If I have an existing target lock between an enemy and my Rhymer, who I've kitted out with APTs and Marksmanship, can I:
1) Activate Marksmanship as an action, then...
2) Spend the TL to attack with APT, then...
3) Use APT ability to change up to 3 blanks to focus, then...
4) Use Marksmanship's ability to change 1 focus to a crit and all the rest to hits?
I can think of worse ways to spend 35 points, or 36 with munitions failsafe. Leaves 64/65pts to play with, and can potentially rip a falcon's shields off from range 2 in one attack without much risk.
Edited by Bakura83