Hey y'all, first time poster. Just got my first "wave" of x-wing models in yesterday, but earlier this week a buddy came over and we had a game at 100 points. I ran a list that had ships I was going to get plus the y-wing and b-wing. My list:
Roark - blaster turret, recon spec, moldy crow
Rookie
Blue squadron - adv. sensors
Goldy - ion, r2 mech
He brought:
PS1 defender - HLC
howlrunner - hull
3 black squadron TIEs
So through our first couple of engagements in the game, the rookie and the blue died doing nothing. Pretty disappointed. I think I need to fly the B more, but I don't have one coming so I'll deal with that later. The HWK was a monster, killed 2 black squadrons before the game was done (no ion so roark straight up killed them). Passing out PS12 with roark is also very useful. At the end, he flew his defender off the board (helped me win the game to be honest) and it was goldy (full) vs a full howlrunner + hull upgrade and a full black squadron. Turrets rock late game. I basically play ring around the asteroid in the middle pulling right 2 turns focusing and ioning what I could. I took out the black squadron after and movement error by my opponent where he bumped and I got a range 1 shot with my regular lasers and blew him away. Then I Ion-ed howlrunner and took her out a turn later.
I was very nervous with the Y vs both those quick TIEs, but he does't need to run them down, just put himself in range 2 of them all the way around. Next rebel ship I buy will be a Y and X for sure. Today I have Imperial aces, a defender and a phantom arriving so tomorrow morning I'm going to have some fun with imperials. Let me know what you think of the list and how you thought I flew it. Thanks!
Edited by Castellan Alaric