Wedge + R7-T1 + Swarm Tactics
Roark + Ion Cannon Turret + Nien Numb
Knave + R3-A2
Bandit
A fun list that can be quite effective. With some formation flying, three ships at PS 12, 9 and 9...
Wedge + R7-T1 + Swarm Tactics
Roark + Ion Cannon Turret + Nien Numb
Knave + R3-A2
Bandit
A fun list that can be quite effective. With some formation flying, three ships at PS 12, 9 and 9...
He's ridiculously expensive because he's less effective without upgrades.
I disagree with this. Wedge, by himself is a PS 9 X-Wing with Outmaneuver that ignores the arc condition, and doesn't use the EPT. Giving him upgrades is just reducing his efficiency.
That said, I think an argument can be made for defensive upgrades to keep him around longer.
Try this for a list focused on letting Wedge kill everything.
Wedge Antilles (29)
-Opportunist (4)
-R2 Astromech (1)
-Flechette Torpedoes (2)
Wes Janson (29)
-Veteran Instincts (1)
-R3-A2 (2)
-Flechette Torpedoes (2)
Biggs Darklighter (25)
-Hull Upgrade
Pretty straightforward. They fly in, Wes strips away tokens and delivers a stress token and then Wedge shreds the target with an Opportunist-enhanced attack. Biggs soaks up fire early on so Wedge and Wes last longer. You have 2 points left for upgrading if anything catches your eye.
Outmaneuver doesn't work with turrets attacking targets outside of your primary firing arc. Turrets don't turn your firing arc into a 360 degree arc, they just let you ignore firing arc when attacking. In order for Kyle Kataran in your second list to get the outmaneuver bonus he'd have to have the target inside his primary. That's why you never see outmaneuver on falcons. It would be god mode.
I prefer to pair Wedge with something that is strong in the late game. If they go after Wedge to start out then they better take him down quick or my late game player is going to make them pay. For example...
Wedge
Corran Horn + R2D2 + PtL + FCS
27 points remaining...add whatever makes you happy. Some support, more firepower, or maybe Biggs to make killing your firepower even harder.
Never underestimate the statement, "Your best defense is a good offense". Having multiple ships at an equivalent "threat level" can make it very difficult for your enemy to choose who to attack first. Put them in that "damned if you do, damned if you don't" position.
Putting OM on Wedge is really good seeing that he can strip all of the agility off of an enemy ship (when used properly).
Actually it isn't very good. Wedge has an awesome gun, but only an average dial and no boost/barrel roll options (at least without upgrades). So he's nasty in a jousting fight, but isn't all that great at flanking. And since he's such a priority target he will often be destroyed in the intial head to head pass before you get into a turning fight where arc dodging is easier. Predator, on the other hand, always gives a good firepower bonus no matter what situation you're in. Even if outmaneuver has a very slight firepower advantage in ideal circumstances the fact that predator is so much more consistent makes it the obvious superior choice.
What would you recommend if I were to use a HWK in this list?
I wouldn't, because I think that most of the time HWKs are a luxury you can't afford in a 100 point game. Roark is the obvious exception in a low-PS list, but Wedge is already PS 9 and doesn't benefit much from PS 12.
If not a HWK, then what would you use to replace it?
That depends on your strategy with Wedge. Remember the two options I mentioned previously? Let's look at one of each:
3-ship Aces
Tycho + PTL + VI + proton rockets
Jake + PTL + VI + proton rockets
Wedge + predator + R2-D2
Each ship is a major threat that has to be dealt with ASAP. The a-wings can fly circles around pretty much anything that isn't a phantom or TIE interceptor, and have the firepower with proton rockets to just run up and gank a ship in one shot. Meanwhile Wedge is Wedge, consistent and lethal firepower every turn he shoots with R2-D2 to make you pay for not focusing everything you've got on him. You split your deployment with the a-wings on one side and Wedge on the other. If they go for Wedge you accept that you're only getting 1-2 shots with Wedge, kill what you can, and smash something with proton rockets. Now the shattered remains of your opponent's list has to deal with a pair of incredibly elusive targets that can slowly wear them down and win the game. If they go for the a-wings you turtle up, dodge arcs, and let Wedge pick off easy targets while they're trying to chase the a-wings. It's a lose-lose situation for your opponent, and there's no obvious easy target.
"Biggs with a better gun"
Wedge
Red squadron x-wing x3
+2 points of upgrades
This is really basic because I don't use Wedge in this kind of list and don't have a fine-tuned list, but it's enough to get the idea. Wedge effectively acts like Biggs and leaves your other three ships free to attack aggressively, except unlike Biggs he's also killing stuff in the 1-2 turns he has to live. And also unlike Biggs you aren't tied to a range-1 formation so you can spread out to dodge assault missiles, put Wedge off by himself so your opponent has to turn to face him and open up easy shots for the other three x-wings, etc.
Both of these builds sound amazing. I actually recently flew against Wedge+Squad Leader and 3 Red Squadron X-Wings - it's pretty effective.
Thanks for the input, everyone! Much appreciated! I'll definitely be considering these lists and combos for my tourney this weekend.
Catachanninja-
I always like the idea of having Wedge in a list. I think Ten would be way too much for a wingman, but would be HIGHLY effective. He would go well with Ethan A'Baht, since he allows the crits if he's in his firing arch and at range 3 of the defender you're attacking. I think by allowing yourself to have 2 aces and have the rest be supporting ships for the whole build is a great place to start. My goal is to sometimes build with everyone having at least 1 kind of upgrade that makes them more effective than before. While I don't believe in playing stock characters, I believe there's a time a place for everything. Hope that helps!
I always run wedge with another threat since he's such a fire magent. That being said you definitely gave me a fun idea, although it involves some naked pilots, i know you're not a fan.
Wedge 29
etahn a'bott 32
bandit X3 36
leaves you at 97, I'm leaning towards using the 3 on either advanced sensors or PTL for etahn, but I have no idea how id get enough games in to playtest out an answer.
I think once I get my aces tonight/tomorrow I'm going to try
Wedge 29
veteran instincts 1
engine upgrades 4
Keyan Farlander 27
veteran instincts 1
advanced sensors 3
Blue squadron 22
tala squadron 13
I used to run dutch and a bandit in place of the blue so that if wedge chased stuff he could still target lock, but i really like the idea of two real threats along with him
Those are pretty good ideas! I'm glad that my post at least helped someone's building creativity (maybe it already has and I just don't know it. lol).
So do you yell "Objection!" When you sucessfully defend with wedge?
Cuase I always see him as an "Attorney at Law" type of person.
Nah, that's Nawara.
The OP seems to have a strange love of Hawks. Ok.Y-wings are cooler.
Edited by YwingAce