Sadly, my fellow gaming sisters, this industry is just not aimed at us. Although, there has been some stirrings of ‘female’ targeted designers... but the majority remains firmly fixated on a point about 6 inches below our faces.
There are some instances where the 'norms' of how female heroines are depicted are broken, but for the most part it has become acceptable for a male to march into battle with an entire armoury on his back... yet a woman to be clad in just enough chain and cloth to warrant a pg-13 rating. Or, if not showing blatant skin, to be shoved into a body glove that couldn't be more form-fitting if it had been painted on and with measurements that would send Barbie weeping.
The 'breast-cups' of the Adepta Sororitas don't bother me as much as many portrayals of woman warriors do. It is relatively tame compared to some of the utterly idiotic concepts of armour that some designers come up with for the female form. But, the industry will do what sells, and as of right now... the less armour a female character has and the more in-your-face feminine she is the bigger the $$. As a graphic artist and female, I have come to understand, accept, and even use this fact (/gasp! I know). As it stands, the female form itself is considered to be a potent weapon vs. men.
However, on the topic of an Adepta Sororitas game, where they may forgo the typical 'cut-outs in strategic locations' in the armour... I would put money on cut scenes with the Sisters training/talking/interacting out of their armour. Something that we haven't seen in the SM games, even though canon is pretty solid on the fact that Space Marines do a fair bit of training in little more than a loincloth/chiton.
That tends to be my personal gripe as far as things go... let the boys drool over their lithe vixen, but I want to see some male skin in return!
That was total chick fan-service! Of course, we got some boobies, but that was just a teaser.



