I think it's granted that most of this game is about that combat, and that much of the X-Wing community is aimed at tournaments as being the highest level of play. I also don't think that FFG is going to spend its resources developing material outside of the competitive-and-balanced format.
That said, there's no need to be snide about the desire of many people (myself included) to have this game be about a lot more than that.
I do think there's room for overlap between roleplaying and tabletop battles. I've already spent countless hours devising an online engine that facilitates just that. Unfortunately, it seems to be the casualty of time constraints, and I haven't worked on it for a month at least.
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We've been over this before, and I know how you feel about wanting a more immersive experience. I have no problem with the missions and what they provide to people who actually play them, but that's absolutely peripheral to the main object of the game, which is space combat. If FFG can find a meaningful way to sate both kinds of players, so much the better, but my point - which you're casting in a negative light, when all it was meant to be was rhetorical - was that a faction comprised wholly of noncombatants brings nothing to a dogfight game.
Now to be fair, I was wrong about the third faction, so I'm hesitant to call anything impossible at this point. I'm simply voicing by doubts about yet another one being confirmed at this point.
Edited by WonderWAAAGH