Sure. The problem is that depending on what the thing is, the non force user can do it in two game sessions, while the force user can't until 10 games in. I'm being hyperbolic obviously, but I'm looking at it in the spirit of what makes a character concept actualized, the non force user can actualize it sooner than the force user can due to increased xp sink.
Ok, I'm going to both agree and disagree with you here. I disagree with the premise that it takes a lot more experience to create an "effective" force user than non-force user. You can do many things with both the F&D career specs as well as force powers to have a useful starting character.
I will however agree that it may take a lot longer for your "full" character concept to be realized as a force-user vs not. This only becomes an issue if your campaigns are not suitably long enough to allow you to fully achieve your character's end-stage, and I believe probably an issue between you and your gaming group.
Well as far as how long campaigns go, my friends and I play online as we're all in different states/countries with disparate schedules sometimes. We generally play Saturdays every week for 3-5 hours depending. Plus we go on "season breaks" where we'll run a game about 25-30 sessions or so and then break so another person can run a different game. We sometimes get burnt out GMing so we try to do a round robin of different games and then pick back up later on. So it's about 6-7 months per campaign "season". Based on RAW with xp gain, you figure on average 15 points per game, so say we do 25 sessions, that's 375 xp. Not too bad xp wise, but say we're going off Bear's post on creating a character similar to Asohka, a starting Jedi character would take a full season to get to that level. I suppose that's not so unreasonable, but again, my concern is that the non force using characters will be well underway with who their characters are and what they can do.
Edited by DeepEyes357