Falcon Counter - Other than Swarm

By Ken at Sunrise, in X-Wing

Sorry if this has already been posted.

What is a decent (good all around) build that also counters the Falcon.

Something you might take to most any game? No I don't mean always win or always loose against x. Just something that isn't RPS.

Thanks for your input.

Edited by Ken at Sunrise

I think most people think that if you're not using a swarm, then you need heavy hitters like hlc or torpedoes/missiles.

For Imperials?

3 x Defenders

3 x BH

4 x OGP

HLC's

Bombers loaded for bear with Cluster or Concussion Missiles.

Any secondary weapons supporter by Captain Jonus

Primary weapons supported by Howlrunner

Backstabber

Arc-dodgers with Outmanuever

Kir Kanos

Carnor Jax

Coming Soon: Interceptors with Lone Wolf (& Autothrusters)

Or pretty much any combination of the above.

What you want are as many attack dice as possible, preferably with as many ways to modify said attack dice as possible. Stay at range 2-3, use numbers to your advantage.

Echo + mini-swarm

I've seen that a single game is enough evidence on these forums ( you know which thread :) ), and I'm 1-0 against Han with 3 Talas with this list.

Edited by chilligan

Jonus Brothers.

Coming Soon: Interceptors with Lone Wolf (& Autothrusters)

Interceptors with Lone Wolf?! What the heck?

That doesn't exist. Every list that tends to counter something, is equally countered by something else. You have to think about how common the counters for that list are. In my area, phantoms and interceptors dried out cause to falcons, so you can play swarms freely and even Tie bombers at tournaments for example.

You just need damage output. I've done well with this list:

Omicron Group Pilot (21)
Fire-Control System (2)
Gunner (5)
Engine Upgrade (4)

Colonel Vessery (35)
Vet Instincts (1)

Turr Phennir (25)
Push the Limit (3)

Shield Upgrade (4)

The Shuttle gives a Target Lock to the Falcon. Col. V does a Focus and gets a free TL. The Shuttle is called the Buzzsaw Shuttle as it gets a lot of shots. Gunner if it misses. Turr Phennir is there as a distraction in a YT-1300 list. Let the Falcon shoot at him and you stay defensive. Even if they focus for the Shuttle or Tie Defender, it takes a while to burn through those defenses. You can do a lot of damage.

In my last game, I killed the Fat Han in 3 turns.

Edited by heychadwick

Cluster Missiles.

Coming Soon: Interceptors with Lone Wolf (& Autothrusters)

Interceptors with Lone Wolf?! What the heck?

Lone Wolf is unique, you can only run one.

One of my favorite counters to Falcons is just knowing where they are going to go. Falcons usually hug the edge of the board. My local two falcon fortress player just flys in a big square. There are good reasons for this, and most good falcons flyers will do this. But if you know where they are going to be and how they are going to fly you should be able to use that against them.

Interceptors with Lone Wolf?! What the heck?

And why not? Interceptors are great flankers. You generally run flankers on their own, away from your main swarm. It's a point cheaper than Predator with the same effect against anything PS2 or above, and lets you reroll one defence dice EVERY TIME you're defending...

A Sabre Squadron/Royal Guard/named pilot with Lone Wolf is going to be pretty nasty.

Edited by FTS Gecko

Because an interceptor withouth Push the limit ....

...can't get the best possible arc dodging (boost + barrel roll)

...i seriously doubt that focus + lone wolf would be any better than focus + evade

...lone wolf actually has a drawback that can get into play often enough, even if you don't believe, 1-2 range is huge.

Edited by DreadStar

Because an interceptor withouth Push the limit ....

...can't get the best possible arc dodging (boost + barrel roll)

...i seriously doubt that focus + lone wolf would be any better than focus + evade

...lone wolf actually has a drawback that can get into play often enough, even if you don't believe, 1-2 range is huge.

We're talking about Falcon counters here - not general squint builds. Arc dodging is less important versus Falcons. But I understand the scepticism; sticking to a known quantity is what caused the proliferation of Falcons in the meta in the first place.

Interceptors with Lone Wolf?! What the heck?

And why not? Interceptors are great flankers. You generally run flankers on their own, away from your main swarm. It's a point cheaper than Predator with the same effect against anything PS2 or above, and lets you reroll one defence dice EVERY TIME you're defending...

A Sabre Squadron/Royal Guard/named pilot with Lone Wolf is going to be pretty nasty.

Not every time. Only when you're away from your squadmates. And why not? Because squints need to stay alive and focus/evade +Lone Wolf won't be any better than focus/evade+evade/focus. And with Lone Wolf squints can't barrel roll and boost.

Because an interceptor withouth Push the limit ....

...can't get the best possible arc dodging (boost + barrel roll)

...i seriously doubt that focus + lone wolf would be any better than focus + evade

...lone wolf actually has a drawback that can get into play often enough, even if you don't believe, 1-2 range is huge.

But we've already established that...

...we're playing against Han so maneuverability is about more than just arc dodging

...Lone Wolf is cheaper and keeping costs down makes a ROI easier

...it supports both attack and defense, without forcing a choice.

Sure it has a drawback; we just need to practice and learn to avoid that.

Seriously, if you are trailing a falcon, you will be at 1-2 of your other ships because you want them shooting at fat solo too or your interceptor would be pointless. You will take advantadge out of it at best 1 of each 3 turns for shooting, while you can use push the limit every turn and you are not giving up defensively, and/or against other lists.

Also, FTS Gecko. Read the OP, i don't care what you are talking about, the OP asked about take all comer lists, not weird anti falcon lists which aren't even anti falcon, or legal (Lone wolf is unique).

Edited by DreadStar

I think Interceptors are not the best choice to fight Falcons. It just seems too many points to get 3 attack dice. Why not just go with a bunch of Lambda Shuttles for the 3 attack dice? You get a lot more hull points and shields than an Interceptor. You wound need manueverabilty vs the Falcon. Just a lot of shots.

Also, FTS Gecko. Read the OP, i don't care what you are talking about, the OP asked about take all comer lists, not weird anti falcon lists which aren't even anti falcon, or legal (Lone wolf is unique).

a: so you're saying Interceptors aren't good against all comers then?

b: whoever said anything about taking it in multiples?

I understand you're trying to do some snotty point scoring here for whatever reason, but all you're doing is building up a nice little deficit.

Not every time. Only when you're away from your squadmates. And why not? Because squints need to stay alive and focus/evade +Lone Wolf won't be any better than focus/evade+evade/focus. And with Lone Wolf squints can't barrel roll and boost.

Exactly - if you're using the squint as a flanker it can effectively be deployed and flown away from the rest of your force.

Lone Wolf squints can't barrel roll AND boost, no. But they can boost OR barrel roll AND get an offensive boost AND get multiple defensive boosts. Think outside the PtL box.

Edited by FTS Gecko

I just remembered the Farlandercolypse. Slap a HLC on him, and watch the Falcon burn.

"interceptors are take all comers".

Ships aren't take all comer. Lists are. The list that you propossed is just horrible. It makes wonder if you really play the game at tournaments, or play practice games with your buddies for real. It is fine if it is not your thing, if you don't enjoy it, but how can you write down advice with your obvious lack of game knowledge is just mindblowing. Specially when you are telling others "less QQ more pewpew". Are you serious ?

"you could just barrel roll and take a defensive/offensive".

Yes, you could, but you are then lacking the versability of fully arc dodging, and losing on defense or offense (because one focus, is better for offense than 1 reroll, and 1 evade is better than one reroll). And you don't need to be 1-2 of your own ships which will be impossible while training your enemy's phantom. PtL ist is just flat out better for an interceptor.

You want lone wolf on stuff which is actually going to run alone for the most part, like a Dash or even a fat solo. A non PtL low PS interceptor does not want to run alone.

Coming Soon: Interceptors with Lone Wolf (& Autothrusters)

Interceptors with Lone Wolf?! What the heck?

Agreed, it won't happen. PTL is what makes Interceptors exceptional solo-ships, so having Lone Wolf takes that away.

Lone Wolf is actually very good defensively against Fat Falcons. The reroll is solid, because it can be used against the primary and the gunner/luke shot where Evade can not. Lone Wolf is in general a very solid upgrade on a maneuverable ship, especially if you are trying to save points for higher PS pilots.