Lead Dev Andy Fischer joins the Order 66 Podcast on 10/5 to answer AoR Questions!

By GM Chris, in Star Wars: Age of Rebellion RPG

That's right, folks! The book has been in our hot hands for a couple months, and the time is here!

Age of Rebellion Lead Developer, Andrew Fischer will be returning to the Order 66 Podcast on Sunday, October 5 at 8:00pm (CST) to answer all our burning rules and development questions about the core rulebook!

Please use this thread to post any questions you'd like to pose to Andy, and we'll do our best to get them into the show. :) As usual, guys, remember that - as an FFG staffer - Andy cannot (and will not) comment on any future products or releases from FFG. ;)

Also, we'll need to get all questions to Andy by Thursday, Oct. 2 - so please have your queries, quandaries, and conundrums in by then.

And for those who want to watch the simulcast LIVE and join in a live listener chat with the hosts and other listeners, well then be there! Again - Sunday, Oct. 5, 8:00pm (CST).

http://www.ustream.com/channel/d20radio

We'll see you there!

I'd love to get an official explanation on awarding Duty, as it somehow ended up not making the final core rulebook (it was in the Beta though).

What is the Difficulty of the Resistance check to use the Ithorian Bellow at Engaged Range? Is the Difficulty increased like Ranged (Heavy) and Ranged (Light) attacks? Is it not possible at all like Gunnery attacks?

Yeah. I'd like an indepth explanation of planning and awarding duty. Should only the person with the specific duty be awarded should the team do something related to his duty or should everyone be awarded duty? Should the duty owner have his earned duty doubled? What examples can you offer of duty in play?

Why was there only one sil 6 size capital ship included in the core book? There were at least 3 ships each from sil 5, sil 7, and sil 8 so I find the shortage of sil 6 ships a little odd.

I'd love to get an official explanation on awarding Duty, as it somehow ended up not making the final core rulebook (it was in the Beta though).

I want to second this. Just to do my part to make sure it gets answered.

Keep 'em comin', guys. We close the thread in 2 days! ;)

Even with Force and Destiny beta out, Force Sensitive Emergent remains one of the cheapest out-of-specialty ways to pick up +1 force rating. What led to the decision to make Force rating more accesable compared to the Exile? What is Exile good for anymore?

Greetings!

I love the "one game, three books, three concepts". Congratulations :D Also I have to say that it's hard to understand the fully essence of AoR without the AoR GM Kit and the Arda I with Massive combat rules. Together are just awesome!

After testing vehicle combat and also vehicle vs infantry I have a question. Have you considered to seperate vehicle scale and starship scale?

We are testing in our own game as Vehicle x5 (or light armored) and Starship x10 (or heavy armored). With this little mods seems that the resistance of the vehicles suits more the Clone Wars/Movies style.

Also a few minor changes in stats like reduce a bit AT-ST HT to 8.

Another testing that we are doing is look for an alternative to Shield system, again, to fit more in the movies/series feeling.

We are considering to make that Shields (using the same value) add Failure = Value instead Setbacks UP TO X BASE damage.

For example: A Droideka Shields will add 2 (or 3) Failures to weapons with BASE damage of 10. We are still considering that up to that number, they add the usual Setbacks dices (on observation). With superior heavy fire from the Shield resistance capacity, they can protect but it's not so sure like BASE damage equal/below the number.

Also, based on the "Make you own Inquisitor" success, will you create a similar thing to "Imperial Officers/Moffs" or the generic ones are enough?

Thank you so much!

As Duty has already been mentioned above, here's mine:

Since AoR is by definition a military setting, can Andy provide any advice or recommendations for managing rank within a Party? Should GMs be driving or allowing disparity in rank between players of different XP levels or character backgrounds and how should we manage chains-of-command within the party?

Edited by NGnear

That's right. So, wich carieer will be updated with the Parry mechanic? Maybe the soldier/bodygaurd?

Edited by Josep Maria

I loved Andy's idea of a Toydarian Politico last time he was on the show, SOOOO....

Two Questions:

1) What is your favorite Species/specialization combo? That is. if you were making just one starting character from any species and any specialization in AOR, which one would you build?

2) If you were GMing, what two character builds would you like to see players bring to the table, again just based on species and career/specializations? I'm interested in this because I'd like to know what specializations you think would play especially well together.

My only question, and I wouldn't blame you for not asking it, is "Why was AoR so similar to EotE?" I feel like they should have done more to make it a different. Leaving out Mass Combat and copying specs from other books left me a jaded about the whole book.

I just thought of another one.

Why does the Imperial-I class Star Destroyer have no rear firing weapons?

I thought that Imperial class ships were designed to be able to operate independently if needed but as it stands if an enemy force gets behind an Imperial-I and the Imperial-I's fighter squadrons are engaged with other targets then the Star destroyer can do nothing to harm the enemy.

I thought this design choice was bad enough in the WEG days when most weapons could either fire into one arc, or every arc but in the FFG system with its abundance of weapons that can fire into two or even three arcs the decision to give the Imperial-I no rear facing weaponry makes even less sense IMO.

That was one trick to destroy it on X-Wing series, but you suffer damage from engines XD

Yeah it made killing them fairly simple with a swarm of smaller capital ships (5 or 6 corvettes, frigates, and gunships) versus an Imperial-I. Split the group in two and run them down the sides so if the Imperial turns it exposes its rear to one group. Then swing most of the ships in behind while your most maneuverable ships with the best helmsmen pick at the flanks to divide its aft shield strength. Both groups I've been part of have house-ruled the Imperial-I to give it at least a little rear-facing firepower (One stripped five turbos off each of the two broadsides and shifted them to the aft arc, the other, my current one, stripped four turbolasers and 2 ions from each broadside and shifted them aft.) And I suspect we'll do something similar with the FFG version before it appears as more then a background object.

I'm still curious about why FFG thinks the Imperial-I should have such a massive blindspot though.

I was in the mood and I had a word doc open today while catching this episode:

Topic 1 Duty (16:00)

Q1 Explanation on awarding duty (16:30)

Q2 chain of command within the party and within the rebellion (27:30)

Q3 Blending Obligation/Duty/Morality (32:15)

Topic 2 New Species careers and specializations (34:00)

Q4 Resistance of Bellow at engaged (35:25)

Q5 Commodore/Commander design process (37:25)

* Mechanics and solid repairs (42:30)

Q6 Spy has no Ranged (light), Infiltrator has no brawl (44:00).

Q7 Andy’s favorite species/specialization combo (48:00)

Q8 More species/specialization or cross-specialization combos (49:45)

Q9 Fusion Cutter (53:00)

Topic 3 Starships (56:15)

Q10 Chase mechanics (58:30)

Q11 Temple class freighter backstory (1:01:25)

Q13 Why only one silhouette 6 ship (1:02:55)

Q14 Sentinel Shuttle vs Lambda stats (1:05:15)

Q15 Tie Defender reduced speed (1:06:40)

Q16 Attempting an impossible task and heavy tractor quality (1:09:45)

Q17 Size is not taken into account for tractor quality (1:11:30)

Q18 A-Wing strain threshold (1:13:20)

Topic 4 The Force (1:15:45)

Q19 Force rating accessibility (1:15:50)

Q20 Going from Age of Rebellion to Force and Destiny (1:18:15)

Edited by kaosoe

Kaosoe, mate, thanks!

I forgot to ask about "battle homestead rules".

Edited by Josep Maria

Thanks kaosoe. Looks like the star destroyer question didn't get answered though my first one did. Too bad.