I recently started running this list for my rebels. It's done ok, but i wanted to see what other peoples thoughts on it were.
I recently started running this list for my rebels. It's done ok, but i wanted to see what other peoples thoughts on it were.
I like the list, though I might think about stripping Roark of his turret to give him more survivability, since if there's a Phantom, they'll kill him right away, and that's 5 points that aren't really that useful, since the HWK doesn't maneuver that well and is fairly squishy.
Also, high five on Wedge being awesome! I might also skip Predator on Luke and maybe get a higher level Z-95, or possibly even a Prototype A-Wing with Chardaan refit, if you have access to it. (I always pump for A-Wings, which isn't super popular, but I love the speedy little blighters).
Why is this list semi thematic? Luke and R2-D2?
One thing I would consider is changing predator out for PTL on luke, if only because he is probably going to take plenty of green maneuvers to regenerate shields, so he might as well take a stress and get more offensive power. Or drop Luke's EPT and pick up chaardan A-wing, like miller says.
I disagree with him about who the first target will be; I think it will be Wedge; without him the list is almost completely de-fanged.
And Roark without a turret is a 19-point PS upgrade - all HWKs in 100 point games should be turreted, if you ask me. Their support abilities are not good enough to justify the expense on their own. HWKs need to bring some firepower to the table and their primary weapon and maneuver dial are a recipe for minimal damage.
Wedge or Luke are first targets. Actually, for me Luke with R2D2 is. Then wedge.
Roark is a passing concern.
Wedge or Luke are first targets. Actually, for me Luke with R2D2 is. Then wedge.
Roark is a passing concern.
Yeah, Luke is a good first target too, especially since he only gets stronger as the game goes on (regenerative ability is better when there is less firepower on the board).
It's a semi rogue squadron themed list. And I definitely worry that it is too wedge dependant for damage but I'm not sure how to change that.