Can we please do something about 3PO on falcons?

By Innocent, in X-Wing

So the build Ive been waiting for is chewie falcon with c3po, gunner, anti pursuit laser and predator plus 3 prototype a wing w chardon refit.

Chewie is super durable, w a very strong atk and has 3 awing mini swarm that are hard to kill and highly maneuverable. And anti pursuit lasers mean blocking chewie is going to hurt your blocker. It loses the advantage far Han has vs the current prominent whisper/echo builds however it's much more durable vs every other ship compared to the fat Han builds.

Edited by Gungo

So the build Ive been waiting for is chewie falcon with c3po, gunner, anti pursuit laser and predator plus 3 prototype a wing w chardon refit.

Chewie is super durable, w a very strong atk and has 3 awing mini swarm that are hard to kill and highly maneuverable. And anti pursuit lasers mean blocking chewie is going to hurt your blocker.

Anti Pursuit Laser works only if the enemy rams into you. You ramming into the enemy doesnt count

So the build Ive been waiting for is chewie falcon with c3po, gunner, anti pursuit laser and predator plus 3 prototype a wing w chardon refit.

Chewie is super durable, w a very strong atk and has 3 awing mini swarm that are hard to kill and highly maneuverable. And anti pursuit lasers mean blocking chewie is going to hurt your blocker.

Anti Pursuit Laser works only if the enemy rams into you. You ramming into the enemy doesnt count

Yes but it makes attempt to block him a bit more dangerous.

Edited by Gungo

So the build Ive been waiting for is chewie falcon with c3po, gunner, anti pursuit laser and predator plus 3 prototype a wing w chardon refit.

Chewie is super durable, w a very strong atk and has 3 awing mini swarm that are hard to kill and highly maneuverable. And anti pursuit lasers mean blocking chewie is going to hurt your blocker.

Anti Pursuit Laser works only if the enemy rams into you. You ramming into the enemy doesnt count

Yes but it makes attempt to block him a bit more dangerous.

No, it doesn't. You need to block them for it to work. APL does nothing to stop people getting blocked.

And unless you are packing PTL, every time you use Boost/Barrel Roll, you will be giving up your offensive action. That is a trade I am wiling to make. 4 unmodified Atk dice is very survivable (unless you are Fel, who seems to have always angered the dice gods).

Sure, you won't always be able to get into the hole. But if you can get one turn of a 3 Atk ship (or say, the Phantom) into it, well, suddenly the Outrider is in a very bad spot.

And I'm really curious about what these dual big ship squads will do against something like 4 Blues w/FCS? Or some other squad that is able to stack TL/Focus.

And really, the Decimator has a very strong advantage against the Outrider: Rebel Captive.

And unless you are packing PTL, every time you use Boost/Barrel Roll, you will be giving up your offensive action. That is a trade I am wiling to make. 4 unmodified Atk dice is very survivable (unless you are Fel, who seems to have always angered the dice gods).

Not particularly, depending on the opponent's specific build. A simple Weapons Engineer sitting in the Outrider crew slot would instantly solve this minor annoyance, nevermind other action sharing builds that the Rebels excel in.

as for getting ships into the donut and punching it, well you do need to consider the fact that it does have 10 total hp protected by 2 agi, possible with a focus as well, so it does take punches really really well.

Edited by Duraham

No...

sigh

This is quickly going to get into a "I can counter this with this, but this counters that" type argument. So now the Weapons Engineer is competing against Lando, Leebo, and ton of other good crew options. Weapons Engineer hasn't been a super popular option before, and I don't see why it would now, especially as the Outrider would be tempted to go the Recon Specialist route like the Firespray can do.

And my point about the one round of a 3 Atk ship in the hole is that, that is one round your very expensive ship loses a shot. And that is very, very bad for your tempo. And as my experience with X-wings and Firesprays shows, that HP can go very quickly.

I am not denying that it is strong. But I am not seeing anything that would prevent me from choosing different options. Of course, that could just make me a bad player.

You know, looking back to my childhood and aaaaalllll the time I watched Star Wars Episode IV-V-VI.... I could never have guessed that one day in my life, I would hear/read someone say that 3PO is overpowered... ever!

Personaly, I love what the designers are doing and where the game is going. I see a lot of diversity in the futur. I agree that for now, we do see a lot of Falcon, more than my taste. It is currently the list to beat. But you know what, it might be the child in me speaking, but I think it is freakin awesome that THE Millenium Falcon is threat, a ship to fear and hate going up against. It's the Falcon for God sake. I don't want to see it be a ship easy to destroy, I don't want it to be a ship you know you will win if you go against.

Flechette Torpedo automatically give a stress token so he won't PtL this turn. Also, with munition failsafe, do you really think that the Falcon player will try to dodge the shot and allow you to shoot it again next turn? Tough choice. And it only cost 2 points, 3 with Munition Failsafe.

Yeah it is pretty funny that threepio is whuppin butt :D I like the switch with Leia idea too. And I can see how you think the future will hold a lot of diversity. And totally agree that thematically the Falcon, like Luke and Wedge or any other storyline Bad Ass should be a serious threat. Cheers!

But sadly Flechettes dont trigger stress on Falcons. Or Outriders. Four hull requirement.

But sadly Flechettes dont trigger stress on Falcons. Or Outriders. Four hull requirement.

Ion Pulse Missiles will though!

At this point both factions have plenty of potential missile-carriers, and the Ion Pulse Missile is both cheap and user-friendly (doesn't spend the target lock). Defenders, Bombers, Z-95s, heck even other YT-2400s and named YT-1300s could carry them as an insurance policy. Tag him with one of them when he's stressed and dive for Range 1; he'll be in for a world of hurt and possibly unable to return fire at all!

Even if he's careful with the stress, the missile will make him more predictable, allowing you to concentrate more easily. And it's useful against other squadrons too.

The more I think about the play of it, yeah, Ion pulses will probably be your best bet. That's coming from someone who has played these two ships a lot lately. Or Ion in general. Remembering you need two at once to get it to trigger. Can be counterplayed in game to an extent, countermeasures is somewhat more 'hard' counter and already available at release. Countermeasures with Kyle on the outrider allow for a Proton Rocket equip that covers your forward blind spot and still gets 5 dice that turn. Interesting to ponder.

A friend of mine and I did a proxy list today. The results were promising. Three Interceptors, PS 9/9/8, killed Dash turn 5 without taking any damage.

Seems the strategy is, when activating, to Boost+Barrel combination to either be out of Dash's range or within range 1 when it's his turn to shoot. Using Boost and Barrel roll allows you to get out of a range band from just about anywhere you are in relation to Dash. Just be sure not to line yourself up with an asteroid and watch for Dash's buddies, and you might have a chance.

And using interceptors, being at range 1 with a shot lets you open up with four attack dice. Forget offensive actions, you're just trying to stay out from under those scary 4 attack dice he's throwing at you.

The sky really is falling this time people...no seriously.

Found a piece of it in my backyard this afternoon.

The sky really is falling this time people...no seriously.

Found a piece of it in my backyard this afternoon.

Ironically however you do realize this all stems from the same complaints from January/February o this year. People were complaining about all the upgrades rebels were getting. This is not a new complaint but the same one. I know I was complaining specifically about c3p0, falcon, z95 builds being overpowered back in February and was told they were just options and it was not going to be any stronger then Han shots first builds. I think it's safe to say people's complaints about certain cards have been justified by how dominant they are in the current meta. Right now I also personally believe that the chardon refit awings make the fat Falcon builds stronger. This meta ffg has built is a problem and it's not something that is going to be easy to fix.

But sadly Flechettes dont trigger stress on Falcons. Or Outriders. Four hull requirement.

Yeah forgot this requirement in the haste of typing. But the point was more that missiles and torpedoes now might be a valid option when building a team. Like the Ion Pulse Missiles idea Joker gave, or Cluster Missiles. When you have some modifiers, they can really hurt a Falcon.

The sky really is falling this time people...no seriously.

Found a piece of it in my backyard this afternoon.

Ironically however you do realize this all stems from the same complaints from January/February o this year. People were complaining about all the upgrades rebels were getting. This is not a new complaint but the same one. I know I was complaining specifically about c3p0, falcon, z95 builds being overpowered back in February and was told they were just options and it was not going to be any stronger then Han shots first builds. I think it's safe to say people's complaints about certain cards have been justified by how dominant they are in the current meta. Right now I also personally believe that the chardon refit awings make the fat Falcon builds stronger. This meta ffg has built is a problem and it's not something that is going to be easy to fix.

(1) That's not what irony means.

(2) You don't get to claim that Fat Falcons are super strong due to the extra points allowed by using Z-95s as escorts and that Fat Falcons are made even stronger by spending more points on A-wings. The points to bump Bandit or Tala to Prototype + Refit have to come from the Falcon; what are you giving up to get them?

The sky really is falling this time people...no seriously.

Found a piece of it in my backyard this afternoon.

Ironically however you do realize this all stems from the same complaints from January/February o this year. People were complaining about all the upgrades rebels were getting. This is not a new complaint but the same one. I know I was complaining specifically about c3p0, falcon, z95 builds being overpowered back in February and was told they were just options and it was not going to be any stronger then Han shots first builds. I think it's safe to say people's complaints about certain cards have been justified by how dominant they are in the current meta. Right now I also personally believe that the chardon refit awings make the fat Falcon builds stronger. This meta ffg has built is a problem and it's not something that is going to be easy to fix.

(1) That's not what irony means.

(2) You don't get to claim that Fat Falcons are super strong due to the extra points allowed by using Z-95s as escorts and that Fat Falcons are made even stronger by spending more points on A-wings. The points to bump Bandit or Tala to Prototype + Refit have to come from the Falcon; what are you giving up to get them?

(1) it is if your alanis morissette

LOL 13 pages again.

It really is that simple for them. Every time you try to chase down the Outrider, you get rewarded with a HLC in the face, regardless of whether you are able to return fire or not. Even if you are able to return fire, it is most likely about 3 atk dice vs 2-3 agi, depending on range / asteroids. Moreover, Dash has this annoying ability to hide behind asteroids, and Leebo + Determination can really tank crits, so it's pretty much pick your poison. On top of that, you still have a chewy MF C3P0 to worry about. Even the Decimator struggles against the outrider. Consider 3-4 atk dice against the Outrider's 2-3 agi, vs the returning HLC shot 4 atk vs 0 agi (and 1 evade), nothing you could do about it either since it's mathematics at work here.

As for hiding within the "donut", well that is honestly really only doable if you are a ship with boost and higher PS than the Outrider, since a barrel roll on the Outrider would instantly make it jump 1 range band. Even if you are higher PS and highly agile, the Outrider could escape with hard turn 3 / forward 4 into boost, or hard turn 1 + roll, and now it is pretty much impossible to be inside its donut. Meanwhile, every single turn you are eating HLC

Ok, thanks. I assumed that was it and I'm looking forward to trying some things out, and as mentioned, I played (and lost) against a Chewie/Outrider list and didn't come away thinking it was going to be unbeatable.

Whether or not people like the change or not, running at least one high PS ship in a list has probably been necessary since Wave 4 came out, or at least have a plan for one, so combating Dash in particular with that ability is nothing new, but it also seems like a risk for people running the lower PS versions or a PTL Dash.

I do think Dash is going to be the next new thing but that some of the things (higher maneuverable PS in particular, stress) that people already bring in planning for the falcon will translate to some extent against Dash. I'd agree, though, that not having a good plan (whatever it is) to deal with a high PS Dash is probably going to spell doom.

I'll add that I'm pretty sure the quick release of Wave 6 afterwards is probably no mistake if it contains some kind of turret counters to keep the proliferation of them to a very short period of time.

I think homing missiles have always had a place in the game. I had two in my nationals list. If I hasn't forgotten what speed my z's greens were I would have nuked a fat falcon for a win or tie. I think your right that looking for important turn attacks out of missiles and torps may pick up

(1) That's not what irony means.

(1) it is if your alanis morissette

Completely off topic but... The fact the whole song was talking about things that are ironic, but really aren't, is in of itself ironic.

What I want to know is, how quickly is the Falcon threads going to turn back into Farlander threads?

He won't even get mentioned sithborg.

A better question would be about Dash.

He won't even get mentioned sithborg.

Oh I think he will, especially if there's any major event between now and Dash being released and someone wins with him.

I know there was a lot of discussion about how broken he was when he was first spoiled.

He won't even get mentioned sithborg.

Oh I think he will, especially if there's any major event between now and Dash being released and someone wins with him.

I know there was a lot of discussion about how broken he was when he was first spoiled.

There was, and I was a bit disappointed that his ability actually took the stress away. However, that was shortly after Imperial Aces was released and before phantoms hit the table. He'll be very good, but do you think he's really going to be a dominant player in the meta on the level of Falcons, phantoms, and Dash?

I personally think he's going to be more like Soontir and Wedge, top ships and in need of a plan to face but you don't need to consider them in every list you make.