What Symbol Specific Abilities are there to take advantage of PotM?

By Viewtiful_Joe, in UFS General Discussion

I've been looking at Path Of The Master recently and wondering what the best ways of taking advantage of it's draw ability would be, as I'm sure there are many, but I'm struggling to think of which resource could take advantage of it best. These are the ideas I've had so far...

Path of the Master + Huge Wrestling Army + Hulking Brute = Damage Pump/Draw Power for Death/Earth (More for Death if you include Scroll From The Abyss and Monster Lariat to use HWA and HB on)

Path Of The Master + Visions Of Destiny = Small search engine for the top 4 cards of your deck.

Path Of The Master + Galactica Phantom = Beefcake atttack that doesn't deplete your hand too far down before finishing

Path Of The Master + Balrog + Thug = Damage Pump/Draw Power for Balrog that could lead to horrendous combos (Plus check upping and more draw if you include Sting Like A Bee and Lord Of The Makai)

Path Of The Master + Atoning For His Wicked Deeds = Loss of the loss of card advantage from blowing up Atoning

Path Of The Master + Ascending Zephyr = Softening the blow of cards from hand into momentum

Any other ideas? Does Path Of The Master alone give enough draw power and strength to the resources that needed it to make them top tier? I think the main ones it bolsters are Death and Earth, if you ask me, but this is open for discussion as of now :D

PotM + Psycho Crusher Extra = Draw two cards - shame the rest of the card sux!

PoTM + Tough Outer Shell. Ditch a card when taking damage, gain vitality. draw a card. Repeat.

PotM + Sting Like a Bee + 2 LotM = No progressive difficulty and full hand after attacking.

using the death only enhances on knight breaker or shredding vibrato might be nice for some other characters that arent death

i think potm other ability is better. that being said hugo's suport and balrog's suport have alot of nice symbol specific abilities.

if I could give any of the characters I use any other resource limited abilities it would most likely be Mysterious Stance and then Ready for Anything and stuff similar to that... ooh Dark Messiah lawl

I think Visions is definitely the best use. 1 momentum turns into 1 foundation+1 card draw, pretty sweet. The fact you can rearrange your checks (or your next draw) is icing on the cake.

Well... Tough Outer Shell + PotM is the best use, because that's just insane.

Getting +1 cards off Huge Wrestling Army, No Memories, and random moves is pretty nice too.

POTM + Tough Outer Shell + Promo Rock Howard or Yuri

That just sounds like not fun :-p lol...

Grizzlegrom said:

POTM + Tough Outer Shell + Promo Rock Howard or Yuri

That just sounds like not fun :-p lol...

PotM + LoTM + Sting like a bee is so nice I actually built a deck around it and PotM's damage pump. With a little bit of momentum at the start to get you started, you can play a string of attacks, with no progressive difficulty, gaining a draw with each one AND turn that last attack in a pretty good finisher if you choose attacks that match symbols.

Fiddlestix said:

PotM + Psycho Crusher Extra = Draw two cards - shame the rest of the card sux!

HAHA, that's the first thing I thought of when I saw PotM too!

both rock howard and yuri can already use the life ability what do you need path of the master for?

I'd have to say Communing with the Ancients + POTM + Shooting Cap + Throw deck = happiness

Ew, that on legacy with chain throw frightens me to my very soul.

I can't find anything about PoTM where did you guys hear about it? and can anyone link me its stats and such? and descp. thanks in advance! =D

Da_ghetto_gamer said:

both rock howard and yuri can already use the life ability what do you need path of the master for?

You get to draw a card to replace the one you pitched...

PotM R: After you play a symbol specific abilitiy, draw a card.

Unlimited uses on ToS is kind of good. Basically makes it a non-commiting amy's assistance, that can't be torn hero'd/red lotus'd

I think you should specify PoTM + multiple TOS gran_risa.gif

PoTM + TOS + Visions of Destiny + Ivy = amazing

quarzark said:

I think you should specify PoTM + multiple TOS gran_risa.gif

PoTM + TOS + Visions of Destiny + Ivy = amazing

tannerface said:

quarzark said:

I think you should specify PoTM + multiple TOS gran_risa.gif

PoTM + TOS + Visions of Destiny + Ivy = amazing

You don't need multiple TOS you only need 1. Having 2 wouldn't hurt though.

Step 1 : Take damage
Step 2 : Respond with as much TOS as possible.
Step 3 : Cycle through deck and gain life like a mofo.
Step 4 : ????
Step 5 : Profit, survival and dead opponent next turn.

Homme Chapeau said:

tannerface said:

quarzark said:

I think you should specify PoTM + multiple TOS gran_risa.gif

PoTM + TOS + Visions of Destiny + Ivy = amazing

You don't need multiple TOS you only need 1. Having 2 wouldn't hurt though.

Step 1 : Take damage
Step 2 : Respond with as much TOS as possible.
Step 3 : Cycle through deck and gain life like a mofo.
Step 4 : ????
Step 5 : Profit, survival and dead opponent next turn.

path of the master + ivey is auto win.

tannerface said:

quarzark said:

I think you should specify PoTM + multiple TOS gran_risa.gif

PoTM + TOS + Visions of Destiny + Ivy = amazing

You don't need multiple TOS you only need 1. Having 2 wouldn't hurt though.

Enhance with Visions.

Discard to draw what you want.

Ivy gets great use out of PotM.

Visions + Path is stoopid anyway. You don't even need to stack your deck, just use Visions like Shinobi Tradition that draws you cards.