Just tried my first 2 games with the Outrider. Did a variation I've seen others play before:
Dash Rendar
HLC
Outrider Title
Engine Upgrade
PtL
Kyle Katarn crew
58 pts
Corran Horn
VI
Engine Upgrade
FCS
42 points.
Played against a good player who tried:
Soontir (PtL) + Howl + 4 TIEs (2 OSP, 2 AP)
2 Blues with AdS (1 with Flechette Torp), 2 Gold with Ion Turret (1 with R3-A2)
The first game my Corran died horribly without firing off a shot (bad play on my part and bad dice rolling - 2 evades from 12 dice), so Dash was on his own taking on Soontir+5 TIEs. Guess what? even with very poor rolling early on (I lost 4 shields getting shot by 2 TIEs in one round) and a few sub-optimal boost/barrel roll arc dodging moves (where I ended up in firing arc when I could have been out of it), I killed Soontir and 5 TIEs with 5 hull left.
We reviewed our moves and analyzed what the Imperial player could have done, and it was almost impossible since the TIEs tried to fly in formation (Dash easily got out of arc) and then spread out (Dash was able to take out one with HLC before it shot or turtle up). the only thing we could think of is maybe take some chances with Soontir and just trade shots at R3, or dive in and try a few shots at R1.
I was even playing Dash pretty predictably, since I was PtL almost every turn and had to do the green moves to clear stress (I literally just had the 1 straight and 1 bank with me the entire time). But it was still amazing that a 58 point ship took out 100 points that's generally considered as a very strong list.
Second game ended very quickly in the 4th round when Dash killed a B-Wing in 2 rounds of firing (lucky 4 hits and unlucky 0 evades for the B-Wing). Granted that was a fluke, but when we realized the Y-Wings could never get Dash into R2 to use the ion turret and the B-Wings would drop in 3 rounds of firing on average, he conceded. Oh yeah, Corran hadn't even entered the picture at this point. It was just Dash vs BBYY.
So from reading the other thread, I understand stress, ion, and blocking are the best ways to deal with Dash, but if Dash is flown well and keeps away long enough, it's a pretty crazy powerful ship.
I'm hoping people have found ways to deal with Dash that's not just the full TIE swarm (which I think will do well), or maybe 2 decimators or 2 falcons.
Brainstorming myself, here are some possible things that can take it on, but it would be a tough battle:
Keyan with VI and ion cannon
Nera with flechette torpedoes
Corran with PtL+Engine
Chiraneau or Kenkirk+VI with Engine, Mara (for the rare chance you're in R1), and double tactician (or Flechette)
Echo/Whisper decked out
6-8 TIE swarm
Whisper+5 TIEs (should have a better chance than Soontir)
Defenders with Ion Cannon
2 Elusive TIEs or Jonus
Any other ideas or tactics to beat Fat Dash + escorts?