Dual wielding blaster pistols.

By whiteape1, in Star Wars: Edge of the Empire RPG

Maybe I'm just a traditionalist, but have you ever tried to fire two pistols at the same time? It can be done, but you're lucky if you hit anything but the wall behind your target.

I bet if you practised enough it would become a second nature.

//B3NDR

Another thing to keep in mind is that it is perfectly acceptable, and very defensable, for the GM to add Setback dice too, or even just require, a roll for what would normally be an easy maneuver.

I mean try jumping a bar with no hands free... or even just opening a door.

Certainly! I've broken three ribs in a fall from only four feet!

That's more of a case of a Destiny Point being flipped and a Despair resulting from it, but you get the idea.

Maybe I'm just a traditionalist, but have you ever tried to fire two pistols at the same time? It can be done, but you're lucky if you hit anything but the wall behind your target.

I bet if you practised enough it would become a second nature.

Like the one armed man with two lightsabers? :D

Another thing to keep in mind is that it is perfectly acceptable, and very defensable, for the GM to add Setback dice too, or even just require, a roll for what would normally be an easy maneuver.

I mean try jumping a bar with no hands free... or even just opening a door.

This is a key point that needs to be kept in mind (particularly by the GM). Some actions require a free hand, or are simple more difficult without a free hand.

What if you want to open a door? How often does it happen that a player quietly forgets that fact that both hands are occupied when one of those hands is needed for something else? He goes through the door and nobody asks: say, how did you do that with both pistols in your hands?

It can be a pain, but I don't think that players should get away with this kind of thing. He has decided to use 2 weapons and he must know that at some point it is going to put him in a situation where he may have to make a tricky decision.

For example, what if the character is really in a hurry to get through the door. It is going to take him one manoeuvre to open the door, and one to go through.

Dropping a weapon is an incidental, while holstering is a manoeuvre. So he cannot go though the door without dropping a weapon!

3 words though...Wrist Mounted Blasters.

Maybe I'm just a traditionalist, but have you ever tried to fire two pistols at the same time? It can be done, but you're lucky if you hit anything but the wall behind your target.

Are you a Stormtrooper?? Is that way you can't hit the broadside of a barn???

You found me out!

3 words though...Wrist Mounted Blasters.

So if you have wrist mounted blasters do you still have to draw each blaster. And can you have melee or brawl weapons in your hands as well? I'm thinking of the wrist mounted blasters with vamblades. You would be able to attack with blasters. And then stab and defend in melee and brawl attacks.

Edited by machinebede1

3 words though...Wrist Mounted Blasters.

So if you have wrist mounted blasters do you still have to draw each blaster. And can you have melee or brawl weapons in your hands as well? I'm thinking the wrist mounted blasters with vamblades. You can stack with blasters and then stab and defend melee and brawl attacks.

Some of the above.

From the description you still need your hands free to actually fire them, because they're controlled by gesture. But it's still an advantage because you'll never need to draw them or let go of them to hold something else. So if you're fighting with a blade and want to shoot one, you still have to sheathe or drop the blade, but at least you don't have to then pull out the pistol. If you want to grab a rope and a princess and just swing across a chasm, again, no extra maneuvers needed, you can just go straight to making your Athletics and Charm rolls.

They're handy (or rather aren't), but they have low damage and few Hard Points.

Edited by knasserII

I like the sound of wrist mounted boasters, are they in the core book, and also. Are there wrist mounted flame thrower?

Haven't seen them in any of the core books. I'm slowly making my way through getting the sourcebooks. But have only gotten Suns of fortune and getting far horizons on Friday. So still have some way to go still.

The Wrist mounts are in the CRB, I think they're in attachments or they are in Dangerous Covenants in their attachment section. Either way I think they are 2 Hardpoints. (Maybe 1)

Check those 2 sources. It says you can have it w/ a trigger or a neural link.

3 words though...Wrist Mounted Blasters.

So if you have wrist mounted blasters do you still have to draw each blaster. And can you have melee or brawl weapons in your hands as well? I'm thinking of the wrist mounted blasters with vamblades. You would be able to attack with blasters. And then stab and defend in melee and brawl attacks.

I'd rule it would still take a maneuver to turn on a wrist mounted weapon if combat was unexpected. I doubt a wrist mounted blaster, which could fire with just a gesture, would always be on and ready to fire. There has to be some sort of safety feature to make sure you don't accidently blast your friend when you're just waving hello.

For me, wrist mounted weapons are a way to use a pistol while keeping your hands free. You can hold other stuff in your hands while using it. I wouldn't effectively give it Quick Draw. Same with when someone disarms you. I'd rule that the weapon was knocked out of alignment or something and that it'll take a maneuver to turn it back on.

Wrist mounted weapons start seeming too good when you tack on Quick Draw and can never be disarmed. The same goes for weapons mounted on armor or built-in droid weapons.

The Wrist mounts are in the CRB, I think they're in attachments or they are in Dangerous Covenants in their attachment section. Either way I think they are 2 Hardpoints. (Maybe 1)

Check those 2 sources. It says you can have it w/ a trigger or a neural link.

2 hardpoints is a lot . That's a few points of damage or piercing, a few accurate dice...

3 words though...Wrist Mounted Blasters.

So if you have wrist mounted blasters do you still have to draw each blaster. And can you have melee or brawl weapons in your hands as well? I'm thinking of the wrist mounted blasters with vamblades. You would be able to attack with blasters. And then stab and defend in melee and brawl attacks.

Don't get caught up in the name of any maneuver, Skill, Talent, or other action, rather focus on it's description and effect. This way you can better see how it would apply to other situations. The maneuver Draw for example really only means readying your weapon and in the case of a pistol that generally means drawing it out of it's holster. With a Rifle that could mean grabbing it, swing it on it's shoulder strap and raising it to a firing position, with a Stimpack it could mean getting it off your belt or out of a medpack and taking off the cap on the needle, whatever makes sense.

In any case unless it says otherwise you still need to spend a maneuver to "Draw" or otherwise ready each weapon/item. The Quickdraw Talent is one way to eliminate this need to spend a maneuver.

Edited by FuriousGreg

The Wrist mounts are in the CRB, I think they're in attachments or they are in Dangerous Covenants in their attachment section. Either way I think they are 2 Hardpoints. (Maybe 1)

Check those 2 sources. It says you can have it w/ a trigger or a neural link.

Wrist mounts are in Dangerous Covenants. You can apply them to any Ranged (Light) weapon and they take 2 hard points. Which as another has said, is actually quite a lot.

Unless there is some errata I don't see why wrist mounted blasters require a maneuver to draw. The Hard point cost for two blasters seems like a sufficient cost to cover a talent. The blasters can be triggered by neural link, a palm pressure pad, or wrist gesture. The idea of readying something attached to your wrist just to use it seems to make no sense. Point your arm which is an aiming maneuver not a drawing.

There are multiple ways you could look at this but I could see a complication being that this mod could draw more attention at security checkpoints.

I agree wrist mounts are expensive for 2 HPs. That is why I do not use them and I have 2 blasters instead. I usually have them drawn anyway when I think we are going into a combat situation.

Yeah, the balance of essentially having the wrist blaster "at the ready" is 1) the hardpoints required and 2) that you draw a lot more attention and scrutiny by being armed to the teeth. Sometimes you might not want extra attention or scrutiny.

Dude, my PC is Starload but in all Black and w/o the mask. So I gather attention :D

Plus my PC has a gambling addiction so he is flaunting money and boisterous anyways :ph34r:

Yeah, the balance of essentially having the wrist blaster "at the ready" is 1) the hardpoints required and 2) that you draw a lot more attention and scrutiny by being armed to the teeth. Sometimes you might not want extra attention or scrutiny.

Reminds me of Captain Attack in the old Flaming Carrot books (hope I got his name right). His superpower was that he was basically covered in guns - strapped to his wrists, thighs, shoulders... he had about three pistols on his head, I think.

Somedays, I think that's what my players really want to be if only I'd let them.

Sometimes I think the best loadout is an accurate superior pistol with a banthaeye, and a wrist mounted pistol grip HBR with a bunch of damage mods. And you free hand may or may not have a riot shield on it.

I agree wrist mounts are expensive for 2 HPs. That is why I do not use them and I have 2 blasters instead. I usually have them drawn anyway when I think we are going into a combat situation.

I'm not sure but I believe another benefit is an ENC thing. Because you are adding these to your armor on Hard Points you may not add ENC. Not sure though. Edit: It does add ENC.

Unless there is some errata I don't see why wrist mounted blasters require a maneuver to draw. The Hard point cost for two blasters seems like a sufficient cost to cover a talent. The blasters can be triggered by neural link, a palm pressure pad, or wrist gesture. The idea of readying something attached to your wrist just to use it seems to make no sense. Point your arm which is an aiming maneuver not a drawing.

There are multiple ways you could look at this but I could see a complication being that this mod could draw more attention at security checkpoints.

I explained it in my previous post but basically "Draw" means to ready in some way and by RAW unless otherwise stated every weapon or item needs a Maneuver to ready. It's just how the rules work.

Edited by FuriousGreg

You do add encumbrance. Not saying your wrong about RAW. But this seems to me to perhaps be a specific situation that could supersede the general rule. Or at least for cinematic cool factor.

You do add encumbrance. Not saying your wrong about RAW. But this seems to me to perhaps be a specific situation that could supersede the general rule. Or at least for cinematic cool factor.

Thanks for clarifying the ENC, I really couldn't remember and I'm AFB.

I get what you are saying about the cool factor but the reason I wouldn't allow for it to be an automatic free Draw is that there is a Talent for this and to allow for this extra ability beyond what the RAW gives Wrist Blasters would be unfair to the person who spent EXP to get the Talent. However, I could be convinced by a Player to allow it if they compensated for it in some other way such as Jury Rigging their particular Wrist Blasters to be "Quick Drawn" or some other similar thing.

the important thing is to make up for the extra ability in some way. I don't want to limit Players but I also don't want to cheapen cool stuff by giving extra abilities away for free.

Ok got the book in front of me now. It states that "a wrist mount ensures that the user always has a weapon ready while keeping his hands free. " (pg52). It is limited to light ranged. But costs 275 credits. Filed front sites gives you an innate quick draw talent for 25 credits.

Ok got the book in front of me now. It states that "a wrist mount ensures that the user always has a weapon ready while keeping his hands free. " (pg52). It is limited to light ranged. But costs 275 credits. Filed front sites gives you an innate quick draw talent for 25 credits.

Ok got the book in front of me now. It states that "a wrist mount ensures that the user always has a weapon ready while keeping his hands free. " (pg52). It is limited to light ranged. But costs 275 credits. Filed front sites gives you an innate quick draw talent for 25 credits.

Hmmmm... This is one of my few issues with FFG and they're way of writing rules and fluff. The Fluff, what you have copied above, makes it seem like you don't have to Draw the weapon but it doesn't actually have the Innate Talent listed like Filed Front Sight does (CRB pg190). So it doesn't actually provide this ability, regardless of what the Fluff may say or cost.

However, there is no reason that the Blasters that you put into the Wrist Mounts can't have the Filed Front Sight Mod giving it the Innate Quick Draw Talent. Filed Front Sight doesn't have to actually be a filed sight it can be anything you want that gives the ability .

So, to have your Wrist Mounted Blasters usable without having to spend a Maneuver to "Draw" them you spend the 50cr, using up a Hard Point on each of the Blasters, roll your Mod attempts to add the Filed Front Sight Mods, and re-skin it as whatever you want. Volia! Everything is RAW and you haven't had to hand-wave anything.

This is what I love about this system you can really do most anything you want without bending or breaking the RAW.