I want to get something clarified because it led to some debate in our group last game.
We encountered a travel card where the OL draws from the shop deck until he draws a melee weapon, then one of the hero's gets to make a melle attack against the "travel card" weapon. The OL rolls 1 grey die ( I think) and the hero gets to roll his "normal defence pool". If the Hero deals more damage than he takes, he keeps the weapon. (He keeps the damage he takes in either cases)
I'm paraphrasing because I don't have the card in front of me, of course.
The debate was whether this included armour, or if it was meant to only include the hero's base defence die. Since the OL rolled an X on his attack die, the point was moot anyways.