I am running a campaign in DH that has been going on ever since the first rulebook came out and I think it is by far the best role playing system I have ever had the pleasure to GM.
However I now have a bit of an issue.
One of the players in my campaign is playing a Cleric with a particular hatred of daemons. When the Inquisitor's Handbook came out he asked me if he could take the Adepta Sororitas talent "True Faith" as an Elite Advance. I said yes. My attitude is that the rulebooks are generally well balanced, and that the benefits of True Faith are easily outweighed by the fine line he would have to take.
Since then, the party has taken a decidedly radical turn when it comes to Xenos and tech-heresy. Specifically the party has used, or is actively using xenos weaponry, they have killed a rival inquisitor's acolyte in order to gain an Eldar farseer's trust, and the group contains two psykers, both of which have had some absolutely spectacularly ill-timed Perils of the Warp.
My thinking as a GM in the very harsh world of 40k and Dark Heresy, is that any cleric, let alone one with True Faith, should have some fairly massive problems with the above actions. The way I see it, either the Cleric would turn em in for heresy or give up True Faith and let their actions go unreported.
Any advice? The player in question can get quite a bit stubborn at times and I don't relish the idea of telling him that his uber-talent just ran headlong into the brick wall that is fluff and the rules.
