...More importantly, it's pushed a lot of the strategy of the game into list-building rather than in-game strategy. Not comprehensively, honestly, but most of the discussions (and flaming) over how to deal with Fat Han have to do with list-building options - bring more guns, use Outmaneuver, etc. Dash is shaping up to be even worse - I consider a classic Garven/Dutch XXXY list, and have a hard time imagining how you'd pin him down. I look at 60 points of Dash and figure it could destroy what used to be a solid 100-point list.
This worries me, and I think this is a bad thing for the game. X-wing provides a great play experience because the game is good. The more we have "Well, there's no point in playing this matchup" matchups which are decided at the list-building phase, the worse the game is going to be...
This is an intriguing point. I have noticed that I don't play what I really want to play but what I have to play to not get trounced. It has bothered me to the point where I won't miss the game if I stop playing (other than the $$$ spent) and I have even been lured into Dust Tactics as a player, I haven't and won't buy more toys. But the point is valid, that a veritable arms race has taken hold where the bottom 80% of us, so to speak, are forced to play rigged up lists just to have a chance. I like the shuttle and tried to make it work but losing every game with it "sours the taste."
My bandaid is to have one list that I play, 2x Sigmas, Mauler and Howl flown as a heavy punching mini-swarm. I forced a fat-Han concession after the 1st round of combat by getting 12 damage through on Han and losing only 2 shields myself. It's an ok list but I probably wouldn't have made it were it not for the string of crushing defeats against my fun "fly casual" lists.
I work alot and don't have a lot of time to devote to flying practice let alone actual games so guys like me are a real casualty. I don't want to have a horrible time the one night a month I have to play X-Wing so I am forced to play what wins, not what is fun.