So, the background here is that the current way F&D does Parry and Reflect means that you could be successful, but still only parry or reflect a part of the incoming attack. This does not match with what we see in the movies or TCW.
In the movies and TCW, what you see is that experienced Jedi are able to easily parry and reflect most incoming attacks, but they can be overwhelmed. Less experienced Jedi may be unable to parry or reflect most or even any attacks.
I propose that the Parry talent be modified along these lines:
Activation: Active (Incidental, Out of turn)
Ranked: Yes
Description: When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before Soak is applied, so immediately after step 3 of Perform a Combat Check , page 148), the character may take a Parry incidental. S/he spends one Strain, and makes a Lightsaber combat check versus a Formidable difficulty, with the Lightsaber skill being increased for each rank in Parry. This talent may only be used when the character is wielding a Lightsaber or Melee weapon.
If you have few or no ranks in Parry, then you’re going to be hard-pressed to make that Formidable difficulty. But as you get more ranks of Parry, more Lightsaber skill, and maybe commit Force die to your Brawn or Lightsaber skill, it should become easier and easier. But it’s all-or-nothing — either your Parry is successful, or it is not. There’s no partial parry that cancels a small amount of damage but the rest gets through.
Likewise, Reflect should be re-written along the same lines.
Improved Parry could potentially decrease the difficulty of the Parry incidental with each rank of Improved Parry, albeit for an additional Strain cost. I’m not sure what to do with Supreme Parry or Supreme Reflect.
But overall, I think that this proposal much more closely matches the kind of behavior we saw when Order 66 was given, and all the troopers started firing at the various Jedi — the less experienced Jedi could Parry/Reflect a few shots, but they went down pretty quickly. More experienced Jedi could Parry/Reflect a large number of incoming shots from a variety of sources, but even they could only go so long. But in either case, it wasn’t the Strain cost that took them down — it was the shots that they failed to Parry/Reflect.
Your thoughts?