Force & Destiny Careers: Specific Force Powers?

By copperbell, in General Discussion

I've been wondering since the Exile and the Emergent had access to three or so force powers which trio would you give to which career assuming that each career has access to three force powers and their subsequent career specialities the same?

What I'm getting at is that your force user has 2 less starting skills and it got me thinking what if instead of that skill you get to select one force power from a list of three, one from your core career and one from the career specialty?

One thing that feels wrong from what's been said is that narrative dice has nothing to do with the use of force powers and I think that just doesn't feel right.

Previously I've wondered about the Force Rating being another characteristic and now wonder whether having Force Powers also act like skills so any new force power also counts as a skill rated at 1 and can be raised the same way as normal skills noting which are career powers and what aren't.

Would it help if players could use this to use narrative dice with their use of force powers or do you prefer the current system even though if these are trained force users shouldn't they start off with a force power?

What careers would go with what force power if you had to choose between them?

OP is a little hard to understand but I'll do my best to respond as I understand your questions.

I've been wondering since the Exile and the Emergent had access to three or so force powers which trio would you give to which career assuming that each career has access to three force powers and their subsequent career specialities the same?

Having 3 Force powers in each book isn't intended to indicate that those Force Users only have access to those Force powers. FF just didn't want to playtest and print 50+% of what people would be paying for a future book to get access to. The Exile and Emergent have access to the Force powers in both books as well as Force and Destiny.

What I'm getting at is that your force user has 2 less starting skills and it got me thinking what if instead of that skill you get to select one force power from a list of three, one from your core career and one from the career specialty?

This is not true, as written, no. In yet another strange divergence from the motivation mechanics of the first two books you can get extra XP for Force Powers as one of 3 "special options" for F&D characters.

One thing that feels wrong from what's been said is that narrative dice has nothing to do with the use of force powers and I think that just doesn't feel right.

Previously I've wondered about the Force Rating being another characteristic and now wonder whether having Force Powers also act like skills so any new force power also counts as a skill rated at 1 and can be raised the same way as normal skills noting which are career powers and what aren't.

At the point that you do this, you might as well just take the existing skills and "re-skin" your narrative description of them as using the Force. The reason the Force stuff has a separate mechanic is largely because without that difference there isn't anything to make the Force feel unique.

Would it help if players could use this to use narrative dice with their use of force powers or do you prefer the current system even though if these are trained force users shouldn't they start off with a force power?

By the descriptions given in the book, these aren't actually trained Force users per se, but those who have been exposed to the path. As I already mentioned, there is an option to get extra XP for Force purchases. I don't know if I like how far F&D is diverging from commonalities between EotE and AoR but it is there as of this moment.

What careers would go with what force power if you had to choose between them?

I wouldn't.

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I would say that whichever force power(s) you think are cool/fun/interesting are the ones that go with whichever career you'd like for your character. There's no better answer than the one that makes you happy and the game fun.

actually the narrative dice do have things to do with force use. For example sense lets you upgrade the difficulty of attacks on your character. You use didcipline skill to hurl things with move. enhance adds force dice to roles alloing the player to spend force pips on either successes or advantage. Player choice.

I get the feeling you have not read all of the force rules.....

The different careers do have unique force powers, they're just done as talents instead of making a whole new power tree.