The Jewel of Yavin - post-game review and advice (spoilers)

By Skie, in Game Masters

Great. Now I need to figure out how Xexto are affected by sedatives and laxatives.

I told my PC's it was likely that their metabolism was much faster than a human's...so they dosed the Carbine team's gunner with about four times the recommended human dose of sedative AND laxative the night before the Grand Prix.

Sedative overdose can be lethal. Consider that while the Xexto have a faster metabolism, they also are much smaller, so a human dose is already likely to be a lot for them.

Laxative overdose is far less likely to be lethal, but (depending upon the type of laxative) can lead to dehydration which can also be life threatening in a species smaller than a human child.

Did your players try any kind of Medicine check before poisoning (because intentionally ODing someone is poisoning them) this guy?

They did not.

That smell is never getting out of Team Carbine's cloud car.

I did make them roll Xenology, which they passed, to which I responded with some arbitrary body-mass comparison that they used to determine the dose.

They did think of that, so I won't be having Garulo die during the night. But he's going to be in rough shape. (They also were smart enough to send the two PC's not participating in the Grand Prix to do all of the 'sabotage the other racers' shenanigans.)

I anticipate Destiny Points being flipped to give him in-flight diarrhea.

Edited by GrantZilla1979

I anticipate Destiny Points being flipped to give him in-flight diarrhea.

Just how bad is it going to be? Are all windows going to be covered, so that no one can see out at all? Will they have to land on instruments only?

Inquiring minds want to know! ;)

I guess that depends on how much barrel rolling is involved.

Although, centrifugal force would suggest any large mostly-liquid mess in a sealed cockpit would stay near the seat and floor during such a maneuver.

Prolonged inverted flight would probably result in at least some cockpit and instrument panel obstruction.

I can't believe I'm having to come up with a way to translate this situation into game mechanics. That's my PC group for you.

Why in the hell would someone throw characters under the bus like that, unless they were tired or running the game or looking to troll. That sounds more like your GM being a Nimitz-class douchecanoe than any failing with the game as written.

I have only ever heard one other person use Douchecanoe!

In my experience, it's a pretty common saying in the US Army, especially when NCOs are talking about junior officers.

In my experience, it's a pretty common saying in the US Army, especially when NCOs are talking about junior officers.

Widely used in the Navy as well, unsurprisingly. Especially applies to Naval Academy pukes.

According to urban dictionary, it should be spelled as two words. The more you know...!

Forgot to update this with how it went! Forgive me!

So, in usual fashion, things never went exactly as planned. It took ~5 sessions to get through it, and that was with the group making a dramatic push at the end. They team did fantastic in prep work, but their execution was lacking...

I would honestly say the race was a lot of fun, we had a driver in the group who was chomping at the bit for this, unfortunately they only came in third place. It wasn't a win, but it was enough to get them noticed. It was a bit heartbreaking, but it was a very good race, blasters flying, fans diving for cover, cloud cars spinning around...glorious really.

The problem then came in getting in to the event without causing suspicion. Our entertainer came up with the idea to turn to Lando for aid, flashing her devious smile and working her charms, poor Lando never stood a chance against the wily twi'lek. Of course after they tell him about it he has to attend, if just to put everyone else on guard there. So Lando takes her out to the event, where she slips off to the auction. The other PC's found their way in through less glamorous means. They were able to get the bid raised on the the jewel, but had a hard time extracting it.

To sum it up since I'm away from my adventure notes at the moment and reciting all of this from memory it eventually came down to them moving the money in to a false bank account they had set up private and trying to blow off their employer. Unfortunately, they were foiled by the cyborg Lobot. They all had a great time playing and were sad to see it end, but I'd say this was a bit more difficult to run "by the book" style of adventure and had many avenues for side missions that seemed to be what the PC's wanted to focus on a bit. In a normal campaign, that's fantastic, but it wasn't what I had in mind and extended our gameplay quite a bit.

All in all I greatly enjoyed working with the players I had, and it was a fun adventure full of mischief and intrigue with a wonderful cast. I wouldn't recommend it for new GM's to run as it can be challenging keeping track of where NPC's are suppose to be and who knows what about each other, but it certainly sets a good tone for Edge of the Empire.

Why in the hell would someone throw characters under the bus like that, unless they were tired or running the game or looking to troll. That sounds more like your GM being a Nimitz-class douchecanoe than any failing with the game as written.

I have only ever heard one other person use Douchecanoe!

In my experience, it's a pretty common saying in the US Army, especially when NCOs are talking about junior officers.

I have to admit, I used it in reference to someone I never even met, but who had a French last name like DuChateu and that was all I could think of.

I'm running our third session of The Jewel of Yavin tonight. The session will probably end with the Gran Prix but if things go quickly we'll start the Gala/Auction.

I like this adventure a lot but I'm not sure if my players do. I enjoy heist movies/shows (Oceans 11, Leverage, The Bank Job, etc.) and I'm not sure if this adventure would be enjoyable to people who don't like that genre. My group is not acting like it's an actual theft, that requires information gathering and planning. They're also the types who don't like being railroaded, so, we'll see what happens.

My players have been mostly clueless about the actual theft of the jewel. They walked into and around the museum once and they think they have it covered. They haven't looked into any of the security, they haven't checked to see if any special security comes in at night. Despite getting a couple of solid clues, they haven't bothered to find the plans to the musem (and therefore won't be using the garbage shute.) They have also tossed the idea around of "intercepting the jewel when the auction winner leaves the city" which is just a horrible awful plan that will end with their deaths, most likely. The slicer in the group also thinks they'll be able to siphon the funds without having to worry about Lobot. Basically, if you have a clueless party that doesn't even take the bones you throw at them, you might need to railroad. In short, if your players aren't creative or thoughtful and they just like to pew pew pew, don't buy this adventure.

There are some great ways to tie-in the NPCs with your group. For example, we have a very arrogant slicer who has some bad run-ins with Imperial authorities in his background-his Ob came up, there were some terrible rolls, and now Zekra Fol is using him as a pawn.The group hasn't been able to find out anything regarding Elaiza, which is great because her revelation near the end will be a shocker for the party's Force Adept, and they'll have to make a huge choice.

Despite the obvious shortcoming of my group, I think this is an excellent adventure. It definitely requires a good amount of homework on the GMs part: I've made a map of all the relationships and obligations (known and potential.) I also have a couple of timelines/charts for the timing of the events on the night of the heist. I even made up a race tracking chart in excel for the Grand Prix. These things are good to have around because of the potential for double and triple crosses, side plots, etc. Despite the GM homework, the adventure is well written and I think it gives you everything you need. Also, you could say to hell with the Jewel plot and use all the information for your own adventures in Cloud City.

Did everybody have a stock cloud car? or did anyone buy any alternative cloud cars or at least modify them?

Also has anyone been back to Bespin since?

My players got the full upgrades on their cloud car with some special wheeling and dealing. They also were very clever to leverage the old rivalry between Honest Grek and Merl Terl. They were also able to get their rivals' cars sabotaged to the point that the pilots all had +2 black dice in their checks. With some great rolls and good strategies, they won the Grand Prix.

My plan is to have the end of the adventure be at the start of Empire Strikes Back, so, within a few days of the PCs' escape, the Battle of Hoth happens, then Bespin is taken over by Imperial authorities. It won't really have any major effect on the plot with my players, but, it'll be a nice way to have the bigger story going on in the background.

Edited by jimlahey

Can anyone share how she or he ran the auction? I am a bit confused with it...

The adventure says that participants do not know how much each bidder bid and are only informed by the droids about the current high bid. So the players start walking from one NPC to another lying about the current high bidder, but the NPC knowing the bid rules should be immediately suspicious about some unknown people (or race winners) walking around and sharing such knowledge, pushing them to bid more. Has anyone ran this differently?

Also, the difficulties listed for the social checks during the auction are often not based on the statistics. I dont buy this, the characters should be given boosts if they touch a sensitive topic for a specific bidder, not lowering his Discipline/Cool. Any opinions?

The adventure says that characters slice into the high bidder account....how did they got that number? As I try to figure out this financial event, I came out with such flow of the events:

The characters are given by Arend Shen (he is a financier and he may have access to such info) the bank accounts (for that specific auction only) of the auctioning house for each bidder into which the high bidder must transfer the money after winning the auction. The next day, in the morning, Grayson will receive his money from the auctioning house minus the Cloud City bank provision and taxes. Between that time the characters have a window to grab the money.

I really appreciate any comment and ideas. Thanks!

The adventure says that participants do not know how much each bidder bid and are only informed by the droids about the current high bid. So the players start walking from one NPC to another lying about the current high bidder, but the NPC knowing the bid rules should be immediately suspicious about some unknown people (or race winners) walking around and sharing such knowledge, pushing them to bid more. Has anyone ran this differently?

I was a player when this was run, and so I didn’t see things from the GM side.

But we never got a chance to influence the bidding during the actual auction, only to talk to each of the parties before and to try to influence how much they’d be willing to bid.

The adventure says that participants do not know how much each bidder bid and are only informed by the droids about the current high bid. So the players start walking from one NPC to another lying about the current high bidder, but the NPC knowing the bid rules should be immediately suspicious about some unknown people (or race winners) walking around and sharing such knowledge, pushing them to bid more. Has anyone ran this differently?

I was a player when this was run, and so I didn’t see things from the GM side.

But we never got a chance to influence the bidding during the actual auction, only to talk to each of the parties before and to try to influence how much they’d be willing to bid.

The adventure module suggest that player during auction should go from one to another participant and lie about the high bidder, for example, p.60: "Once the PCs have convinced her that Mil Mikkir ha taken the lead once, they can continue to convince her of the detail in further rounds....." or "If he [Mil] hears that Shreya has pulled ahead in the bidding, the check to persuade him ....". But then it goes back to my question - how parties involved would not be suspicious about such behavior and knowledge.

I think your GM ran it better then the adventure module suggests - Influencing only before the auction.

When we ran it, the PC group had to split up and buddy up with a bidder, essentially. We weren't going from bidder to bidder as a group.