Too many QQ threads (and QQ over QQ, be it QQ^2), let's talk some X-wing.
The idea of a new damage deck has been thrown around (in the 2015 predictions thread for instance).
- What would you like to see in this new deck?
- How powerful should the effects be?
- How do you think it could be packaged?
- Will it replace/complement current deck?
I'll start: I think it would permanently replace the current deck for all official tournaments. I am not sure about packaging, since we would see it as a cash grab if it's mandatory and included in some big package. I see it packaged on its own, but if FFG ever released a new starter set (think Attack Wing with one ship from each faction), then that would be the perfect place.
Now, on to content. There are several cards that would be affected:
- Marksmanship
- Proton Torpedoes
- Mercenary Copilot
- Moff Jerjerrod
- Chewbacca (crew)
- Darth Vader (crew)
- Saboteur
- Proton Bombs
- Ten Numb
- Maarek Stele
- Chewbacca (pilot)
- Winged Gundark
- Rexler Brath
(probably left a few out). Of all these, there are only a few that get regular play. A higher density of "nasty" criticals would benefit all of them (and hamper some indirectly, such as HLC and Ion Cannons). Some I would consider underpowered would get a buff and only some of them might become too powerful: Chewbacca (pilot), Darth Vader (crew) and Rexler. I would be more than happy to buff the other cards. Proton Bombs is quite on the edge between those two categories, but being an expensive, one-use card it would probably be ok with a buff to effectiveness.
We've seen how nasty criticals can be in the Epic ships. In normal mode, on a low-PS ship it could be 50-50 between cards that have an effect and cards that don't matter that much or are temporary in nature. I've even had a critical save me once: I received a stress token via a critical on Soontir, giving me a focus token, and allowing me to survive the next crucial defence roll!
All in all, I think it's a great way to shift the balance of the game and bring more mechanics into it, without changing any of the ships, same as different obstacles.
As for ideas of "fun" critical hits:
Catastrophic drive failure: When this ship is destroyed, deal 1 damage to all ships within range 1
"I just got this bucket back together." If your hull is value is 6 or greater, this card counts as 3 damage against your hull
Electromagnetic Pulse: All ships within range 1 lose 1 shield token
"It's just a scratch." When this ship is destroyed, after removing the ship from the play area, place a space debris token in the same location
Unintentional EVA: Lose a crew card
HUD partial malfunction (yeah I know they don't have HUDs in OT): When this ship would gain a stress token, assign it 2 stress tokens.