M3a interceptor and upgrades=foolishness?

By Jaden Ckast, in X-Wing

So just wondering who here would actually equip more than 2 points of upgrades on a ship with only 3 hit points? Hp wise it's actually better than a tie since it has a shield to help with crits however it has a cannon slot and I just don't see the point of spending 3-7 points on a cannon when you've only got 3 hits you can take. Granted there are new cannons that havnt been spoiled yet but how many 2 point cannons will there really be? For me I don't think I'll equip more than 3 points on one. Any thoughts?

You could run a PS2 M3-A with Hull Upgrade, Heavy Syck, and HLC for 25-26 points. That's not too bad on durability.

You could run a PS2 M3-A with Hull Upgrade, Heavy Syck, and HLC for 25-26 points. That's not too bad on durability.

Ya that's true but I'm looking at how often do we see basic ties with multiple upgrades? A hull upgrade I could see being used but I just can't see more than a few points being spent on them. I mean it's cool they can equip cannons and well have to wait and see what other cannons ffg releases but they are going to have to release some 2 point cannons to make it worth it IMO.

Edited by Jaden Ckast

It's definitely a risk, though a lot of people bring ships they don't necessarily want just fot HLC. If it survives to fire, you just saved a bunch of points. OR, you could try an bait your opponent with a juicy target.

Syck with Ion Cannon could be effective, as well.

It's definitely a risk, though a lot of people bring ships they don't necessarily want just fot HLC. If it survives to fire, you just saved a bunch of points. OR, you could try an bait your opponent with a juicy target.

Syck with Ion Cannon could be effective, as well.

Ya I'm actually wondering if the lowest pilot will cost somewhere around 10-11 points maybe that will allow for some cannons to be used without being a points toilet.

So just wondering who here would actually equip more than 2 points of upgrades on a ship with only 3 hit points? Hp wise it's actually better than a tie since it has a shield to help with crits however it has a cannon slot and I just don't see the point of spending 3-7 points on a cannon when you've only got 3 hits you can take. Granted there are new cannons that havnt been spoiled yet but how many 2 point cannons will there really be? For me I don't think I'll equip more than 3 points on one. Any thoughts?

Could say that about interceptors as well. They used to be pretty great, but yeah, not sure about it in the present environment.

Yeah, they aren't going to be cheaper than 12 pts.

Its a glass canon if you upgrade it, you want high rewards you take high risks.

Why are you so fixated on 2 points? Currently the cheapest HLC platform costs 28 points. The Scyk is gonna be a lot cheaper than that, meaning you can get a lot more HLC in a list to thin out their numbers. That doesn't even consider the value proposition of other cannons. Ion cannons and autoblasters (boost helps a great deal) are both interesting options. With upgrades it's best to think of them as customisable interceptors, rather than bog standard ties.

Why are you so fixated on 2 points? Currently the cheapest HLC platform costs 28 points. The Scyk is gonna be a lot cheaper than that, meaning you can get a lot more HLC in a list to thin out their numbers. That doesn't even consider the value proposition of other cannons. Ion cannons and autoblasters (boost helps a great deal) are both interesting options. With upgrades it's best to think of them as customisable interceptors, rather than bog standard ties.

Edit: the lambda is the cheapest platform but the bwing as far as small base ships is what I meant

Edited by Jaden Ckast

I think the Quad Heavy Laser list might have some merit due to its heavy offense, but other than that, I agree that souping them up is not the wisest choice.

So just wondering who here would actually equip more than 2 points of upgrades on a ship with only 3 hit points? Hp wise it's actually better than a tie since it has a shield to help with crits however it has a cannon slot and I just don't see the point of spending 3-7 points on a cannon when you've only got 3 hits you can take. Granted there are new cannons that havnt been spoiled yet but how many 2 point cannons will there really be? For me I don't think I'll equip more than 3 points on one. Any thoughts?

I agree. It's nearly a mathematical certainty that the most effective use for the new cannons that will come in this set will be to use them on other ships, where you get more use out of them, and the incremental cost is less. It may still be useful to toss one HLC M3-A in as a flanker / distraction, but with them being so frail I don't see anything near an entire squad of upgraded Heavy Scyks being viable.

We need a mathwinger what would be better four generic phantoms or four upgraded syck fighters with HLC.

4 M3-As all with Heavy Laser Cannon sounds to me like the RGP + PTL x4 list, except with more offensive dice and less arc dodging. However you can include the "Howlrunner for defense" guy and have a little more survivability that way.

Personally, I think a ~21-22 point ship that has a Heavy Laser Cannon is a good single ship to add as filler to many lists. You can't ignore it unless you want to get hit hard, so it takes fire off of your other ships. An ion cannon is better if you want to keep your upgraded M3-A alive, because it won't be such a target.

Also we still don't know what the new cannons do.

Really it's just something around 2 points, an ion cannon would be fine but sacrificing damage. The bwing is the cheapest cannon platform but it has close to 3 times the durability of the m3a so it makes more sense to have more points invested because you will prolly get more use out of it than a ship with only 3 hit points and a pilot skill of 2. I mean honestly I'm expecting 1-2 m3a's to drop per round before they even get to shoot. So even if you swarmed them max you could swarm with cannons would be around 5. I dunno for me I just see them being used as the scums tie fighter not as a points invested heavy platform like a bwing or defender. In my opinion I think they should have opted for missiles instead of cannons. Cannons just seem too pricey for a ship that may not live past the first round of firing unless said cannon was 3 points or less much like a concussion or pulse missile.

Edit: the lambda is the cheapest platform but the bwing as far as small base ships is what I meant

Have they been completely spoiled yet? Given the fluff about them being really configurable, I figured there might be an upgrade to let them have missiles, or maybe two upgrades.

The Heavy Scyk title lets you add a Cannon, Missile, or Torpedo upgrade slot. So, I would call that very configurable. Yes, the temptation will be for 4 HLC Scyks, but I'm also very intrigued about the possibility of using Proton Rockets.

Heavy Scyk Interceptor allows you to equip one Cannon, Missile, or Torpedo. Cost 2 points I think.

And they are pribably as maneuverable as a-wings and Interceptors.

The Heavy Scyk title lets you add a Cannon, Missile, or Torpedo upgrade slot. So, I would call that very configurable. Yes, the temptation will be for 4 HLC Scyks, but I'm also very intrigued about the possibility of using Proton Rockets.

Really gonna depend on the base cost of the scyk, it could be one heck of an alpha strike.

Really it's just something around 2 points, an ion cannon would be fine but sacrificing damage. The bwing is the cheapest cannon platform but it has close to 3 times the durability of the m3a so it makes more sense to have more points invested because you will prolly get more use out of it than a ship with only 3 hit points and a pilot skill of 2. I mean honestly I'm expecting 1-2 m3a's to drop per round before they even get to shoot. So even if you swarmed them max you could swarm with cannons would be around 5. I dunno for me I just see them being used as the scums tie fighter not as a points invested heavy platform like a bwing or defender. In my opinion I think they should have opted for missiles instead of cannons. Cannons just seem too pricey for a ship that may not live past the first round of firing unless said cannon was 3 points or less much like a concussion or pulse missile.

Edit: the lambda is the cheapest platform but the bwing as far as small base ships is what I meant

Have they been completely spoiled yet? Given the fluff about them being really configurable, I figured there might be an upgrade to let them have missiles, or maybe two upgrades.

The Heavy Scyk title lets you add a Cannon, Missile, or Torpedo upgrade slot. So, I would call that very configurable. Yes, the temptation will be for 4 HLC Scyks, but I'm also very intrigued about the possibility of using Proton Rockets.

Yup, I want to test both. They will likely become the cheapest ship that can equip the HLC, as well as the cheapest that can get the full effect of Proton Rockets.

We need a mathwinger what would be better four generic phantoms or four upgraded syck fighters with HLC.

A TIE Phantom is worth around 19.2 - 20.4 points of jousting value at PS1. It has an effective PS1 cost of 23, so it has a jousting efficiency of 83.4%. That's pretty poor, about the same as a naked Y-wing, which is why you don't see generic Phantoms very often. The cloak action without ACD isn't really worth that much.

Syck + HLC will be worth around 19 - 19.7 points of jousting value at PS1, assuming it always gets a HLC shot. If it costs 13 at PS2, then it has a PS1 cost of 13-0.5+2+7 points, for an efficiency of 88.2%. If it costs 14 points at PS2 then it'll be 82%.

Here's the full list.

Jousting efficiency
Shuttle: 105.4%
TIE Phantom (ACD): 103.7%
Rebel Z-95: 103.4%
TIE Fighter: 100%
Scum Z-95: 99.1% (assuming 12 points at PS1)
M3-A Scyk: 97.8% (assuming 12.5 points equivalent at PS1)
A-wing + Refit: 94%
TIE Bomber: 93.6%
B-wing: 90.2%
M3-A HLC Scyk: 88.2% (assuming 12.5 points equivalent at PS1)
TIE Interceptor: 88.1%
IG-2000: 87.5% (assuming 30 points equivalent at PS1)
X-wing: 87%
StarViper: 84.8% (assuming 24 points equivalent at PS1)
TIE Phantom: 83.4%
Y-wing: 83.1%
A-wing: 83%
Firespray: 79.6%
TIE Advanced: 78%
E-wing: 77.4%
TIE Defender: 75.7%
HWK-290: 54%
Outrider + HLC: 71.2%
VT-49 Admiral + Expose + E.I: 66.7%
VT-49 Admiral: 65.3%
YT-1300 (named): 64.9%
YT-2400: 64.7%
VT-49 + Expose + E.I: 61.8%
VT-49: 60.7%
YT-1300 (ORS): 58.7%

Here's the full lineup. These are jousting numbers only.

Edited by MajorJuggler

Thanks, yeah that's not too amazing is it something tells me it'll depend on the new cannons.

Hmmm....Phantom has 1 more point of shields, but everyone is taking it for 30+ points and adding 5+ points of upgrades. So OP argument is kinda... pointless? Hull and shield points is not the whole ship, you have to look at whole package (dial, actions, other ships in fleet) to see if putting carrot on a stick (or cannon on Scyk) is going to work

I think one or two Heavy Scyks will work very well as flankers, depending on the rest of the squad. A full squad of them will be fun, but very squishy, depending on how well Serissu's ability keeps them alive. I doubt it will see any serious use in tournaments.

What you will see is Scyks with ion cannons. Cheap spam ships.

Ion swarm anyone. :blink:

Large ships beware... :D