I recently asked Caleb some questions regarding encounter deck effects during Escape from Dol Guldur (Core set), and thought I should share his response with everyone here, just in case they were of interest to others. For other related discussions, see this thread: http://community.fantasyflightgames.com/index.php?/topic/97427-captured-hero-of-dol-guldur-in-your-control/
Here were my questions:
Here is Caleb's response.
Great questions!
First, if a hero is Caught in a Web and then chosen to be the prisoner, Caught in a Web will stay attached to that hero even while it is facedown. That means when you rescue that hero, it will still have the encounter attached to it.
If a hero is exhausted before being chosen as the prisoner, it will still ready during the refresh phase since the rules say to “ready each card in play.”
Ultimately, what that implies is that any encounter deck effects that occur during set-up, before the captive is selected, will remain in effect on the prisoner when the prisoner is liberated, unless the effect would have had no on-going effect beyond the Refresh phase. Thus, if during set-up a hero was exhausted due to the King Spider's "When Revealed" effect, and the next card drawn during set-up was the treachery The Necromancer's Reach (which causes 1 damage to each exhausted character), then if the exhausted character were selected as the prisoner during stage 1B of the scenario, then the hero/captive would also have an additional point of damage assigned to them when rescued during Stage 2B of the quest.
Edited by TwiceBornh