Nin-in-Eilph spoiler

By Raven1015, in The Lord of the Rings: The Card Game

OMG! Sinking Bog... Characters get -1 (everything) for each item attached. 1 Threat and 5 Progress. This will really be a thorn in my attachment deck's side.

-1 for every thing, HP too? This could outright kill some of my heroes for carrying too much stuff.

Maybe I'll include an ally or 2 in my deck for a change.

It might not be HP. I only briefly looked at it as I'm at work. The pack's out in my car now. I'll run through it tonight and make a brief report.

Edit: Just ran out and looked at the card again. The effect trigger when in the staging area. It only affect WP, AT & DF, and only for each item, not attachment.

Edited by Bullroarer Took

It might not be HP. I only briefly looked at it as I'm at work. The pack's out in my car now. I'll run through it tonight and make a brief report.

Edit: Just ran out and looked at the card again. The effect trigger when in the staging area. It only affect WP, AT & DF, and only for each item, not attachment.

Thank Goodness... that makes much more thematic sense. Title attachments like Steward of Gondor, Wingfoot etc would not weigh down and be detrimental to heroes in a swamp only actual items like a shield, armour or sword would.

I hate making judgements after a single play, but it seemed like 4 is a fairly decent difficulty ranking. If you don't have good questing power threat is a ... threat. I think my elves deck would kill this thing fwiw.

Want to tell us about a few more of the encounter cards?

I only have the German version, so i can give you some (not so well) translated texts. Monsterwise this adventure is abit of a letdown. There are two regular mosnters and one boss, who you have to fight at least twice:

Boss monster:

Ancient Swamp Thing (name only roughly translated)

threat level: 45

threat: 3

ATT: 6

DEF: 4

HP: 9

Cannot have any restrictions.

Gets + 1 threat and + 1 ATT for every resource token on him.

Forced: Everytime when time markers get removed from the quest card, put one resource token on Ancient.

You have to defeat the Ancient to win the scenario.

Regular monsters:

Zirperkirper (no clue how that translates to English; seems to be a giant cricket)

threat level: 20

threat: 2

ATT: 1

DEF: 1

HP: 6

Forced: Everytime when time markers are removed from the quest card, the engaged player has to put 2 damage on a single ally he controls.

Giant Swamp Snake

threat level: 35

threat: 3

ATT: 3

DEF: 3

HP: 6

Cannot have any restrictions.

Forced: Everytime when time markers are removed from the quest card, he attacks the player he is engaged with.

There are only five encounter card which remove time markers. After playing the scenaruio twice this only triggered once.

Edited by leptokurt

Locations are a bit more nasty than the enemies. In my second game I almost lost due to a location lock, and only the arrival of Gandalf saved the day. Asfaloth seems to be a neccessary choice for this scenario.

Reed Marsh

threat: 2

AP: 3

Gets a forced effect as long as it is in the staging area:

Forced: after players enter a new quest card, each player has to exhaust one character he controls.

Hidden Island:

threat: 3

AP: 4

Reaction: after Hidden island leaves play, put 2 time markers on the current quest card

Travel: every player has to exhaust one character to travel here

Finger of the Glanduin

threat: 3

AP: 3

Gets a forced effect as long as it is in the staging area:

Forced: remove one progress token from ever location in the game at the end of the turn!!!!!!

There are only two treacheries in this game:

Moving Swampside (?) --> there are 3 copies in the encounter set

Surge

When revealed: remove one time marker from the current quest.

Evil from the Ancient World --> one copy only

When revealed: Every player has to search the encounter deck and the discard pile for one creature enemy (every enemy has that keyword) and to bring him engaged to himself into play. Shuffel the encounter deck. This effect cannot be prevented.

Edited by leptokurt

Looks like this quest is going to be totally brutal with more players. The cards seem to dependable on chaining themselves, which is more possible with more of them being revealed at once, i.e. many players.

Looks like this quest is going to be totally brutal with more players. The cards seem to dependable on chaining themselves, which is more possible with more of them being revealed at once, i.e. many players.

Yep. Also, the quest cards have pretty, pretty, pretty nasty effects like "each player can only play one card per round" (lol at Tracker) or "discard one random card if you wanna send characters to the quest" or "each player can only ready up to five characters in the refresh phase".

IMO this quest can be handled best with a monosphere and a focus on expensive cards. Build up WP as quickly as possible and rush through the quest, and try to get something started attackwise in the last stage in which you have to kill the Ancient.

Oh, and I think the Woodman might really be helpful in this scenario, because most likely you won't be able to clear the staging area for a while. After all 11 of the 29 cards are locations, and 7 are enemies. In fact there are only 5 treachery cards that don't have surge and don't add enemies to the staging area (In Need of Rest and Low Provisions).

Edited by leptokurt

You don't have to defeat the Ancient Swamp Thing twice, but you can choose to. I found it better to turtle stage two and then blast through stage three to stage four. Deck dependent of course.

The translation of Zirperkirper is self evident: Neeker Breeker. (It's from The Fellowship of the Ring.)

You don't have to defeat the Ancient Swamp Thing twice, but you can choose to. I found it better to turtle stage two and then blast through stage three to stage four. Deck dependent of course.

That's correct. You have to fight it twice and to defeat it once (but with my current modified Silvan deck I have to kill it before it kills me...).

ETA: Even that is wrong. You have to encounter it at least twice and to kill it once.

Edited by leptokurt

Neekerbreekers were not giant crickets, they were normal size, maybe bigger than normal but not giant.

That's probably why they have only 1 attack and stuff.

Neekerbreekers were not giant crickets, they were normal size, maybe bigger than normal but not giant.

Then Aragorn came pretty close when he made that photo. :P

Edited by leptokurt

Neekerbreekers were not giant crickets, they were normal size, maybe bigger than normal but not giant.

Then Aragorn came pretty close when he made that photo. :P