Outline of Campaign:
A great imperial fleet is about to make a warp jump onto a great crusade where glory for the imperium awaits. However, as they reach the Mandeville Point, an unrecognised ship is hanging just above a nearby planet. One ship is sent to investigate, confiscate any valuable assets and scuttle the ship before catching up with the rest of the fleet.
As the rest of the fleet makes the Warp jump, the ship (which he unfortunate players are upon) goes to investigate. Upon entering they find a peaceful community more then willing to act on the emperors work. But then things turn for the worse. Troops go missing, reports of fire fights acorss the ship. As for what starts as what appears to be a simple rabble of rebels with guns turns to be a cult.....a genestealer cult.
I later intend a Dark Heresy group sent by their inquisitor to ascertain the fate of certain personnel some years after the event of the only war campaign.
To run this, I am using various space hulk templates from the board game and different coloured lights in a dark room and will be downloading sounds to add the emphasis and even a countdown timer.
How does this sound to people? Positives/Negatives? Suggestions?