I've been looking at Path Of The Master recently and wondering what the best ways of taking advantage of it's draw ability would be, as I'm sure there are many, but I'm struggling to think of which resource could take advantage of it best. These are the ideas I've had so far...
Path of the Master + Huge Wrestling Army + Hulking Brute = Damage Pump/Draw Power for Death/Earth (More for Death if you include Scroll From The Abyss and Monster Lariat to use HWA and HB on)
Path Of The Master + Visions Of Destiny = Small search engine for the top 4 cards of your deck.
Path Of The Master + Galactica Phantom = Beefcake atttack that doesn't deplete your hand too far down before finishing
Path Of The Master + Balrog + Thug = Damage Pump/Draw Power for Balrog that could lead to horrendous combos (Plus check upping and more draw if you include Sting Like A Bee and Lord Of The Makai)
Path Of The Master + Atoning For His Wicked Deeds = Loss of the loss of card advantage from blowing up Atoning
Path Of The Master + Ascending Zephyr = Softening the blow of cards from hand into momentum
Any other ideas? Does Path Of The Master alone give enough draw power and strength to the resources that needed it to make them top tier? I think the main ones it bolsters are Death and Earth, if you ask me, but this is open for discussion as of now ![]()
