When I joined this forum late last spring (just before Wave 4 hit) I was assured by folks that this game was not suffering power creep. It strikes that the power creep has arrived.
I don't think it's power creep, because most of the problem has to do with a fairly small number of pilots and/or upgrades rather than a general trend of increasing power. Take away ACD (a blatant design mistake) and suddenly phantoms are strong but not dominant. That instantly has two major effects on Falcons: the Falcon-beating lists that phantoms suppress come back into the metagame, and a lot fewer people feel compelled to have turrets in their lists just to deal with the possiblity of encountering a phantom. Now that's the two dominant lists taken back down to a reasonable percentage of the metagame, and likely a lot more possibilities opened up to use the rest of the game.
I regularly disregard the card-banning arguments. Also, iPeregrine and I rarely agree. Or, at least, he seems to frequently disagree with me.
However, I think he makes a decent argument here.
It's not that the ACD Phantom is OP on its own. It can certainly be beat. However, I do think that the named ACD Phantom is very tough to beat without specifically building against it. I know that ever since I faced it for the first time, I've been constantly trying to see how I would build against it, even though I seem to have dodged it all but once (that first time) on the tournament scene.
But has the Phantom started to make fewer appearances? Is it starting to be deterred by the Fat Han? Can more balanced builds start to come out to play again sometime soon?