Do you think a re-boot is destined?

By Shado, in X-Wing

I was thinking about this at work today.

Eventually, after the new movies have all been released, and after a whole new EU evolves, what do you think the chances are that FFG will (have) re-boot(ed) the game?

Although I am not a big fan of the prequels, I think it would be pretty cool if FFG released factions from the prequels some time before or during the releases of the new trilogy. With the release of the prequel factions they could reboot the rules with wording clarification and point cost balancing.

As time goes on, they could start re-releasing the original trilogy factions, but this time with the new rules re-boot, clarified language, and balanced point costs. However with these releases they could follow the new cannon.

Eventually they could move on to the new trilogy with what ever factions there may be, and as pre-prequel material is recreated, they could release factions from that as well.

IMO, this could fix a lot of issues, at the same time adding a lot more diversity to the game. Just think of all the factions that could eventually be available for competitive play!

Jedi, Sith, Old Republic, Separatists, Rebels, Imperial, Scum and Villainy, New Republic, and what ever new factions that may come to be.

Of course before this, I would like to see the game, as it is now, have its rules clarified and its factions "balanced" out with available ship choices and upgrade options. In a sense, finish making this original release "complete."

Would anyone else like to see this or something similar happen, so as to stick to what will be the new cannon?

First up: a reboot, second edition or whatever you want to call it in no way guarantees that all of the problems with the current game will be fixed. It might, it might not, and just as likely it will have new problems all its own.

Second: the game is only three years old. That's far too young for a reboot to be a serious possibility.

First up: a reboot, second edition or whatever you want to call it in no way guarantees that all of the problems with the current game will be fixed. It might, it might not, and just as likely it will have new problems all its own.

Second: the game is only three years old. That's far too young for a reboot to be a serious possibility.

By re-boot I don't mean of all the rules together. Just to fix what bugs are already apparent so as to improve on the system already in place. Of course different people have different opinions as to what "bugs" are, or if there even is any, but I believe there are quite a few "bugs" that most of the general public would agree upon exist, especially with language clarification, and the points values of some ships and upgrades. That's speaking from what I have read on this forum anyhow.

As far as the game being kind of young for a re-boot, I totally agree. That's why I said I would like to see the game as it is now "finished" and why I said during or after the new movie releases and the creation of some new canon EU material. That would be years from now.

This isn't me saying that this is probably going to happen. I'm just saying that I would like to see this happen and I am curious as to what others think of it as a possibility.

Edited by Shado

Second: the game is only three years old. That's far too young for a reboot to be a serious possibility.

How many years between editions of the Warhammers?

At some point the problems with the game will add up, and the game will either be rebooted or whither. I certainly hope that they are able to tweak and tool with every new release so as to keep the game more or less balanced and fun. Though I don't want to be one of the sky-is-falling types, I do think that the current state of the game is starting to get a bit out of the control of the designers. I think the Phantom has proven to be just a little too much of a paradigm shifter, but I hope they'll introduce modest corrections to it in the upcoming releases. Maybe the introduction of two turrets in Wave 5 does that.

I do, however, hope that they don't go the GW route, or opt to reboot the game anytime soon.

GW reboots their game because of the need to return a quarterly dividend to shareholders, so they need to find a way to sucker people into (re)buying the same product every few years. Same with D&D. Same with any publically traded company.

Second: the game is only three years old. That's far too young for a reboot to be a serious possibility.

How many years between editions of the Warhammers?

At some point the problems with the game will add up, and the game will either be rebooted or whither. I certainly hope that they are able to tweak and tool with every new release so as to keep the game more or less balanced and fun. Though I don't want to be one of the sky-is-falling types, I do think that the current state of the game is starting to get a bit out of the control of the designers. I think the Phantom has proven to be just a little too much of a paradigm shifter, but I hope they'll introduce modest corrections to it in the upcoming releases. Maybe the introduction of two turrets in Wave 5 does that.

I do, however, hope that they don't go the GW route, or opt to reboot the game anytime soon.

Completely agree! That whole constant GW reboot thing is just a big money grab IMO. However, I feel that if they were to bring out a 2nd edition of this game, then I think trailing the reboot of the entire Star Wars EU would be pretty cool. And sooner then later would be better in my opinion, so as not to spend loads more money on the original stuff only to find out down the road that it has become obsolete in the competitive arena. I would like to eventually start playing competitively.

If this game drops off do to design issues or what have you, then you can probably guarantee that they will reboot it in order to try and bring the game back to its former glory. I think the market for it would be there.

Let's not compare this game with GW. Reboot and remove me from the player roster.

I rpg'd D&D back in 2000 when it was version 3. 3 years later, after I bought all the books, they went and upgraded it to 3.5. I thought "ok, only an upgrade why not get the better version". Then they went with version 4.0 in theory in 2005 and rolled it out in 2007. I quit after that. Now they have version 5.

4 versions in 12 years.

I'm so much happier with boardgames now.

Let's not compare this game with GW. Reboot and remove me from the player roster.

You would still have the original version to play. But if it drops off, you may not have a roster to be on, other then with friends maybe. I don't want this to be like GW. Not at all. I've got thousands of dollars in GW models and figs that have done nothing but collect dust over the last decade because I refuse to buy anymore "Editions". But nobody plays the old school rules anymore.

But before this game loses its steam, like most things do, I would like to see the bugs worked out in order to keep people interested in it for longer. I think during the reboot of the EU would be good timing for that so it can follow the new cannon, rather then ending up with new factions that don't thematically mix with old EU material. Of course that's assuming that FFG ever does decide to release factions for different eras. I would personally like them to.

The whole point of me posting this is to see what others think of it. Basically I just want to hear what others hopes for the future of the game are.

I rpg'd D&D back in 2000 when it was version 3. 3 years later, after I bought all the books, they went and upgraded it to 3.5. I thought "ok, only an upgrade why not get the better version". Then they went with version 4.0 in theory in 2005 and rolled it out in 2007. I quit after that. Now they have version 5.

4 versions in 12 years.

I'm so much happier with boardgames now.

I hear ya man. I played up until Advanced 2nd Edition. Star Wars RPG I played and collected books up until and including Saga Ed. I have almost every manual and box kit for Saga Ed. and back to the first Wizards of the Coast original Star Wars RPG release. Now nobody plays it anymore. What can ya do?

The game of X-wing will almost certainly be 'completed' in the next two to five years. By that time however you've probably been looking at rotating stock of what is being printed for a while. (We're kinda seeing that now just with restock issues.) By then if they are still able to make new product it will have to be out of a new expanding universe anyway. 15 years from now? After the game may have 'died out'? Re-boot might be possible.

As far as rule fixes/bugs go it's remarkably well written. Other than the normal evolution of new mechanics occasionally causing some weirdness the base rules haven't changed much if at all. Clear use of timing mechanics, triggered mechanics, may/must activations, what is damage vs dealing damage card etc etc. Coming from a long Magic:TG background it is perfectly normal. Magic had more growing pains by a huge margin. As for balancing the game is again remarkable. Now some things do fall to the wayside but that's normal for any game, to have pieces be 'better' than other pieces. As the game grows we constantly re-evaluate all the available pieces and find them new life. Think 'Jedi Curve' from Magic, ironically.

Prequel content would be fantastic. They have a huge audience dying to get it and when the new trilogy is fully released maybe we'll get our wish. If we're very lucky we might get it during the new trilogy release schedule. Their are a ton of very vocal antagonists against the Prequel content but they aren't in as great a number as they appear, just an illusion of the way we see them presented.

The game of X-wing will almost certainly be 'completed' in the next two to five years. By that time however you've probably been looking at rotating stock of what is being printed for a while. (We're kinda seeing that now just with restock issues.) By then if they are still able to make new product it will have to be out of a new expanding universe anyway. 15 years from now? After the game may have 'died out'? Re-boot might be possible.

As far as rule fixes/bugs go it's remarkably well written. Other than the normal evolution of new mechanics occasionally causing some weirdness the base rules haven't changed much if at all. Clear use of timing mechanics, triggered mechanics, may/must activations, what is damage vs dealing damage card etc etc. Coming from a long Magic:TG background it is perfectly normal. Magic had more growing pains by a huge margin. As for balancing the game is again remarkable. Now some things do fall to the wayside but that's normal for any game, to have pieces be 'better' than other pieces. As the game grows we constantly re-evaluate all the available pieces and find them new life. Think 'Jedi Curve' from Magic, ironically.

Prequel content would be fantastic. They have a huge audience dying to get it and when the new trilogy is fully released maybe we'll get our wish. If we're very lucky we might get it during the new trilogy release schedule. Their are a ton of very vocal antagonists against the Prequel content but they aren't in as great a number as they appear, just an illusion of the way we see them presented.

Yeah I am probably reading a little to much into the issues with the games "bugs". Truth be told, so far I think the game is very well done, and other then my first days of Star Wars RPG as a kid, I've never enjoyed a game you can play at the kitchen table as much as this one. Unfortunately I haven't had a whole lot of experience actually getting to play the game since I started buying into it (just prior to wave 3), and have never played competitively. I've got maybe 30-35 games under my belt. So I tend to take a lot of what I read from these forums at face value, and some of the complaints make the game sound as if its going to sh*t. I don't think it is, but it does make it sound like it could use some... redefining. But I guess you would only see most of those issues on the competitive level. I just hope the game is still as hot as it is when, and if, I ever get the time to get competitive.

Yes, I think we'll see an X-Wing Second Edition, especially if the game continues to grow in popularity, but probably not for a few years. I expect that if it does happen, it'll use the same ship models.

Edited by DagobahDave

I seem to remember when i worked at GW HQ that 'core games' were on a five year cycle between versions. And you're right it was to keep making a new thing more desirable and make people shake up old armies and buy more.

With X wing I can see some things possibly happening.

At the mo we have a core set you sort of need to buy. even if you only play soley reb or imp then its still a good value buy as you get a ship and rules for the cost of two ships, if you're imp you get two ships and rules. Odds are you can swap or sell the model(s) you dont want.

With S&V you now have potential new players getting into the game and having to buy rules that come with models they might not want at all.

If i were FFG i'd do a new stand alone rulebook , keep the rules the same, they are fine.. i would just add in the errata /FAQ.

*OR*

release faction 'starter packs', if they were clever they would put a repaint of a classic ship with an amazingly good/competetive pilot in to make even those of us who already have half a dozen xwings still want the pack for the ships.

They pretty much did that with rebel transport.. i reckon without the xwing and four new pilots they would have sold a fraction of the amount of them.

Do you actually want prequel ships in this game? I don't. They are all brand new and shiny (and less characterful, I feel), and don't look like the "used universe" look of the current ships we currently enjoy.

Also, I think there is a finite lifespan for new ship releases in this game, one way or another. Releasing too many obscure ships is asking for trouble I feel. Flood the market with stuff people won't buy. But who knows? We will see!

I personally dont want prequel ships but i would have no issue with a varient 'sister game' that was trade wars.

I just think it will be worse than rebel vs rebel games for being 'weird' to have naboo fighters vs e wings

Be like sopwith camels vs F14s

I do understand why some people want them though, its not my 'taste' the style of prequel stuff but i reckon if i'd grown up with them i might think they were cooler than OT stuff.

I used to be really disinterested in EU stuff but its really grown on me.

I read some EU comics in the library the other day, much better than i expected.

Do you actually want prequel ships in this game? I don't. They are all brand new and shiny (and less characterful, I feel), and don't look like the "used universe" look of the current ships we currently enjoy.

Also, I think there is a finite lifespan for new ship releases in this game, one way or another. Releasing too many obscure ships is asking for trouble I feel. Flood the market with stuff people won't buy. But who knows? We will see!

I'm not a big fan of prequel stuff, but I am still a fan of all that is Star Wars. Even the crap I can't stand. Jar Jar included. **** you Jar Jar!

But yeah I would love to see as many options to the game as possible. I wouldn't like the prequel ships near as much as the OT ships and probably wouldn't use them half as much, but I would still buy them and enjoy them.

There's a lot to do with Star Wars that I wish hadn't happened, Jar Jar included, but it happened. I try to make the best of it and try to enjoy it all.

Edited by Shado

i always think the prequels are not *bad* films (trust me i collect truly bad films), but they were very mediocre. Watchable but not entralling like the OT.

But then its about when you see it again.

I saw the OT between being about 8 and 13, i had the toys, the lunchbox etc, we all played 'star wars' in the playground and argued over who was going to be Luke etc.

As an adult watching ep I in 1999 or whenever it was probably disspointing but an 8 year old me would probably love it and think EPIV had 'crap effects'.

Its like the 'golden age of games workshop'. A lot of people will argue this was the early 80s or the mid 90s... its actually *the first two years you were into it*, thats what you remember as being magic.

It also occured to me that you might want a 'yellow' S&V range ruler if you were a purist too.

I'm sure a ruleset and dice and tokens geared towards S&V visual aesthetic would sell.

I have a good friend who plays when he visits me but will not buy into the game until S&V is out as he just doesnt want TIEs or Xwings.

I was thinking about this at work today.

Eventually, after the new movies have all been released, and after a whole new EU evolves, what do you think the chances are that FFG will (have) re-boot(ed) the game?

Although I am not a big fan of the prequels, I think it would be pretty cool if FFG released factions from the prequels some time before or during the releases of the new trilogy. With the release of the prequel factions they could reboot the rules with wording clarification and point cost balancing.

As time goes on, they could start re-releasing the original trilogy factions, but this time with the new rules re-boot, clarified language, and balanced point costs. However with these releases they could follow the new cannon.

Eventually they could move on to the new trilogy with what ever factions there may be, and as pre-prequel material is recreated, they could release factions from that as well.

IMO, this could fix a lot of issues, at the same time adding a lot more diversity to the game. Just think of all the factions that could eventually be available for competitive play!

Jedi, Sith, Old Republic, Separatists, Rebels, Imperial, Scum and Villainy, New Republic, and what ever new factions that may come to be.

Of course before this, I would like to see the game, as it is now, have its rules clarified and its factions "balanced" out with available ship choices and upgrade options. In a sense, finish making this original release "complete."

Would anyone else like to see this or something similar happen, so as to stick to what will be the new cannon?

We've covered this extensively several times before. Most recently, the FFG CEO stated at GenCon 2014, "More generally we're looking at the sort of game as it is, the Galactic Civil War going way forward". He also mentioned Rebels, which is at the outset of the Civil War, and said they would consider something from it.

Sorry, but there won't be a Prequel era in the current game. Watch and read more here: http://community.fantasyflightgames.com/index.php?/topic/114870-no-prequel-ships-settled/

I have a good friend who plays when he visits me but will not buy into the game until S&V is out as he just doesnt want TIEs or Xwings.

Doesn't want TIEs or Xwings....

How can you be friends with such a person?

Oh he likes star wars :)

he just doesnt want to buy into either of those factions!

The game X-wing will not have prequel factions. Prequel ships are a different story.

Too soon, though an updated rule book would be nice.

has a reboot EVER made anything better??