Deep ones rising track

By nolemo, in Arkham Horror Second Edition

Just sat and read through the rules for "Innsmouth Horror". And concerning the Deep One rising track it says:

"There are two primary ways for the Deep Ones Rising
track to advance. Each time a gate is prevented from
opening, such as by an elder sign token or an investigator
ability, add one uprising token to the Deep Ones Rising
track."

Does this mean that every time a mythos cars tells us to open a gate where there allready is a gate (ie. gets a monster surge) we should advance the Deep one rising track? Because a blocking gate is also preventing a gate from opening a new gate.

KW clarified that monster surge don't add to the Deep One track. Surges aren't gates being prevented from being opened, instead surge is what happens when a gate opens at an already open location.

Thanks for the answer.

I haven't tried it yet. But is the Deep one rising track fast enough for making any real threat during the game?

akenol said:

Thanks for the answer.

I haven't tried it yet. But is the Deep one rising track fast enough for making any real threat during the game?

As with many other aspects of AH, "it depends." During my first game this weekend, the deep one track moved quite slowly and I had little problem keeping it in check.

I am playing a second game and the deep one track is killing me. On the second turn I had gates on Ynghdrasticall (or whatever) and Order of Dagon. Third turn I got a monster surge mythos card (no gates open, monster surge occurs, ALL symbols move. Monsters poured into the vortexes. So by the third turn I had four deep one tokens, no one in the streets of Innsmouth to slow things down, and I'm in big trouble. I haven't finished that game yet (after last night I'm on turn 7, have 5 tokens on the deep one track and have had 2 investigators devoured already, inlcuding Mandy, dang it.) I sent Daisy into Innsmouth with 12 clues to bring in the Feds, and by the time she got past the monsters in the bus depot she was down to three clues and I had drawn the mythos card that removes all clues from the board. I should finish it up tonight, or more accurately, it should finish me off tonight, and I'll let you know tomorrow.

Sounds like you've had the worst luck ever :P

Maybe the stars are VERY right (or wrong depending on whose side you're on)

Good luck

In our first game with the IH expansion, the Deep One Rising track was hardly moving. For most of the game it sat at two tokens. By the time we had 4 seals on the board, the DOR track had 4 tokens on it. But we had also 5 clue tokens on it. However, during the encounter phase a gate was prevented from opening at a sealed location, moving the DOR track one away from waking the AO. A player was going to add the final clue token to empty the track, but during the mythos phase another seal prevented a gate from opening, taking us to the final battle.

The track can really sneak up on you if you don't pay attention to it. The closer you are to winning by sealing gates, the more likely you are to cause the DOR track to advance.

In the second game with the expansion, we made sure to keep 5 clue tokens in the DOR track and would empty it once there 4 Deep One tokens on it. When the 4th gate was sealed, we made sure to empty it once it got to 3 deep one tokens.

akenol said:

Sounds like you've had the worst luck ever :P

Maybe the stars are VERY right (or wrong depending on whose side you're on)

Good luck

I still didn't get it finished. Played a few turns two evenings ago, and had a meeting at the Pentagon yesterday, so not at all last night. Currently have had both Minh and Mandy devoured, Daisy is alone in Innsmouth, armed only with Yoggies Fist and a knife, and monsters are everywhere. Finn replaced Minh (rhyming investigators, I think I've just lost another sanity) so hopefully his lsiperiness will help. I also realized I have been playing him incorrectly (paying the bank olan when I don't have to) but thanks to KevinW's clairification that I read today I can correct that.

I'm still pretty sure I am doomed.

Nghtflame7 said:

...and had a meeting at the Pentagon yesterday, so not at all last night...

I'm still pretty sure I am doomed.

Just so long as you're not doomed AT YOUR JOB!!!

"Where have you been??? It's World War 3 out there!!!"

"Sorry. Had to Seal a Gate."

jgt7771 said:

Nghtflame7 said:

...and had a meeting at the Pentagon yesterday, so not at all last night...

I'm still pretty sure I am doomed.

Just so long as you're not doomed AT YOUR JOB!!!

"Where have you been??? It's World War 3 out there!!!"

"Sorry. Had to Seal a Gate."

See, that doesn't fly with my girlfriend. I asked her to move 10 feet to the other table to grade her kids' papers so that I had room for Innsmouth (at the table I PICKED OUT for the purposes of accommodating Arkham).

She said something like, "yeah when my principal asks why report cards aren't completed, I'll just say, 'I couldn't because my boyfriend was playing Arkham.'" She just doesn't get it, man. I'm guessing by her tone that her principal doesn't, either.