Darkside powers: the good, the bad, and the ugly

By Rakaydos, in General Discussion

FFG intended Force and Destiny to beplayed Lightside, of course, but unlike other versions of starwars, the punishment for going dark is actually fairly minimal. On the other hand, because of the light-side focus of the alpha testing, the Dark sides of the various force powers have been under-tested.

What force powers do you feel are too strong in the hands of a darksider? What is too weak? *coughbattlemeditationcough* and what do you think can be done to improve the balance of the Force?

Harm is far too strong as written. Unleash is good, but takes significant character resources to get above harm (in the neighborhood of 300 total xp). That's not a bad thing directly, but it does make it a power that feels like it won't ever actually be used in normal campaigns.

Overall my group, because they love to be bad guys, have been playing out the dark side a lot, and we've found besides harm, that the dark powers may be slightly weaker than their non-dark counterparts. But that's ok, because being dark is just easier, and that ease is noticeable in the context of the powers.