Updated Astarra Hero

By Zaltyre, in Descent: Journeys in the Dark

I really think this combination of hero ability, feat, and stamina are perfect for a Conjurer. She could summon her first image token (for free,) and then spend 1 movement point to teleport next to it.

Additionally, her heroic feat (which is the only text of her card that is new) seems to me to be very powerful. Moving every figure (not just hero or monster) a space in a large radius can really mix things up. (I also think it pairs nicely with the Conjurer skill Vortex, incidentally.)

Interesting that you MUST move all those figures though, could be a tricky heroic in very specific circumstances where you want a few characters to stay in place.

Interesting that you MUST move all those figures though, could be a tricky heroic in very specific circumstances where you want a few characters to stay in place.

Perhaps this assumption is a bad one, but I would think like most other abilities in this game, that the player controlling it is free to only partially complete them (such as advancing without attacking on the knight, or exhausting "Terracall" without actually summoning a stone, etc.)

Hmmm... Looking at the card it doesn't say 'may' or 'must'. Which is implied, 'may' or 'must'?

Edited by rfisha

Hmmm... Looking at the card it doesn't say 'may' or 'must'. Which is implied, 'may' or 'must'?

We would need to talk to the person that wrote the ability to determine what was implied, but going off of rulings for similar text- such as "Advance": Move up to your speed and perform an attack , which can be done without performing an attack (moving zero and attacking is trivial because that's still moving up to your speed,) I would assume that when it doesn't say "must" it's an implied "may."

Edited by Zaltyre

I'd want to hear a confirmation from FFG, of course, but I would assume exactly the opposite. In the example you give (Advance) you are doing all of it - moving up to your speed (as zero is less than or equal to your speed), and attacking. Unless Astarra's heroic feat said something like "Use at the start of your turn to move any or all figures within three spaces of you one space," I think the correct assumption is that each means each - she has to move all of them.

They've ruled on advanced and said you can make the movement using it, but you don't have to make the attack.

I admit I was nonplussed.

They've ruled on advanced and said you can make the movement using it, but you don't have to make the attack.

I admit I was nonplussed.

I think for Astarra, it would be important to get a specific answer. Regarding "advance," the specific question that was answered was "what if there are no monsters to attack?" so perhaps the answer was essentially, "you can move even though the requirement to attack has no chance of being satisfied." However, say there were a monster in range of the knight's ending position- could he (don't know why he would) voluntarily not attack it? I don't know the answer to that question 100%. I'm personally leaning toward the ruling amounting to an implied "may perform an attack," but a case could be made for the other position- that is, the attack must be performed, but the lack of a valid target doesn't prevent the movement from happening.

Edited by Zaltyre

Hmm. I feel like there were 2 chances here to make it optional.

"... may move ..."

and

"..move each other figure within 3 spaces up to 1 space..."

They didn't take either route so I would currently rule "crazy uncontrollable teleport magic" and you've gotta move everyone. :)

Hmm. I feel like there were 2 chances here to make it optional.

"... may move ..."

and

"..move each other figure within 3 spaces up to 1 space..."

They didn't take either route so I would currently rule "crazy uncontrollable teleport magic" and you've gotta move everyone. :)

It certainly does read as being non-consensual for all parties involved.

It certainly does read as being non-consensual for all parties involved.

Sure, but so does "Advance."

I think it's supposed to mean "may" otherwise it would be explicitly written: You must..., because it would be a unique case. I don't know any ruling or mechanic in descent, where you can't choose to simply not do something that isn't worded as a distinct disadvantage (like not spending all surges, advance and so on).

Sorry to Necro this this thread, but can't find an answer to this.

Much like how I read the bard skills, would you trace Astarra's passive and heroic as 3 squares from her location (i.e round walls not through them)

OR

would you limit this to Line of sight?

Thanks

It is not limited to LoS. It's 3 spaces away, counting like you would for any ability (around walls but through figures or elevation lines, etc).

Her ability says" you may spend 1 movement point to remove your figure from the map and place it in an empty space adjacent to 1 hero who is within 3 spaces of you."

That hero must be within 3 spaces of Astarra, and put Astarra a space adjacent that hero. I think She can teleport to 4th spaces away, right ?

Edited by edcy
41 minutes ago, edcy said:

Her ability says" you may spend 1 movement point to remove your figure from the map and place it in an empty space adjacent to 1 hero who is within 3 spaces of you."

That hero must be within 3 spaces of Astarra, and put Astarra a space adjacent that hero. I think She can teleport to 4th spaces away, right ?

Correct, up to 4 spaces away, and line of sight is not required. The ability's power is staggering and makes Astarra a very strong candidate for the best general-purpose hero in the game.