Patrice is a monster.

By Avi_dreader, in Arkham Horror Second Edition

Poor Zhar... So far he's on six doom tokens... I have three seals on the board. All my investigators are at full stamina and sanity. I have a healing stone and another elder sign. Worst of all, I have an illuminated manuscript. Patrice has 23 clue tokens, William Yorrick has 4 clue tokens (and ten monster trophies— he went on a killing spree in Innsmouth shortly before the feds raided and wiped out the rest of the streets there and the doom hit six so he had to flee), Silas has 2 clues. So... Anyways, I currently have three seals, one investigator on he second level of another world (coming out next turn). I almost feel guilty ;') So... Yeah... Right now I effectively have 39 clues and an elder sign ;') I need to seal three more gates... The doom track is at six. I WONDER IF I'LL WIN?! ::Maniacally laughing:: yeaaaah. Patrice is as broken as I thought she would be. Particularly with an illuminated manuscript ;'D I can imagine a similar effect if she got a press pass.

::Laughter:: I *murdered* him. He died with only five doom tokens. I almost feel guilty ;') Patrice is *amazingly* broken. Even without the two elder signs (which I really didn't need), I'd still have loads of clues between the investigators (not counting piles of unspent trophies I accumulated).

One funny thing about Zhar. Do you realize it's possible for him to wake from breaking the gate limit on the first turn? If he rolls doubles several times in a row :') it's improbable, but hey, it could happen. Especially in an eight player game. That would be a hilarious defeat.

Take it easy on the old ones, unless its Yog-Sothoth. What is your win / loss % so far with Innsmouth Avi?

Vaxsythrakul said:

Take it easy on the old ones, unless its Yog-Sothoth. What is your win / loss % so far with Innsmouth Avi?

I've won two out of four, but I should have won three (I didn't quite understand the Ancient One and turned a winning game into a losing game). ::Shrug:: I'd be doing even better if I had either Dunwich or Kingsport in the mix though (probably). I like using allies, and the base game allies suck compared to the expansion allies. So :'/ :') I'm still bitter about losing to Quachil. I'm also only using Innsmouth AOs and Investigators so I'm kindof unfamiliar with them and I've made a few stupid mistakes. Next game I'm adding in Dunwich and the full set of investigators (I've now played with every Innsmouth investigator) and will be drawing characters randomly :') a friend (who is a newbie— this will be her third game, and the first she's played with another board— two actually— and a second character) is going to be playing with me on Thursday. We're going to fight Cthulhu, Dagon, and Hydra ;'D it's going be a bloodbath I think, but :') I'm looking forward to it anyways ;'D she needs to die. We won our first two games together (one against Yig, poor Yig, we were only two investigators and we blasted him with clues on the first turn). And the other against Shub. That was a much closer combat, but we still won by a few turns. This time... There shall be no salvation from final battle ;'D either there will be sealing, or there will be death (I'd bet on the latter).

Negative eight Cthulhu. Cthulhu will snack on Thursday ;'D

What do you guys think? Am I being too cruel? Should we ony play against Mother Hydra? Will the two together be too brutal? Eeh eeh eheheheehe.

So what's your all-time broken team now (as in, might as well call it a win and re-play with all random invesgators)? Patrice I take it SO makes it to the roster?

Doesn't one of them (H&D) up the Terror level? Throw in KiY Herald as well lengua.gif .

broken team?

how many characters do i get?

4 investigators?

Patrica

Agne

Wendy

Daisy

Why do the girls get the best characters?

Dam said:

So what's your all-time broken team now (as in, might as well call it a win and re-play with all random invesgators)? Patrice I take it SO makes it to the roster?

Doesn't one of them (H&D) up the Terror level? Throw in KiY Herald as well lengua.gif .

Kate (for arcane insight), Mandy (for rerolls), Daisy (for arcane insight), Wilson (for the motorcycle for Kate), and Patrice (to keep the Kate combo from causing the Deep One track from overloading). Oh, hell no. Actually ;'D against most AOs, the killer combo would now be Patrice and Joe (Patrice generates tons of clues, and she can just funnel them all into Joe, he'll roll fifty to sixty dice easily). Get Joe blessed. Boom. First turn, AO's dead (unless it's Azathoth).

Seriously... Patrice is a *monster* (even Atlach is afraid of her) I just had her store up clues, last game, shop a bit, and go to the newspaper. She ended the game with only one gate trophy, but she allowed the other investigators to just annihilate everything in their path. Her new name is Cluefunnelgenerator.

does any body have a all guy team?

pittplayer said:

does any body have a all guy team?

Rex, Luke, Roland Banks, Silas Marsh, Harvey, and Darrell. The first four for clue generation and Silas's instant sealing ability, Harvey for spell power (with his new upgrade he's much closer to Daisy in terms of power— even though he can't deck search), and Darrell because he allows you to abuse the game in so may different ways ;')

Although if I were playing against Atlach I'd also want Norman Withers on the team. In fact, I want Norman on the team regardless :') It's always good to have a gatesassin.

I'm intrigued by Patrice, Mandy, Joe, for ultimate AO killing death power.

awp832 said:

I'm intrigued by Patrice, Mandy, Joe, for ultimate AO killing death power.

That's true... It'd be more effective with Mandy, even though you'd need a third more successes. NUCLEAR VIOLIN JOEGIRL POWER!

Avi_dreader said:

awp832 said:

I'm intrigued by Patrice, Mandy, Joe, for ultimate AO killing death power.

That's true... It'd be more effective with Mandy, even though you'd need a third more successes. NUCLEAR VIOLIN JOEGIRL POWER!

Do they assemble into a Voltron of sorts? Throw in Wilson Richards and he can hand his shotgun off to Joe before the nuclear blast.

Or maybe the women just push Joe so that his bullets go faster, I don't know.

Joe: "Women are like Voltron. The more you can hook up, the better it gets."

pittplayer said:

4 investigators?

Patrica

Agne

Wendy

Daisy

Why do the girls get the best characters?

Any Mandy would probably be fifth? It almost sounds like more than a mere accident.

I'm a fan of Norman, Lily, and Marie. Goo wakes up...and you instantly remove 3-8 doom tokens.

pigi314159 said:

I'm a fan of Norman, Lily, and Marie. Goo wakes up...and you instantly remove 3-8 doom tokens.

::Snort:: you want to do that after summoning it with that BGotW spell ;')

Devil's Advocate: Is Patrice as broken if she is being played by another player who actually wants to play the game, and not just being used as a Clue sink for a solo-player's team? Patrice doesn't look quite as much fun if she's your only Investigator and nobody else is letting you do anything.

I remember a solo game I had with Dexter hanging out in the Asylum all game with the Necronomicon and the Healing Stone, churning out the Spell Deck for anyone else who dropped by. That wouldn't have been much fun either.

jgt7771 said:

Devil's Advocate: Is Patrice as broken if she is being played by another player who actually wants to play the game, and not just being used as a Clue sink for a solo-player's team? Patrice doesn't look quite as much fun if she's your only Investigator and nobody else is letting you do anything.

I remember a solo game I had with Dexter hanging out in the Asylum all game with the Necronomicon and the Healing Stone, churning out the Spell Deck for anyone else who dropped by. That wouldn't have been much fun either.

Heh... She's still broken, it's just you might end up having to get some madness or insanity cards to avoid discarding half your clues.

Avi_dreader said:


Heh... She's still broken, it's just you might end up having to get some madness or insanity cards to avoid discarding half your clues.

Hope she get's Amnesia demonio.gif .

jgt7771 said:

Devil's Advocate: Is Patrice as broken if she is being played by another player who actually wants to play the game, and not just being used as a Clue sink for a solo-player's team? Patrice doesn't look quite as much fun if she's your only Investigator and nobody else is letting you do anything.

I remember a solo game I had with Dexter hanging out in the Asylum all game with the Necronomicon and the Healing Stone, churning out the Spell Deck for anyone else who dropped by. That wouldn't have been much fun either.

I've actually seen a lot of fun for Dexter camping at the Asylum. There are a large number of spells that can be very effective for such a strategy. To name a few: Arcane Insight, Yellow Mist, Lure Monster (assuming you can kill it), Alchemical Process, Bless (once), Heal (one stop shop for others!), Call Friend (get over here!) and Greater Banishment. Not to mention a variety of tomes that have constant effects, like Illuminated Manuscript or Necronomicon. It's not a strategy for everybody, but I've seen a few who take to it. Of course, with his new personal story, he doesn't have to be confined to the asylum to carry this out...

Anyway, the problem with Patrice is that she singlehandedly changes the rules of the game. It's no longer get five clues, then seal. It's get into a gate as long as the number of clue tokens you have plus the number of clue tokens Patrice has is greater than five. And repeat. Really, unless the player of Patrice is really miserly, there's no reason not to just load her up. There's even probably room for her to get into a gate - she has all the clues, anyway. That's crucial for games of 3 or less. If that player is uncooperative with this strategy, then sure, she's not better than anyone else for that game. But sub-optimal play doesn't make somebody not broken. It's like taking Daisy and saying she's not good if you get Enchant Weapon with the book. She's still really good - you just made a poor decision.

Dam said:

Avi_dreader said:


Heh... She's still broken, it's just you might end up having to get some madness or insanity cards to avoid discarding half your clues.

Hope she get's Amnesia demonio.gif .

That's the risk of having her run around.

flamethrower49 said:

I've actually seen a lot of fun for Dexter camping at the Asylum. There are a large number of spells that can be very effective for such a strategy. To name a few: Arcane Insight, Yellow Mist, Lure Monster (assuming you can kill it), Alchemical Process, Bless (once), Heal (one stop shop for others!), Call Friend (get over here!) and Greater Banishment. Not to mention a variety of tomes that have constant effects, like Illuminated Manuscript or Necronomicon. It's not a strategy for everybody, but I've seen a few who take to it. Of course, with his new personal story, he doesn't have to be confined to the asylum to carry this out...

Anyway, the problem with Patrice is that she singlehandedly changes the rules of the game. It's no longer get five clues, then seal. It's get into a gate as long as the number of clue tokens you have plus the number of clue tokens Patrice has is greater than five. And repeat. Really, unless the player of Patrice is really miserly, there's no reason not to just load her up. There's even probably room for her to get into a gate - she has all the clues, anyway. That's crucial for games of 3 or less. If that player is uncooperative with this strategy, then sure, she's not better than anyone else for that game. But sub-optimal play doesn't make somebody not broken. It's like taking Daisy and saying she's not good if you get Enchant Weapon with the book. She's still really good - you just made a poor decision.

We have a house rule: Don't break the game with Daisy. It's funny that you mention that, because in a recent game vs. Y'Golonac and Dunwhich, the player playing Daisy used the Livre D'Ivon (following our house rule) to get enchanted weapon. She also had an elephant gun. A magical elephant gun vs. Y'Golonac likely gave us the win. (She delivered the final shot, all others had already attacked and next card would have killed us all). So getting enchant weaopn actually won the game for us.

Not sure which side of this I'm arguing. Carry on. Sorry about the interruption.

I played her today and FORGOT!!! to use here ability to gain clues every time a Gate open, doom track 9... hey would she gain five clues when you defeat Zhar the first time? I think yes!

I do not have Innsmouth yet, so don't know exactly how the card is worded.

Would it be possible to let the doom track hit nine, then play an elder sign or use the Witch Blood ability to take one off, then let it hit nine again, gaining the violinist 10 clue tokens?