3rd and 4th act in next expansion

By magicrealm, in Descent: Journeys in the Dark

i am pretty sure ffg will do the 3rd and 4th act in the next Expansion. simply because this is the only way they can go furtther with 2ed.

remember path of legend, nobody thought about something like this to come in 1st ed.

so i think the next Expansion will be a pretty big box with not only normal 1 and 2 act campaign but also additional rules and material for 3 and 4 act.

you may say this will make it necessary to create new Monster Cards and additional class deck cards for each class. Monster Cards were all new in road to legend too. instead of new class cards for all clases they make just additional cards for each archetype, every class of that type can use. put some more dice in it and thats it.

i am pretty sure it will come.

Nah. I really hope not.

Maybe they will, but I don't see the benefits aside from allowing hero players to accumulate piles and piles of skills and equipment while the Overlord sits with act IV monster cards with +2 health on them and an extra +1 damage on surge. Seems to me like a way to make the hero build-up masturbation from the heroes side last way longer for no real reason, bar the satisfaction of covering the table with cards to make it feel like a true RPG, which this game is not.

I don't think it would bring anything to the game experience. Problems I see with this apart from the above, which I think is already boring enough as it takes the game spirit out of its context:

- Too long. Not only the fact you have two more acts, but all of these skills and equipments and additional rules has got to slow down the game drastically. The game needs to flow.

- Too many cards on the table means problems with clarity and availability of the information. Everybody has got to have a clear view of everybody's skills and equipment. As an overlord I have problems with that already when we reach the middle of Act II.

- Why not taking advantage of the variety in this game? Why would you add 15 hours to a campaign with the same heroes instead of picking a new team and get to try something else during the same time? That would multiply your experience of the game by 2. Nothing prevents you from picking the same hero and class if that's what you want? If we had only 4 heroes and 4 classes then sure, I can understand why you would want to make your campaigns last longer, but with the unmatched variety in this game I really struggle to see how people that are passionate about the game are willing to use the same bullets over and over again instead of trying out the different strategies and options there are.

- Thematically, act IV zombies and goblins? Hitting harder than an act I dragon or something? I mean I don't care, but it makes no sense.

- With no major overhaul of the Overlord mechanisms I don't think supporting act III and IV is even remotely manageable. It is strongly in favor of the heroes. Yet you seem to want to release EVEN MORE skills and abilities and equipments and ways and ways and ways to bury the overlord under card advantage.

- The campaign needs to feel like there is a slow yet unstoppable rise of the forces of darkness until the epilogue takes place. I'm not sure I would feel it the same way if the campaign took me 4 months to end instead of 1.5. It's just too long and FFG would have to introduce a lot of game changing elements to provide that type of experience. I don't only think it is unlikely they can do it, I would even go ahead and say that it would probably destroy the game as we know it.

- The XP system would need to be changed completely, as would the threat system. Sure you can do this change, but then all of the quest books are wrong etc. FFG is not Games Workshop, they don't release revisions of their books every two months because the business model forces them to release the same product for purchase at that frequency. Please don't suggest that FFG should opt for a strategy like this and force everybody to purchase new monster cards, quests books and so on in order to play your so-called awesome campaign system.

Edited by Indalecio

Hopefully we will have a co-op big box :)

Hopefully we will have a co-op big box :)

Not interested, but I respect the fact other people are. I think it would be awesome for you guys, but I also hope that the original product line will carry on releasing new content at the same frequency, without the need to wait for the co-op line to release its own expansion before the next "normal" release pops in.

Edited by Indalecio

Hopefully we will have a co-op big box :)

Not interested, but I respect the fact other people are. I think it would be awesome for you guys, but I also hope that the original product line will carry on releasing new content at the same frequency, without the need to wait for the co-op line to release its own expansion before the next "normal" release pops in.

Same here, even if i'm almost sure something like that will come one day, but with the opportunity for the OL to play the "new monsters" out of this campaign, and same for heroes, new figures and classes.

Hopefully we will have a co-op big box :)

Not interested, but I respect the fact other people are. I think it would be awesome for you guys, but I also hope that the original product line will carry on releasing new content at the same frequency, without the need to wait for the co-op line to release its own expansion before the next "normal" release pops in.

I haven't yet played the co-op, but I do have it. It seems interesting. Sorry, I digress.

I agree with your main point here. I don't mind if they release co-op stuff, additional expansions, etc., but I do not want that to impact the release of expansions for the main game (non-co-op). That would be disappointing.

One more thing about the co-op. It would appear to be somewhat limited in re-playability due to the limitations of the monsters permitted. If they are going to release a big box version of the co-op, I really want them to release cards which would allow the use of all of the monster types to date.

i am pretty sure ffg will do the 3rd and 4th act in the next Expansion. simply because this is the only way they can go furtther with 2ed.

remember path of legend, nobody thought about something like this to come in 1st ed.

so i think the next Expansion will be a pretty big box with not only normal 1 and 2 act campaign but also additional rules and material for 3 and 4 act.

you may say this will make it necessary to create new Monster Cards and additional class deck cards for each class. Monster Cards were all new in road to legend too. instead of new class cards for all clases they make just additional cards for each archetype, every class of that type can use. put some more dice in it and thats it.

i am pretty sure it will come.

I'm not saying that FFG can't surprise us with a brand new mechanic that completely changes how we look at Descent- but I don't think it's a 3rd/4th act.

3rd/4th act is virtually impossible and extremely unlikely. Given the length of a campaign already (20+ hours), it's not likely they want to increase the length to finish, especially since reducing that was one of the main goals of 2nd edition from 1st. Add in the balance complications of additional experience and abilities, more and better equipment, all the new cards they'd have to print, and so on and so forth, and it's not hard to see why it's an absurd thing to do.

I'm also not that big on the co-op modules. Descent is an interesting game because of the strategy involved in playing against another player who controls all the forces arrayed against you. The game becomes dull very quickly when it's just a random card selection. There are a lot of co-op games designed that way that do the co-op thing better.

3rd/4th act is virtually impossible and extremely unlikely. Given the length of a campaign already (20+ hours), it's not likely they want to increase the length to finish, especially since reducing that was one of the main goals of 2nd edition from 1st.

That, and also to add to what Indalecio said earlier- there are a bunch of classes that I would really love to play, but just haven't had time to yet- none of my group is particularly interested in standalone quests (though we do play them occasionally,) so it takes time to cycle through the classes. The Knight and the Necromancer have been reused, but otherwise we've gotten through the last 3 campaigns playing mostly new heroes and classes.

This time around I'm getting to try the Skirmisher (and I really enjoy it- I think it's a better berserker than the berserker.) But I've got my sights set on the Conjurer, and I'd very much like to build a party centered on fatigue regeneration including a Spiritspeaker. It could be some time before I get to those, considering how much I enjoy playing OL (Shadowmancer is my latest path, and it's very nice, as well.)

The point being, with upwards of 25 heroes and 5 classes per archetype, there are a huge number of permutations on parties, along with myriad ways for the OL to customize decks, plot cards, and new monsters. More games, not longer games, seems like the best way to utilize that content.

The main problem with adding and act 3 or 4 is that all the class decks from all the expansions would need more skills to spend xp on (probably) in order to continue to ramp. FF does not like to require that you have anything other than the base box to play with any particular expansion.

I just don't see this as happening.

The way to go further with 2nd edition would be to say make a 2.5 edition big box expansion that has some rule changes (which are backwards compatible) and a new campaign ... or simply a box with a new campaign.

I suspect a box with a new campaign and more power creep.

remember path of legend, nobody thought about something like this to come in 1st ed.

Actually, pretty much everybody who was playing 1E back in the day thought about something like Road to Legend. That expansion came into existence largely because of fan demand for something with more continuity than the base game and it's pitiful "campaign mode" provided.

3rd/4th act is virtually impossible and extremely unlikely. Given the length of a campaign already (20+ hours), it's not likely they want to increase the length to finish, especially since reducing that was one of the main goals of 2nd edition from 1st. Add in the balance complications of additional experience and abilities, more and better equipment, all the new cards they'd have to print, and so on and so forth, and it's not hard to see why it's an absurd thing to do.

I understand why people might want this but I completely agree with you on this one. The Campaign length is enough as it is for it to be a NO from me. I share as much excitement about managing the cards as FFG must have in printing them.

A simple way to achieve this would be to just add custom table that adds dice/ ability & health gains for the monsters. You could the same for Hero's weapons.

A simple way to achieve this would be to just add custom table that adds dice/ ability & health gains for the monsters. You could the same for Hero's weapons.

This could be done, and honestly, someone who wants to play their own Act 3/4 (perhaps by going into another campaign) could do this on their own, without any new releases. It's unappealing to me because you're not getting anything new compared to Act 2- you're just doing more math as the numbers get larger. You'd also have to worry about scaling damage done by abilities- when you've got 15 health minion goblin archers, dealing 1 damage from the Bard's "Dissonance" really isn't much.

Edited by Zaltyre

I share as much excitement about managing the cards as FFG must have in printing them.

That must be a lot of fun since FFG printing cards is almost on par with printing money for them. Sorry. That was the first thing that went through my mind.

Anyway, to add something relevant to the topic at hand:

I think that additional Acts are unnecessary. The campaign, as Whitewing stated, takes about 20 hours from start to finish. Granted, my usual group could blow through that in less than a month if Descent was all we did (we also do traditional RPGs) but, as Zaltyre stated, with the variety of hero/class combinations, there's plenty of re-playability.

I haven't played Forgotten Souls yet (just ordered it yesterday) but a "small box" and "plastic-less" expansion to convert the existing campaigns to co-op would interest me. However, I agree with the folks here who say that co-op is fine provided it doesn't interfere with the release of regular 4v1 content.

If there is anything I would like to see regarding campaign structure, it's a more coherent story arc. I applied for a position with FFG back in January that required me to design one new monster and a single-encounter quest. In preparation for this, I read Shadow Rune start to finish and quickly noticed a narrative that could be good but is chopped up by the "quest-bouncing" structure of the game and the fact you don't play all of the Quests (this is somewhat lessened in Act 2 since that depends on who won the quests in Act 1).

I like the layout of Lair of the Wyrm's mini-campaign where the Quests are played sequentially and the finale is determined by who won most of the previous Quests. For a larger campaign, have each Quest branch depending on who won.

For example, if the heroes win Quest 1, play Quest 2A but play Quest 2B if the Overlord won. If you play Quest 2A, you then play Quest 3A or 3B depending on who won. However, if you played Quest 2B, your options are Quests 4A or 4B which are entirely different from 3A and 3B. The goal is a shorter game (maybe only 5-6 Quests) but with a solid narrative and a feeling that your actions will effect future events (because you wouldn't even be playing 3A if the Overlord had won the first Quest).

Shameless plug: The Quest I designed ( The Siege of Wyrmfall Keep ) is in the Quest Vault for anyone interested. I also still have all my notes for the monster I designed.

The Siege of Wyrmfall Keep - http://tools.fantasyflightgames.com/descent/htmlpreview/1571/

Edited by JSM3050

I'm hoping for an expansion akin to the Miskatonic one for Arkham. One that adds a little bit for each preexisting expansion...