I was wondering if any of you dislike Time mechanic, or have found any problems with in particular.
What bothers me most is - let's say we just completed quest stage 1 and we advance to stage 2. We have to put 5 time counters on it. Great, we have 5 turns to complete this stage... actually, no, you only have 4 turns since at the end of the refresh phase of the current turn, one time counter will be removed and you couldn't do anything about it.
This was just an example, the problem occurs when a card has only Time 2. Boar Guardian has a nasty effect which removes one ally from play when the last time counter is removed. And in the case I described above, it can happen that you have only 1 turn to kill him otherwise its effect will trigger.
I hated this the most in To Catch an Orc, where you only have little time to capture Mugash. You complete stage 2 -> stage 3 comes into play along with Mugash. You cannot place progress on stage 3 unless Mugash is attached to a hero. It is best to beat Mugash in one turn since at the end of the phase you remove one time counter and you only have 2 turns left then. Which means:
- Kill Mugash in one turn -> 2 turns left to place 15 progress
- Kill Mugash in two turns -> 1 turn left to place 15 progress (which can be hard)
- or repeat all of this and reveal even more encounter cards (which is even harder)
It can become a bit tedious, at least for me. What do you guys think?