Some of you might recognize these terms from the Art of War. They actually don't describe the grounds themselves in a literal manner, but rather its effect on tactics and the behavior of your troops.
(Dispersive ground is actually home countryside, where desertion is common and supplies are easy.)
I was thinking about the fun I have with big Epic games. It really digs into the feeling of being a General on a big battle that has multiple theaters and important components.
Our playgroup likes to spread out and not just duke it out immediately by straight flying 300 pts vs 300 pts. We have some rather good arc dodgers and fancy flyers too. We also take AOE damage in our 300 lists and spread out a 24 rocks over 6x6 space (4 3x3 spaces). This creates arenas of combat and also spreads out the lists more to prevent being splashed to death.
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However, what do you think we could do to make for more map objectives and tactical positioning choices?
I understand already some basics on how to use asteroids, for instance, coming from within them at an enemy that has no cover and then forcing them to k-turn into our asteroid cover. This we could call some sort of strategic ground, but what else could we do that isn't silly.
(Making some space give you an extra attack die is rather dumb.)
Could we add more different types of obstacles?
Or space turrets?
Or ordnance refill stations?
High energy areas that bestow 1 shield?
Areas that give 1 extra evade dice? (dust?)
If we really think about it... old style combat actually did basically do that. Hills gave your archers +1 range, etc... Which, is in a way, kind of on the dumb side for this type of game.
What would you do or add for fun?