That's inside a living body, maybe there's an atmosphere.
Maybe, but they didn't know that when they left the Falcon and they still didn't bother with more than a breath mask. I
Edited by CuddlyThat's inside a living body, maybe there's an atmosphere.
Maybe, but they didn't know that when they left the Falcon and they still didn't bother with more than a breath mask. I
Edited by Cuddly
That's inside a living body, maybe there's an atmosphere.
Maybe, but they didn't know that when you they left the Falcon and they still didn't bother with more than a breath mask.
I always assumed the "checking for pressure" and all that mundane stuff just wasn't in the movie. So they did know that, otherwise why wear masks at all?
That's inside a living body, maybe there's an atmosphere.
Maybe, but they didn't know that when you they left the Falcon and they still didn't bother with more than a breath mask.
I always assumed the "checking for pressure" and all that mundane stuff just wasn't in the movie. So they did know that, otherwise why wear masks at all?
There is a reason that Stat Wars is generally described as space opera/space fantasy rather than science fiction. This epispde and the space slug epitomize that. The story supercedes science. Also, Han or Leia's character (and some
Player in the Ghost's crews' campaign) totally spent a destiny point to say that it was breathable, well mostly, anyway.
As to the slicing the wings off a TIE, I haveog said that the current rules don't show what can happen in the movies. I've proposed that vehicles add their silhouette to armour when defending against personal weapons, and add the silhouette to damage when inflicting damage on personal scale targets. It is less to do with the size of the barrel, and more the power behind such a hit. Star Wars does let you transfer power between systems, so why not have vehicles inflict more damage because they are using more power. The defense just has to do with sheer mass.
While not a perfect idea, it is far better showing movie scenes than the current palladium mdc malarky.
That's inside a living body, maybe there's an atmosphere.
Maybe, but they didn't know that when you they left the Falcon and they still didn't bother with more than a breath mask.
I always assumed the "checking for pressure" and all that mundane stuff just wasn't in the movie. So they did know that, otherwise why wear masks at all?
There is a reason that Stat Wars is generally described as space opera/space fantasy rather than science fiction. This epispde and the space slug epitomize that. The story supercedes science. Also, Han or Leia's character (and some Player in the Ghost's crews' campaign) totally spent a destiny point to say that it was breathable, well mostly, anyway.
Can we PLEASE stop trying to retrofit what happens on the screen and explain it as if it's an RPG game being run with some set of rules? PLEASE? It drove me nuts when people did it with WEG rules, and it drives me nuts now. There were no destiny points spent, no rolls failed or made, etc.
As for "story supersedes science", that's fine as long as it does so coherently and consistently, and a "this is how this setting functions" is established. Don't show me the story superseding science ONE way in this movie or episode, and then show me it happening in a DIFFERENT way elsewhere, or have the setting randomly snap back to matching up with our reality.
Don't show me that a "laser sword" can go through armor like a knife through butter in one scene, and then have that same "laser sword" take massive effort to get through a **** closet door in another scene; don't make blaster bolts look ultra-lethal when they even graze armored soldiers 147, 219, and 782, and then oh-so-conveniently wounding when they hit an unarmored named protagonist; make your **** setting consistent, and then live with it.
I ******* loath "dramatic" contrivance. It's not actually dramatic, or compelling, or anything good -- it's just a strain on believability. It's one thing to suspend your disbelief... it's another thing entirely to hang it by the neck until dead .
Well MaxKilljoy, your name is quite fitting. Do you even like Star Wars?
Maybe you should stop thinking of it as a 'retrofit', and a way to explain a game mechanic to someone by referencing a scene in the movie.
Except for a scene in The Phantom Menace, have lightsabers every encountered resistance while attacking something? I may be forgetting some scenes in the clone wars.
But hey, curmudgeon some more.
Well MaxKilljoy, your name is quite fitting. Do you even like Star Wars?
Maybe you should stop thinking of it as a 'retrofit', and a way to explain a game mechanic to someone by referencing a scene in the movie.
Except for a scene in The Phantom Menace, have lightsabers every encountered resistance while attacking something? I may be forgetting some scenes in the clone wars.
But hey, curmudgeon some more.
During their fight on Bespin, Luke's saber deflects off Vader's armor, and Vader's saber doesn't insta-slice some of the surroundings.
During their fight on Bespin, Luke's saber deflects off Vader's armor, and Vader's saber doesn't insta-slice some of the surroundings.
Supreme Armor Master and quality craftsmanship.
So... Back on the topic of Rebels... Ryloth is coming up. That's neat.
The lightsaber in the Force Awakens didn't cut through the riot baton. Maybe Finn couldn't roll enough advantage to activate Sunder. Or he spent them on defense boost dice or setbacks.
The lightsaber in the Force Awakens didn't cut through the riot baton. Maybe Finn couldn't roll enough advantage to activate Sunder. Or he spent them on defense boost dice or setbacks.
Cortosis quality. New canon, it's like the Magnaguard electrostaff where the electricity pulses throughout the entirety of the weapon so the noticeably electrical parts produce a stun effect, but all/most of it is lightsaber-proof. And pre-canon-wipe the electrostaff was just made of lightsaber resistant phrik.
It sounds like the Quaser Fire might be an Imperial ship captured by the rebels in the new timeline. At least the Wookieepedia page for the next episode mentions the rebels trying to take an Imperial carrier.
During their fight on Bespin, Luke's saber deflects off Vader's armor, and Vader's saber doesn't insta-slice some of the surroundings.
Supreme Armor Master and quality craftsmanship.
A) no such thing in the movie.
B) random structural objects on Bespin were made by a "supreme armor master"?
The Handrail Union 472, Bespin takes GREAT pride in their work. Don't you dare slander them!
During their fight on Bespin, Luke's saber deflects off Vader's armor, and Vader's saber doesn't insta-slice some of the surroundings.
Supreme Armor Master and quality craftsmanship.
A) no such thing in the movie.
B) random structural objects on Bespin were made by a "supreme armor master"?
Supreme Armor Master lets you decrease the value of a crit, ie. Vader being able to take and largely ignore Luke's hit. And who knows what they put into the materials that went into random stuff in Cloud City; they melt down droids, and could've used some high quality stuff that happened to be in those droids.
Overall, I enjoyed the episode and thought the introduction of the Purgill was cool. A warp capable critter that's intelligent and is harmless if you don't attack it. The lightsaber cutting the TIE was a bit over the top and didn't fit with what we knew about lightsabers vs. durasteel. It should have taken Kanan a lot longer to cut through the TIE then what was shown. My only other quibble was Kanan and Ezra surviving out in space without a space suit, unless they have a special force power that lets them ignore the effects of space.
IIRC Kanan says that they're in the "upper atmosphere" of the asteroid and I don't recall any of the miners needing helmets, so I guess asteroids are surrounded by breathable atmo in Star Wars? Maybe some kind of life support generators or whatever.
During their fight on Bespin, Luke's saber deflects off Vader's armor, and Vader's saber doesn't insta-slice some of the surroundings.
Supreme Armor Master and quality craftsmanship.
A) no such thing in the movie.
B) random structural objects on Bespin were made by a "supreme armor master"?
Supreme Armor Master lets you decrease the value of a crit, ie. Vader being able to take and largely ignore Luke's hit. And who knows what they put into the materials that went into random stuff in Cloud City; they melt down droids, and could've used some high quality stuff that happened to be in those droids.
Luke and Vader's lightsabers don't have dice, or criticals. Vader's armor wasn't made by rolling dice affected by someone having a special Talent.
Luke and Vader's lightsabers don't have dice, or criticals. Vader's armor wasn't made by rolling dice affected by someone having a special Talent.
Alright then, the answer is just: plot.
Luke and Vader's lightsabers don't have dice, or criticals. Vader's armor wasn't made by rolling dice affected by someone having a special Talent.
Alright then, the answer is just: plot.
Which takes us right back around to here:
https://community.fantasyflightgames.com/topic/123049-spoilers-star-wars-rebels-thoughts/?p=2047239
Plot contrivance = bad, lazy writing. The capabilities and constraints of the "lasersword" or "hyperdrive" or "supertank" or whatever need to be the same every single time that it's shown. Every. Single. Time. And if you show something else, it has to be somehow explained through exposition or demonstration.
Edited by MaxKilljoyIs it bad to have a thing for Andi, the Rebel's Recon girl?
Which takes us right back around to here:
https://community.fantasyflightgames.com/topic/123049-spoilers-star-wars-rebels-thoughts/?p=2047239
Plot contrivance = bad, lazy writing. The capabilities and constraints of the "lasersword" or "hyperdrive" or "supertank" or whatever need to be the same every single time that it's shown. Ever. Single. Time. And if you show something else, it has to be somehow explained through exposition or demonstration.
Well, that's what the EU/Legends was basically doing. Filling in explanations for everything and trying to give answers for everything. See: Vader's glove. The movies and visual media are just going to be inconsistent. Maybe it's because they don't care about the inconsistencies, or maybe the inconsistencies just things that slipped through in the review process. The films themselves are based off of things like Flash Gordon and were more about the adventure and fun. You're not going to get bogged down with technical stuff in the film explaining the minutiae of what Vader's glove is maybe made of or a list of what lightsabers can slice through because it never intended to all that consistent in the first place and in many respects doesn't even go along with the rules of physics and science as we know it. I mean honestly, you're complaining about consistency in a film with space wizards using weapons powered by infusing crystals with magic and hooking them up to a battery.
And as for people applying RPG logic to the game. You're in a thread in an RPG game forum. People are doing it to both talk about the show/movies as well as rationalize the mechanics behind it in the event it ever comes up in games because it happens and people have a tendency to point to source media and say "I want to do that" or "Why can I do this or not that". If you're going to hang out in this thread to talk about the show, you're going to have to get used to it or move to somewhere else to get your discussion fix, because this type of talk is an inevitability here.
Is it bad to have a thing for Andi, the Rebel's Recon girl?
Absolutely reasonable.
Which takes us right back around to here:
https://community.fantasyflightgames.com/topic/123049-spoilers-star-wars-rebels-thoughts/?p=2047239
Plot contrivance = bad, lazy writing. The capabilities and constraints of the "lasersword" or "hyperdrive" or "supertank" or whatever need to be the same every single time that it's shown. Ever. Single. Time. And if you show something else, it has to be somehow explained through exposition or demonstration.
Well, that's what the EU/Legends was basically doing. Filling in explanations for everything and trying to give answers for everything. See: Vader's glove. The movies and visual media are just going to be inconsistent. Maybe it's because they don't care about the inconsistencies, or maybe the inconsistencies just things that slipped through in the review process. The films themselves are based off of things like Flash Gordon and were more about the adventure and fun. You're not going to get bogged down with technical stuff in the film explaining the minutiae of what Vader's glove is maybe made of or a list of what lightsabers can slice through because it never intended to all that consistent in the first place and in many respects doesn't even go along with the rules of physics and science as we know it. I mean honestly, you're complaining about consistency in a film with space wizards using weapons powered by infusing crystals with magic and hooking them up to a battery.
You're appealing to the "once anything, then everything" fallacy. "Once there's a single spark of magic, then the inferno of incoherence can happily be left to rage unchecked."
So it's crystals and space wizards? So what? The capabilities and limitations of those things need to be consistent and coherent.
It doesn't matter if the minutia of how something works is ever explained to the audience, but the author or the movie staff needs to have a solid idea of what's going on beyond " You know what would be cool?!?! " A well-built fictional setting is like an iceberg -- most of it is out of view, but without that part, the part the audience can see is just going to flop over.
Edited by MaxKilljoyYou're appealing to the "once anything, then everything" fallacy. "Once there's a single spark of magic, then the inferno of incoherence can happily be left to rage unchecked."
So it's crystals and space wizards? So what? The capabilities and limitations of those things need to be consistent and coherent.
Fine, we'll just say the entire films and shows are completely in-consistent and all the writers are lazy to make you happy. Let's just move on with it and go back to talking about Rebels.
How are you guys liking the more character development focused episodes this season? Think they're giving a decent amount of information on backstories and motivations? Like the way the episodes are handling them or not? Thoughts on the last couple episodes being named
Twilight of the Apprentice
?
Edited by LathropIt's a cartoon.
"Zap Zap, Vramp, Bzaap, Vroooooom, blip blip blip."
That's explanation enough for most of the things in Rebels.
As far as character episodes, for the most part I'm liking them. I wasn't to keen on the Zeb heavy one, but I've been liking the rest.
Maybe it's the Trek fan in me... But I absolutely agree with Killjoy's rants on consistency.
That said, the only real offenses I can think of have occurred in TFA and Rebels - basically the "new EU."
Wait. Did you just say "Star Trek" and "Consistency"?
BWAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH
*gasp*
HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH. . . .
For those missing it, Pablo Hidalgo has gone slightly crazy from questions on if Freemaker Adventures is canon.
I'd have thought Andi would've been the one to do it.
Also, new preview: