Resolving Strikes

By ofer2350, in Star Wars: The Card Game - Rules Questions

If in a conflict I attack with two units, my opponent defend with one unit and I win the edge. I use my first unit to put one tactic token on his unit, exhuasting it. Can I use my other unit to resolve unit damage on his focus down defending unit?

thanks

Yes. The opponent's exhausted unit is still considered to be "in the engagement" and therefore can take hits from unit damage.

I have an additional question (caveat - I am a total noob.)

If I am the attacking player and I focus my unit to strike, once that strike has been conducted, is my focused unit considered to be exhausted?

Yes, every unit with at least 1 focus token on it is exhausted.

...and in the case of a unit that is committed to the Force (where they receive an additional focus token) that means that are allowed to strike twice before they are considered exhausted?

Would that be correct?

No. They only strike once but receive two focus for doing so and are thus "double exhausted"

A unit is exhausted whenever it has One or more Focus tokens on it no matter how it was received.

Edited by Toqtamish

So does that mean that they can strike two targets within that one turn - because they are committed to the Force, whereas if they weren't committed to the Force, they could only strike one target in a single turn?

I refer to page 22 of the Rules of Play book where, in the strike resolution example, step 3 uses the example of a Twi'lek Loyalist who is committed to the Force and thus receives two focus tokens. The card is able to destroy the Nightsister and exhaust Darth Vader.

If the Twi'lek Loyalist wasn't committed to the Force in that example, he would only be able to destroy the Nightsister.

Is that right?

Hey Banistersmind, welcome to the game.

When a unit strikes, it must use all its combat icons, if possible (top of page 21). So when the Loyalist destroys the Nightsister and exhausts Vader, that only counts as one strike. He got to hit two units because tactics icons can be placed on anyone.

Ordinarily, the units receive one focus token for striking, but because he is committed to the force (in this example) the Loyalist receives two focus tokens. This is a penalty for whoever controls him, because the consequence of double focus is that, unless the unit is elite, the unit is unusable for two turns, since you can't use a unit with a focus token on it, and you can only remove one focus token each refresh phase (you can remove two from elite units). This is to discourage you from attacking with units comitted to the force, because thematically they are supposed to be meditating, etc, not fighting (unless they are elite)

Also, if a unit is comitted to the force, and it has a focus token on it, that unit doesn't count in the force struggle, which further discourages attacking with force-comitted units.

I'm beginning to see now that committing a card to the Force may not be a good thing after all.

Thank you for your help in clarifying this for me.

For the dark side it's a great thing. If you control the balance of the force, you can win in 6 turns even if you destroy nothing. Because it's so helpful to the dark side, the light side needs to stop it. So both sides usually need to commit to the force. But it comes with a cost, is all. Everything's a trade-off.