Interesting destinations

By The Death, in Runewars

Hi to everyone. Its been 2 week since my last RW game which seems like an eternity! so just to have some fun I wan't to share some unusual things that can happen in a RW game which can be really interesting.

1) Tons of food, iron or Wood. Have you ever wondered which is the máximum profit you can take from a land? thats 5 I and we have seen them some times.

a) food: 11a and 4b, if you build a stronghold and put a development token on these lands, you get to the astonishing 4 food, and also adding a village exploration token (only comming in exploration tokens not adjacent to home realms) you can have 5 food in the same land. Seen this once in a game (we play weekly) and the land was quickly desolated.

b) iron, land 2a: same thing here, have never seen it.

c) Wood, land 8a: same thing here, have never seen it.

2) How much influence can you get in a quest phase without using quest cards? correct me If I am wrong here, but it is the astonishing number of 21. The first thing you need to do is have 5 héroes (tactic card liutenant general). Then you need to get the arcane ring reward card (during the questphase instead of moving, training or healig this hero you may instead gain 2 influence) and find a temple (whenever a hero end his turn here he gains 2 influence). You need to have beforehabd all your héroes in the same land with the temple exploration token and just end the first hero turn and pass the arcane ring to the next, gaining 4 influence per hero. But wait, I said 21! and for this to happen you need to have jonas the kind and the temple exploration token has to be in a city, not bad for just 1 quest phase!

3) Lets also have some fun with tactics cards. Humans are their rightful owners and you can do some nice combos with them. Before attacking with humans (hopefully to a player with no tactics cards) play bribery and take three influence to him, after that attack with wizardand make it again yours, gaining three influence for free and without having the chance of loseing them. If you have not upgradede your wizards you can also just discard it. If your opponent does not have influence you could compensate it with a favorable Alliance. Give him three influence regardless of him cooperating or not (better 4 - 4 ). Then you get it back with bribery and afterwards get you bribery card back to you.

4) Let them starve! If you manage to have a pillage card and a plague of vermin you can do a nice combo in auttum. You attack a land with tons of food like 11a or 4b, win the battle and play pillage (reducing your opponent food in three and then play plague of vermin to reduce it one more (you dont worry since your food increased in 3). Be sure he didn't play harvest and watch him starve to death. In one game we laughted hard when the elven lords, banished from their home realms died of hunger in the Winter of the seventh year with this tactic.

5) passage of silverhorn on steroids. The passage is the most feared card in our games, if you plan to play a victory card you always consider that one of your enemy has it, but it can be used to make miracles with the right tactics cards. The tipical use is to attack an unprotected stronghold, behind enemy lands, you can do this on spring (why spring?????, you will see). Inmeadiately after you win the battle (hopefully the foretress is not rally cried) you could play pillage just for fun and then dying lands, gaining twice the resources the área provided and making less worth for the enemy to attack you, but just to be sure, lets play horific rumours and put an enemmy activation token here, play a time for war to retain your 2 card and leave you soldiers there. In summer play 2 again. with a favor of the warrior guild and hopefully some reinforcements to destroy another land and afterwards retreating to this protected fortress, making some serious damage in the process. With this you could cut your opponent in 2, make sure that your attack is backed up by an ambitious enemy/friend that takes this opportunity to screw the player, for this he must have tokens. You can also combine your attack with a staff of light to easily win the battle.

6) Angels of Death. I love this one, you can really kill lots of héroes in one turn with some luck and played correctly. You just need hopefully 4 héroes (or 5!!!) located in lands with other héroes. Your tsrting hero should have wings of regrowth, hopefully a runeplate (specially with steelhorn) and if posible a black ring. Also, one of the three damage rewards (elven bow, rage blade and flame strike). You fly to a land with an enemy hero and one of yours, attacking and killing the enemy héroe (shouldn't be hard, just one special ability and you can protect yourself from the first blow of your enemy, if he has 4 hp you use black ring). The you give your next hero, this same rewards and go to the next, fliying and killing. With some luck you could kill 5 héroes in just one quest phase, making you control the hero game.

7) Hit and run, get attacked, hopefully having a giant. Play lightning bolt to do damage (apply it to the giant) and then tactical retreat, afterwards you can conquer the land .

8) your turn! have you find some interesting things you want to share? post them here and lets keep the learning process, I am sure we can find some interesting combinations

Edited by The Death

I think I must be misunderstanding what you are saying for #7. You can't use either Summon Lightning or Tactical Retreat as the attacker, so you can't really use them as an offensive hit-and-run tactic. They are a great defensive combo, though.

yes sigma, sorry I made a gramar mistake, I meant to say that you could attack him in another season with this units to regain your land.

best regards!

Ah, ok :D That would be a good tactic to use then :)

9) Máximum numbers of runes in an área? 3, one from exploration token, one from dragon rune token and 1 from a city! you could win a game owning just 3 lands! almost imposible but theoretically it could be done! I have won games with less tan 7 áreas. (we play with rise of the free cities).

10) Teleport attack! this is actually a very good technique that can be very surprising! you need to have a hero with a rune of summoning reward card (this card lets you move any units to this área leaving the área activated) you also need the tactic card favor of the warriors guild tactic card (to remove

Have the hero in an área adjacent to an enemy fortress or valuable land, This área can be empty or with neutrals (for this second scenario you need spread dissent, band of brigrands or flute of possesion also). Play conquer and use inmediately your rune of summoning to bring 8 units to this land. (if neutral unites where present, you could use beforehand spread discent to leave it empty, or band of brigrands to take this neutral units to one of your lands routed, the rally cry and take them back with the rune of summoning). After having 8 units in this land, we still haven't used our conquer, and thats when you use your favor of the warriors guild to remove rhis activation token (and one of other player with whom you can negotiate for mutual benefit), taking the activation token from this land you just obtained.

Afterwards you attack the fortress or valuable land of your opponent (with the conquer card) (if you have lost city card, leave the hero there when all your units are moved to the battle but just before it), then play the card and move your hero to finish moving tropos before the battle starts. You could even play reinforcements in this newly created fortress to attack with even more units. Conquer the land and use horrific rumours in your newly conquered land if he has units are near, or into his remaining fortress in case he uses recriut to prevent him from attacking you.

You can really catch an opponent of guard with this, specially if done early in the game. Please note that even if I mentioned an optimal combination, it only requires favor of the warriors guild and a hero with the rune of summoning to work, the other tactics are just variants to enhance it.

I hope we can all share some interesting tactics, strategies or curiosities of the game to enhance our skills.

Best regards

The Death