Do you guys think we're going to see Jerjerrod used very often/at all?
Edited by ChiSoxBoyMoff Jerjerrod
It kind of seems like crap. Just flips it face down.
It kind of seems like crap. Just flips it face down.
He's an Imperial version of Chewbacca(Crew) only instead of giving a shield he can remove other crew upgrades allowing for him to be used more than once per game. You could use him in a twist of fate to sacrifice Vader to prevent a critical damage effect, or for a more thematically correct scenario sacrifice the rebel captive to save the ship.
Insurance for Decimators against direct hit criticals. That's probably the only worthwhile use.
Insurance for Decimators against direct hit criticals. That's probably the only worthwhile use.
or shuttles if you put him on that. Just because he comes in the VT-49 pack doesn't mean he has to be VT-49 only.
Insurance for Decimators against direct hit criticals. That's probably the only worthwhile use.
or shuttles if you put him on that. Just because he comes in the VT-49 pack doesn't mean he has to be VT-49 only.
I don't know that the shuttle has enough hull to make it worthwhile, though. I think it'd be marginal. The Decimator is much more likely to get one (or more) direct hit crits during the course of a game.
It seems to me Intel agents might be the imperials' most expendable assests
Insurance for Decimators against direct hit criticals. That's probably the only worthwhile use.
or shuttles if you put him on that. Just because he comes in the VT-49 pack doesn't mean he has to be VT-49 only.
I don't know that the shuttle has enough hull to make it worthwhile, though. I think it'd be marginal. The Decimator is much more likely to get one (or more) direct hit crits during the course of a game.
Well no ship has the 12 hull of the VT-49 if you want to throw half your points into a single ship. However I am thinking of all sorts of combinations without the VT-49. 5 hull is still plenty of hull to chew through. Sure the Firespray has one more hull and you don't need another crew slot, that just gives you another chance to use Jerjerrod again.
It seems to me Intel agents might be the imperials' most expendable assests
A spy shuttle, that sounds cool?
I'm a little mixed on Jerjerrod. For one thing, it's a fairly good ability, even if you only use it once. On the other hand, Determination is pretty good too. Though on the third hand, Jerjerrod and Determination might just be incredibly tanky. Hmm...
YOU CAN'T STOP DIS TRAIN! WOO WOOOOT!
Commander Kenkirk + Deterimanation + Ysanne Isard + Moff Jerjerrod + Countermeasures
Bring it, Fat Han.
12 hull means a lot of crits.
I really want to run him, at least once for giggles, with a lot of cheap crew, and call something to the effect of "Heresy! *BLAM* New character!" each time I discard one.
I have ran him about 10 times now, every time on the Decimator. He is only 2 points and there are always other crew members to sacrifice, especially late game. He is a bit useless when it comes to stopping double damage critical hits, he is good though at stopping blinded pilots or other crits that require you to roll a die to fix (I hate those because you never know if and when you will roll the needed result to fix it).
Oh I hate those. I average about 4 turns, assuming they live that long.
I wonder if they'll ever come out with generic crew that have small benefits but are cheap, like the very simple astromechs.
I wonder if they'll ever come out with generic crew that have small benefits but are cheap, like the very simple astromechs.
Intelligence Agents are 1 point so on a Decimator you could bring two plus Jerjerrod to get three flips for four points
Edited by ChiSoxBoyI wonder if they'll ever come out with generic crew that have small benefits but are cheap, like the very simple astromechs.
I'm a little confused on your definition of generic? For me pretty much any crew that doesn't have the Unique dot and doesn't say Rebel/Imperial/Scum only are what I consider generics. Most crew upgrades fall under that category.
I wonder if they'll ever come out with generic crew that have small benefits but are cheap, like the very simple astromechs.
I'm a little confused on your definition of generic? For me pretty much any crew that doesn't have the Unique dot and doesn't say Rebel/Imperial/Scum only are what I consider generics. Most crew upgrades fall under that category.
/whisper: he's just too politically correct to say clones...
I wonder if they'll ever come out with generic crew that have small benefits but are cheap, like the very simple astromechs.
I'm a little confused on your definition of generic? For me pretty much any crew that doesn't have the Unique dot and doesn't say Rebel/Imperial/Scum only are what I consider generics. Most crew upgrades fall under that category.
/whisper: he's just too politically correct to say clones...
Ah, you mean Stormtroopers!
Stormtrooper Gunner
When you make an attack, you must reroll any <hit>
I'm a little confused on your definition of generic? For me pretty much any crew that doesn't have the Unique dot and doesn't say Rebel/Imperial/Scum only are what I consider generics. Most crew upgrades fall under that category.I wonder if they'll ever come out with generic crew that have small benefits but are cheap, like the very simple astromechs.
/whisper: he's just too politically correct to say clones...
Ah, you mean Stormtroopers!
Stormtrooper Gunner
When you make an attack, you must reroll any <hit>
Lol, I'll take 3 on the Decimator. Crit or bust!
They would be an interesting card to pair up with the Moff come to think about it. You take them for the negative points cost they would undoubtable have, then start praying like crazy that you get critted so that you have an excuse to execute them ![]()
I'm a little confused on your definition of generic? For me pretty much any crew that doesn't have the Unique dot and doesn't say Rebel/Imperial/Scum only are what I consider generics. Most crew upgrades fall under that category.I wonder if they'll ever come out with generic crew that have small benefits but are cheap, like the very simple astromechs.
/whisper: he's just too politically correct to say clones...
Ah, you mean Stormtroopers!
Stormtrooper Gunner
When you make an attack, you must reroll any <hit>
Nonsense our stormtroopers are the finest shots in the galaxy ignore this rebel propaganda, want to find out for yourself visit our local recruiting offices where you can shoot a bothan.
I wonder if they'll ever come out with generic crew that have small benefits but are cheap, like the very simple astromechs.
I'm a little confused on your definition of generic? For me pretty much any crew that doesn't have the Unique dot and doesn't say Rebel/Imperial/Scum only are what I consider generics. Most crew upgrades fall under that category.
I know something like Fleet Officer is technically generic, but it also has a very specific beneficial effect and costs three points. It also takes an action. I meant super cheap, generic things that have passive benefits, for example how an R2 Astromech passively changes the color of your maneuvers.
I wonder if they'll ever come out with generic crew that have small benefits but are cheap, like the very simple astromechs.
I'm a little confused on your definition of generic? For me pretty much any crew that doesn't have the Unique dot and doesn't say Rebel/Imperial/Scum only are what I consider generics. Most crew upgrades fall under that category.
I know something like Fleet Officer is technically generic, but it also has a very specific beneficial effect and costs three points. It also takes an action. I meant super cheap, generic things that have passive benefits, for example how an R2 Astromech passively changes the color of your maneuvers.
oh okay, well there is Recon specialist which is only 3 and that doubles your focus. So there are generics.