Alternative ways to shut down 3PO

By nikk whyte, in X-Wing

I've just slogged through a complaint thread because apparently I hate myself, and so I was thinking of other ways to shut 3PO down without exclusively plowing tie fighters into the Falcons bow

First, outmaneuver. This option is plenty popular and does the job well enough. This led me to the combo of outmaneuver on Carnor Jax. We all know that an interceptor without PTL is at best, iffy, but Jax's ability, paired with outmaneuver neuters both 3PO and the falcon title at range one. It's a dangerous place to sit, but paired with, say, a firespray slinging HLC shots at the falcon, you can put serious hurt on it for one or two turns.

Anyone else come up with some alternate anti-falcon lists?

Rexler Brath.

If the prevailing theory on Autothrusters (+1 Agility when shot at from out of firing arc) is correct or the answer's similar then the TIE interceptor will be nearly a permacloaked Phantom when up against Falcons.

Anyone else come up with some alternate anti-falcon lists?

Honestly, there's lots of ways to deal with a tricked out Falcon. Literally hundreds of builds can stop the Falcon.

The problem is that when you tailor a list to take on Falcons, it can end up struggling against other lists.

i.e. build a list to take on Fat Han (TIE swarm), but it struggles to cope with Phantoms.

Which is a bit of an odd complaint, akin to saying buff scissors so it can deal with paper AND rock, but hey.

But yeah, ways to deal with Fat Han: Deny him his actions. Block his movement. Shoot him as much as humanly possible, as soon as humanly possible. The more shots you throw at him, the shorter his lifespan. Outmanuever is a fantastic solution for pilots with access to EPTs, but so are pretty much any abilities which buff your damage output - so long as you can take enough of them.

Edited by FTS Gecko

While its the same issue... it's good to see a *positive* thread about solutions rather than problems.

Or get those little pig guys from Bespin to shut him down. Or was it the Stormtrooperd that blasted him and the piggies just found his parts? Foggy memory.

The latter i believe, the STs were concealed there. I think he says 'oh my stormtroopers' then there is a blasternoise.

The correct terminology is Ugnaughts, mr. racist...

'Piggies' is OUR word!

The correct terminology is Ugnaughts, mr. racist...

'Piggies' is OUR word!

EDIT: Wait...what I typed made no sense.

EDIT 2: And attempt two was just stupid.

I'm just gonna back out awkwardly...

Edited by Bakura83

Outmaneuver is not generally all that useful against 3PO actually. He won't roll defense dice against one attack, and he will not get to use 3PO against that one attack. He'll just use 3PO when one of your other ships attacks. Since it can only be used once per turn, you've really not done much.

A counter example where Outmaneuver is useful is when you have an attack you want to protect against 3PO because of the pilot ability on that attack. Brath+Outmaneuver for example prevents 3PO from eating a damage you might flip.

Or several BSP TIEs, each with Outmaneuver, and paired with Howlrunner.

But yes, if it's only one one ship, just wait for the next one without it to fire and C-3P0 is your huckleberry.

Outmaneuver is not generally all that useful against 3PO actually. He won't roll defense dice against one attack, and he will not get to use 3PO against that one attack. He'll just use 3PO when one of your other ships attacks. Since it can only be used once per turn, you've really not done much.

A counter example where Outmaneuver is useful is when you have an attack you want to protect against 3PO because of the pilot ability on that attack. Brath+Outmaneuver for example prevents 3PO from eating a damage you might flip.

Depends what ship and pilot Outmaneuver's paired up with. If it's on a potential endgame ship (and as an EPT it might well be), then it can be really useful.

Outmaneuver is not generally all that useful against 3PO actually. He won't roll defense dice against one attack, and he will not get to use 3PO against that one attack. He'll just use 3PO when one of your other ships attacks. Since it can only be used once per turn, you've really not done much.

A counter example where Outmaneuver is useful is when you have an attack you want to protect against 3PO because of the pilot ability on that attack. Brath+Outmaneuver for example prevents 3PO from eating a damage you might flip.

Depends what ship and pilot Outmaneuver's paired up with. If it's on a potential endgame ship (and as an EPT it might well be), then it can be really useful.

But I generally think if you have left the Falcon on the board to the endgame, you are probably in a bad spot, with or without outmaneuver. I'd usually advise to do everything you can to avoid getting into this situation where outmaneuver becomes really useful.

Edited by GiraffeandZebra

There is no cure for falcon cancer

The correct terminology is Ugnaughts, mr. racist...

'Piggies' is OUR word!

Piggie please!

Your opponent forfiets if they do not have a ship on its stand. Bring a hammer. :D

I think he has an on-off switch on the back of his neck somewhere, if memory serves... or a restraining bolt would help too.

there used to be, a certainly apocryphal, story doing the rounds at GW among UK staff about two managers who played a game of warhammer with their favourite painted armies.

every time a model 'died' the opponent got to flatten it with a hammer...

I've heard that story in different versions about three times and no one could ever name either manager.

Great tale, sadly probably never happened.

Now this wouldn't work on the falcon, but does outmaneuver stack with Wedge's ability? That could down a fat dash, especially if he's flying 360 cannons.

Heavy laser cannons rip falcons to shreds

Now this wouldn't work on the falcon, but does outmaneuver stack with Wedge's ability? That could down a fat dash, especially if he's flying 360 cannons.

Only if their agility is higher than or equal to 2, if agility 1 and at range 3 they still get a defense die

there used to be, a certainly apocryphal, story doing the rounds at GW among UK staff about two managers who played a game of warhammer with their favourite painted armies.

every time a model 'died' the opponent got to flatten it with a hammer...

I've heard that story in different versions about three times and no one could ever name either manager.

Great tale, sadly probably never happened.

I have known people who called that "Iron Man 40K," and claim to have played it.

I also know of a historical wargaming group that let the winner keep his kills to curtail unrealistic tactics from one of its members.

We just used to get those 1 dollar bags of green and gray WW2 plastic army men and shoot eachother's forces with BB guns. Think of it as 40k on a budget, oh and no painting involved. we later moved up to .22s and the occasional shotgun.

I dunno, It didn't seem to me that 3PO was as broken as people are making it out to be. 3PO gives you the insurance for one evade, plus another evade from the falcon title, for two tokens? So you're locking down the falcon action with focus and 3PO is used only once. Seems like aiming enough modified 3+ dice attacks against the Falcon would be a way to chip it down.

How about:

3x Blue Squadron Pilots // Advanced Sensors / B-Wing-E / Gunner / Flichette Torpedo

Gunners are around for a second attack if Han doesn't spend his evade tokens on whatever you put out. Advanced Sensors gives you the extra mobility. Flichette torpedoes at least provide some damage on top of possibly being thrown against Han's escorts.

I dunno, It didn't seem to me that 3PO was as broken as people are making it out to be. 3PO gives you the insurance for one evade, plus another evade from the falcon title, for two tokens? So you're locking down the falcon action with focus and 3PO is used only once. Seems like aiming enough modified 3+ dice attacks against the Falcon would be a way to chip it down.

How about:

3x Blue Squadron Pilots // Advanced Sensors / B-Wing-E / Gunner / Flichette Torpedo

Gunners are around for a second attack if Han doesn't spend his evade tokens on whatever you put out. Advanced Sensors gives you the extra mobility. Flichette torpedoes at least provide some damage on top of possibly being thrown against Han's escorts.

If I was specifically building something to counter Falcons, I don't see any reason to have flechette torps, especially on a ship that already has 3 attack dice.

I also wouldn't spend 18 points on Gunners. His tokens are realistically only going to nullify a single attack. Drop them and the torps, have another B-Wing for that extra attack.

Edited by GiraffeandZebra