I've been tossing around some build ideas for imperials using upgraded black squadron pilots as one part of a force and Lone Wolf, HLC, Rexlar as the other part of the force. The question is, how do the various upgrades effect offense?
For example, lets assume I'm the most awesome player ever when it comes to placing my ties and I'm always getting the bonus from outmaneuver. How does that compare offense wise to Predator shooting at something PS3+? What about PS 1 or 2?
Of course, when you start talking upgraded Black Squadron pilots, you can't really neglect the fact that you could also bring an 18 point Alpha Squadron and just flat out gain an attack die (and a better dial and boost, but lets ignore that for now). Does the extra attack die, on average, out damage the rerolls or will the better attack rating on the interceptor put its damage output higher than the modified Ties?
Finally, perhaps its best to just skip expensive ships and just bring more ships in general. Does adding an extra attacking ship (say, 4 obsidian pilots instead of 3 fancy pilots) just overcome fancy tricks and more attack dice?
My gut tells me its probably just best to bring more ships, but I don't have a fancy spreadsheet to calculate out all of the numbers and my gut isn't always right.