Wars: Edge of the Empire RPG

Samophlange is Canadian and that makes every american outside Alaska a southerner. :P

:ph34r: at 00:01:18

So if I wasn't a complete fan of him before, this made me one.

Edited by Sturn

More clips....

And one more....

Man, I know he's a good actor and all, but oh that voice. I cant help but see Bendu as. . . .

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So if I wasn't a complete fan of him before, this made me one.

Pablo from the 'Peg..

So if I wasn't a complete fan of him before, this made me one.

Pablo from the 'Peg..

I was surprised, we coulda been neighbours...

So does anyone have any idea where and when Season 3 will be available for Download? As of 9am est on 9/25 it is not on iTunes

Usually, episodes become available on iTunes seven days after they have aired.

That gives you plenty of time to catch the episodes via other methods before using iTunes.

It was there today as of about noon in Canada...usually we have to wait a week, so I'm pleased at the swift availability. Pretty good episode IMHO. I don't give a rat's fuzzy rear about Legends-Thrawn, but I do look forward to seeing how they will treat him, it seems like he will drive the story in interesting ways.

They handled the Rebels heroic escape in a very good way. It's clear they are not making Thrawn just another villain to foil.

Well, the first episode is on iTunes in the US now. It’s dated the 24th, so that would have been uploaded yesterday.

Well, I'm convinced more than ever that Kallus is going to do a heel/face turn. His objections of Thrawn's most recent victory coming at a cost of high civilian casualties while Pryce and Tarkin couldn't care less.

Also, GM question of the night: how much conflict (if any) for Mind Whammying the Scout Walker pilot to blow his friends away and then kill himself?

Edited by Desslok

Also, GM question of the night: how much conflict (if any) for Mind Whammying the Scout Walker pilot to blow his friends away and then kill himself?

Ezra didn’t really have much options there, when it comes to the Stormtroopers that had been firing at them. So, IMO it wouldn’t be so much conflict for killing them, although I think I might give him some.

But making the pilot walk off the end? Personally, I think that would be an extra 10 or more.

Well, I'm convinced more than ever that Kallus is going to do a heel/face turn. His objections of Thrawn's most recent victory coming at a cost of high civilian casualties while Pryce and Tarkin couldn't care less.

My theory, and tying into Aftermath (canon) Wedge said in that book he was brought into the Rebellion, and friends with Fulcrum. Wedge is showing up this season, but Ahsoka has been rendered..indisposed. If you watch the original teaser, the voice that says that there are pilots wishing to defect sounds like David Oyelowo (Kallus) using the same filter on his voice that Fulcrum used earlier.. I believe Kallus will be the new Fulcrum.

Also, GM question of the night: how much conflict (if any) for Mind Whammying the Scout Walker pilot to blow his friends away and then kill himself?

That's some serious conflict. The mind trick is usually protrayed as one of those ambiguous powers. Using it to just trick guards into letting you past is pretty innocuous. It avoids violence, and it's not overly invasive. But probing deeper, and using it to completely subvert someone's will is pretty friggin' dark. Hell, if this weren't a kids show, it might have been darker to let the pilot live and have him realize that he just murdered his friends.

I don't allow "lack of options" as a mitigating factor in awarding conflict. That, in my mind is actually the fundamental struggle of a Force & Destiny game: Where does your character draw the line? What scenario can I put your character in that will compel you to tap into your darker self?

Well, I'm convinced more than ever that Kallus is going to do a heel/face turn. His objections of Thrawn's most recent victory coming at a cost of high civilian casualties while Pryce and Tarkin couldn't care less.

Also, GM question of the night: how much conflict (if any) for Mind Whammying the Scout Walker pilot to blow his friends away and then kill himself?

I recall Dooku doing sething similar when he was captured by Hondo and his pirates during a Clone Wars episode. In Dooku'case he made the pirate shoot himself Dooku took the easy way out,earning conflict.

My feeling is that Ezra took the easy way out with the At-ST pilot after all he could have had the pilot shut down the walker and go to sleep or something similar. Had he been following the Jedi teachings he would not have dominated the mind of another as he did. Therefore earning something between 6 conflict for using a clearly dark side method. My opinion only please take with a grain salt.

PS first post, nice to meet you all.

Also, GM question of the night: how much conflict (if any) for Mind Whammying the Scout Walker pilot to blow his friends away and then kill himself?

For turning the Scout Walker pilot against his friends? Nothing as I dont see a difference between that and slicing them with a lightsaber or shooting them down with blasters.

For forcing the guy to kill himself? probably the 10 points for murder as it seem unnecessary move motivate only by the will of abusing powerful power.

I feel like compelling someone to murder their friends is different from cutting those people down with a lightsaber. I think the "lighter" option would have been to compel the walker pilot to power down, or even non-catastrophically sabotage his own vehicle. It also undermines an enemy's ability to choose to stop fighting. And I think that's a pretty fundamental difference. If your opponents intend to kill you, then they have chosen to accept the risk that they themselves may be killed in battle. But they also have the free will to run away if they realize they're overmatched. And a Jedi of all people should respect when an enemy wishes to stop fighting.

Once you start undermining your enemies' free will, you're actually removing their ability to choose a non-violent resolution. I think the need to respect that choice is a pretty significant difference between the two scenarios.

Reading the TV Tropes recap page, someone summed up the moment pretty horrifically:

  • It's even worse when you think about it from the pilot's point of view. Imagine a routine day on the job, shooting at members of a small rebel cell (or what you believe to be one). Suddenly, you get utterly stripped of your will and manipulated like a puppet into shooting your friends while they scream for you to stop. After that, you die. How do you die? You tumble through the clouds, probably just now becoming aware of yourself and your surroundings again before you inevitably smash into the ground. It's seriously a cross between Grand Theft Me , Mind **** , and possibly And I Must Scream , with the worst possible outcome.

That's a really dark moment, when you think of it like that. Especially for a "kids show".

Just found this over on I09 :

The man behind Clone Wars and Star Wars Rebels has gotten a big promotion—and it’s good news for Rebels and the future of the animated galaxy far, far, away. Perhaps most intriguingly, it also implies Filoni now has something else to work on besides just Rebels.

Here’s the deal: Dave Filoni has essentially been the producer and creative director of both Clone Wars and Rebels since either series began, but eagle-eyed fans noticed that in last weekend’s season three premiere, Filoni was no longer credited for his role as Supervising Director, the credit instead going to Justin Ridge—best known for his work on Avatar: The Last Airbender, but a Lucasfilm animation veteran having worked with then since Clone Wars’ first season. However, it’s a role Filoni has had thus far for the entirety of Rebels and for all of Clone Wars, so it’s a noticeable absence.

Before alarm bells start ringing in your head like a Death Star klaxon, the reason is a good one. Big Shiny Robot reached out to Lucasfilm to question Filoni’s credit change, and in a statement, the company confirmed the change, and noted that it was to allow Filoni to oversee “future animation development”:

Dave is still just as involved as ever – overseeing all aspects of Star Wars Rebels production as Executive Producer and occasionally directing episodes. In many ways, mentoring Justin and moving him into the role as Supervising Director has made it possible for Dave to be even more immersed in the writing and story structure of the show as well as creatively overseeing future animation development. Justin started with Lucasfilm Animation on the first season of Star Wars: The Clone Wars and worked with Dave before that on Avatar: The Last Airbender, so they’ve been working together for quite some time.

Essentially, as other Lucasfilm employees have noted on social media , Filoni is the George Lucas to Ridge’s Filoni (Lucas mentored Filoni throughout the production of Clone Wars).

What’s interesting is that Filoni has more or less been the supervising director of all Star Wars animation, because he has been in charge of the only project being made by Lucasfilm Animation. The only reason to giveRebels to Justin Ridge and give Filoni the promotion would be if Lucasfilm has another animated project in the works, and wants Filoni to oversee both it and the series currently running on Disney XD.

There have been rumors recently of early plans for a new Star Warsanimated series being discussed, which lead to concern that Rebels may be in its twilight as it heads into season three. But with this promotion, it seems like Lucasfilm isn’t looking to replace Rebels, but add to it.

I believe it was on these forums somewhere that someone had shared an article about a possible TFA-era or post-RoTJ cartoon to replace Rebels. This may be it.

I feel like compelling someone to murder their friends is different from cutting those people down with a lightsaber. I think the "lighter" option would have been to compel the walker pilot to power down, or even non-catastrophically sabotage his own vehicle. It also undermines an enemy's ability to choose to stop fighting. And I think that's a pretty fundamental difference. If your opponents intend to kill you, then they have chosen to accept the risk that they themselves may be killed in battle. But they also have the free will to run away if they realize they're overmatched. And a Jedi of all people should respect when an enemy wishes to stop fighting.

Once you start undermining your enemies' free will, you're actually removing their ability to choose a non-violent resolution. I think the need to respect that choice is a pretty significant difference between the two scenarios.

If you look at the scene from the game point of you and what the description of Influence said, Ezra didn't puppet the pilote. He makes him believe his enemies were the white guys at his feet. Unfortunetly, it is really hard to show this with images so the animators decided that Ezra will simply manipulate the actions of the pilote.

So at the end, it is the pilote who shoot. You cannot blame Ezra if that pilote didn't offer a chance to the other stormtroopers to surrender before blasting them. Howerver you can blame Ezra for Making the pilote believe it is ok to move his walker until he fall.

There have been rumors recently of early plans for a new Star Warsanimated series being discussed, which lead to concern that Rebels may be in its twilight as it heads into season three. But with this promotion, it seems like Lucasfilm isn’t looking to replace Rebels, but add to it.

Maybe he'll convince them that we need one more season of TCW to wrap up the character development and finish with the Siege of Mandalore...

I feel like compelling someone to murder their friends is different from cutting those people down with a lightsaber. I think the "lighter" option would have been to compel the walker pilot to power down, or even non-catastrophically sabotage his own vehicle. It also undermines an enemy's ability to choose to stop fighting. And I think that's a pretty fundamental difference. If your opponents intend to kill you, then they have chosen to accept the risk that they themselves may be killed in battle. But they also have the free will to run away if they realize they're overmatched. And a Jedi of all people should respect when an enemy wishes to stop fighting.

Once you start undermining your enemies' free will, you're actually removing their ability to choose a non-violent resolution. I think the need to respect that choice is a pretty significant difference between the two scenarios.

If you look at the scene from the game point of you and what the description of Influence said, Ezra didn't puppet the pilote. He makes him believe his enemies were the white guys at his feet. Unfortunetly, it is really hard to show this with images so the animators decided that Ezra will simply manipulate the actions of the pilote.

So at the end, it is the pilote who shoot. You cannot blame Ezra if that pilote didn't offer a chance to the other stormtroopers to surrender before blasting them. Howerver you can blame Ezra for Making the pilote believe it is ok to move his walker until he fall.

First, it's not the RPG, it's a fictional story as presented through the medium of animation. The game rules have nothing to do with it, and trying to understand what's shown on the screen as if there were underlying RPG rules is only going to generate bad results.

Second, you appear to be assuming facts not in evidence (that Ezra did something other than what is shown on the screen).

Edited by MaxKilljoy