anti phantom list what do you all think

By gambit1977, in X-Wing

Wedge+ r7-t1

Kyle +vi+recon+ moldy crow+blaster turret

Tyco+Ptl+proton rockets+ stealth device

Thanks for posting an anti-Phantom idea. Keep 'em coming!

We're talking about a proton rocket-loaded Tycho in this thread: Does Tycho make a decent Phantom Hunter?

I do think the proton rocket has some problems vis-รก-vis the Phantom because you need to get so close to something so slippery.

R7-T1 on Wedge sounds pretty awesome, though!

What the ideal was try and use the boost acton to get close enough

Tje other thing im toying is duch with an ion cannon

What the ideal was try and use the boost acton to get close enough

Yes, but in order to get that close with or without boost, still means that you have to have a pretty good guess where the Phantom is going to move to. The ability to keep the Phantom in a range 1 arc seems like it would be pretty unforgiving in this respect.

What about dropping tyco

Then add Dutch +ion cannon turret+r2d2+shieldupgrade

I think this could be a fun list for my Phantoms to tango with! What about using Jake Farrel instead of Tycho? That way he gets the PTL bonus of Kyle's focus gifts and doesn't have the stress so he can take another EPT and use the full power of his dial.

I dont jave tje reb aces yet and probly wont for a couple of weeks. On paper im kinda leaning owrard droping tyco and looking for. Dutch with another turret

I think Tycho with the Proton Rocket might still be good, but (as Buhallin mentioned in the other thread) Expert Handling might be a better way to be able to keep the Phantom in your sights. Being able to Barrel Roll or Boost are a powerful combination, as Interceptor pilots know. You'd have to give up on PtL (which sucks), but you'll want to keep that initiative edge over Whisper

So, Tycho + VI + EH + PR + Test Pilot

But anyone else have a notion about this?

Nera Dentels seems like she might really be the ultimate Phantom Hunter.

Nera will be a pretty good Phantom hunter.

Nera Dantels (Munitions Failsafe, Proton Torpedoes, Flechette Torpedoes) 33 points

It's a decent build for her, nothing too fancy. Flechette Torpedoes will be only marginally effective against phantoms because they'll have already recloaked, but it's nice to have the option. The Proton Torpedoes will work well with Munitions Failsafe: they either block it all, and you can try again next turn, or they take a crit. That danger is enough that I think packing a second Proton Torpedoes may be better than a Flechette. Especially because it's probably going to be up to Nera to get through those shields.

Alternatively, you could kit her out a bit more:

Nera Dantels (B-wing/E2, Recon Specialist, Deadeye, Proton Torpedoes x2) 39 points

She's more pricey here, but her attacks can be more reliable. First, get a target lock, preferably from an ally, or else it will take a second turn to set up the ordnance. Second, Recon Specialist gives 2 Focus tokens. Spend one to launch the torp, and you are still left with TL + Focus to modify the attack.

Edited by Parakitor

Flechette Torpedoes will be only marginally effective against phantoms because they'll have already recloaked, but it's nice to have the option.

Roark may help with that. Bump Nera to 12, let her fire the Flechette before the Phantom can cloak, then Roark and the rest of the squad can hammer away at it.

Nera Dantels (26)

Deadeye (1)

Fire-Control System (2)

Flechette Torpedoes (2)

Flechette Torpedoes (2)


Roark Garnet (19)

Ion Cannon Turret (5)


Luke Skywalker (28)

Lone Wolf (2)


Bandit Squadron Pilot (12)


Total: 99




Roark Nera the Phantom. Let your ships die except for Lone Luke who will singlehandedly win the endgame.


alternatively:


Nera Dantels (26)

Deadeye (1)

Flechette Torpedoes (2)

Flechette Torpedoes (2)


Roark Garnet (19)

Ion Cannon Turret (5)


Luke Skywalker (28)

Veteran Instincts (1)

R2-D2 (4)


Bandit Squadron Pilot (12)


Total: 100




You will need to protect Luke here as he's the obvious target.

3 good ways to get a Phantom: Luke PS10, Roark shooting, Nera 360 flechettes.

Thanks for that thread... I am struggling so much against the phantoms. Just had a game with Fat Han and two Z against 2 phantoms with FCS and a Tie and couldnt drop a single ship. I used engine upgrade to keep my distance as much as possible, but I am still getting 3 hits each round while only dealing 0-1. Focussing on the Tie the first 3 rounds was obviously a mistake, but I thought at least the Zs can help here.

My oponent told me to get close as fast as possible with the turreted ship and make the best of my 4 reds, even if that means eating 13 attack dice each round, what do you think?

It is quite frustrating, I see all the hate for Han around here, and it doesnt work very well for me ...

If you've got HWKs Roark Garnet is as good as it gets for ghostbusting.

The Proton Torpedoes will work well with Munitions Failsafe: they either block it all, and you can try again next turn, or they take a crit.

Phantoms are half shielding.

Edited by Lagomorphia

Have had great success against phantoms with Wes Janson+ Vet instincts/R3A2. Shoot before them, strip a token for their attack, and stress them so they can't recloak when they attack.

Keep up the ideals im pretty new i may pick up ra to work with nera

PS10+ stress inducers are the best counters to Phantoms. So either Flechettes or R3-A2 on someone boosted by Roark or a PS8/9 pilot with VI. Being able to boost/Barrel roll at PS10+ also helps greatly.

I haven't built the rest of the list around him yet, but I think Porkins would be perfect against Phantoms and wonderful against the dreaded Rebel Captive Phantom.

Jek Porkins (26)
Veteran Instincts (1)
Flechette Torpedoes (2)
R3-A2 (2)
Engine Upgrade (4)

Total: 35

With Porkins' ability, he can easily ignore Rebel Captive or the stress he gets from R3-A2 if he needs to. Double stress on a Phantom will REALLY ruin its day. Even if you drop the torps to save points, he's still super-effective. He's also incredibly effective against hyper-mobile Dash.

Sure he's risky, but he also costs a lot less than a Phantom or a YT-1300...

Heres another ideal

Roark +blaster +stealth +gunner

Kyle + ion cannon +vi+moldy crow

Dutch +flechett torps x2 ion + r7t1+unitioms failsafe

Roark +blaster +stealth +gunner

Lots of wasted points here. Blaster turret without a Recon Spec is near useless, Stealth Device on a ship with only 2 agility and little arc dodging ability is even worse, and Gunner for 1 attack is basically giving your opponent 5 free victory points.

Gambit, as a primarily Phantom player, I'd have to say your list would be extremely weak against Phantoms. For one thing, you just don't deal out enough damage, nor do you have enough ships. Using a HWK would be trouble for you, I think. They're just too unmaneuverable against Phantoms, and since you have to keep one of your ships close enough to Kyle to use his ability, a good Phantom player will fly rings around you, staying out of arc while you plod around.

Wedge w/out VI also may not have initiative against Whisper with VI; I'd definitely give Wedge VI to make sure he's shooting first. And Tycho's a great pilot, but no decent Phantom player's going to let him get into range one to use those rockets. And even if Tycho gets a shot (which he or may not get, depending on which Phantom pilot he goes against and who has initiative), he can't pump out enough damage to hurt a Phantom that badly.

I just think that list will really struggle. I'd dump the HWK and Tycho, and see about adding Corran Horn, if you have E-Wings. He's a Rebel pilot that terrifies me.

And Tycho's a great pilot, but no decent Phantom player's going to let him get into range one to use those rockets.

How are you going to do that when Tycho is PS 10 and the a-wing is at least as fast as the phantom unless you give up on shooting and do nothing but run away? Remember that avoiding range 1 but having to watch as the a-wing boosts out of your arc is still a loss for the phantom because those proton rockets are still out there threatening to kill you next turn.

And even if Tycho gets a shot (which he or may not get, depending on which Phantom pilot he goes against and who has initiative)

Tycho is PS 10. He will always move after and shoot before every phantom, initiative is irrelevant.

he can't pump out enough damage to hurt a Phantom that badly.

Sure he can. Tycho shoots before you can recloak with ACD, so you either stay cloaked and never shoot or you have the durability of a z-95 against his shooting. Tycho's basic guns will kill you, and the proton rocket is likely to put you in a "roll double evades or die" situation if he gets the bonus of getting into range 1.

I'd dump the HWK and Tycho, and see about adding Corran Horn, if you have E-Wings. He's a Rebel pilot that terrifies me.

IMO Corran is a bad phantom counter. He can hit hard when he gets a shot, but he's only PS 8 in a ship that isn't all that maneuverable. And he's incredibly fragile for his point cost, so it only takes a couple turns of failing to get the phantom in arc for him to be a complete waste of points.

His list didn't have Tycho w/VI. That's what I was responding to, a PS8 Tycho.

And if you can put VI on Tycho, certainly you can do the same with Corran. Double tap at PS 10= dead Phantom.

Edited by KeithWard

His list didn't have Tycho w/VI. That's what I was responding to, a PS8 Tycho.

But VI is pretty much assumed. OP's list didn't have it, but there isn't much point in discussing an anti-phantom Tycho without VI.

And if you can put VI on Tycho, certainly you can do the same with Corran. Double tap at PS 10= dead Phantom.

But you can't really, because Corran with VI is way too fragile. Tycho can get away with it because of dual EPTs. You still get PTL, which means you keep focus + evade stacks, boost + focus for arc dodging and range control, etc. To even come close to being effective Corran needs to get more out of his EPT than a situational PS boost.

VI is *not* "pretty much assumed." The OP didn't list it, so I didn't assume it. Again, I was responding to the list as spelled out. You were responding to assumptions you made, not to the list.