Hi All,
My wonderful play group consists of a core group of 3 players plus an occasional newbie. I'm looking for fun missions or sets of missions to play in a big overarching campaign for casual fun. You don't have to connect your mission to another mission, but if you can, that would be wonderful!
Since I love improv story-telling it would be fun to start up our own story, so let's assume that the 3 players will represent 3 newly created factions/nations that end up using star wars ships we have. Each player will have a fleet of ships they can choose from to use.
Apart form that, the main things that make a mission really compelling are there:
1. Changing the way people would normal play their game. Basically, if its just a standard dogfight free for all, it really isn't an interesting scenario. This has everything to do with set-up and mission objectives.
2. Storyline or emotional conflict. Most campaigns also let you watch your ships grow with your opponents so having the possibility or implied possibility to escape is great too.
3. A minimum of new rules or mechanics. Intuitive new additions. The less we have to work to figure out how your game works the better.
We have most of the small and large ships but we only have one huge rebel transport.
I hope some of you out there would be willing to help me think of some good mission ideas and join me on this creative exercise of trying to create a compelling campaign for 3 players!
Edited by Blail Blerg