Dual wielding blaster pistols.

By whiteape1, in Star Wars: Edge of the Empire RPG

What I do care about is players walking around with loaded and ready weapons outside of combat. I'm advocating that walking around with a loaded gun at the ready is prone to accidents. There is a reason why guns have safeties. Which is why, at my table, dispair rolled by a character with a readied weapon could cause a readied gun to accidenetly fire. Dispair is a great way to simulate those accidents.

Because that's what your arguing for.

I'm fien with trained individauls walking about with weapons, loaded, at the ready, unsafetied, and not have them go off "just because" (Despair roll).

Soldiers and Hunters do this all the time.

Do occasional accidents happen? Yes, but not with the frequency I've seen Despairs rolled in this game.

Though I'll keep this in mind for those "multiple Despairs rolled" moments...

Edited by evileeyore

FG, I think the problem here is that you're wanting to apply a rule that doesn't need to be applied in this instance. When I think about what having blasters mounted on wrists might do, I think, "Well that means they're always at the ready, and you've still got a free hand if you want."

So, that wrist-mounted revolver you have is always loaded, and the hammer is always pulled back, just waiting for the trigger to be pulled and the weapon will be fired at whatever you happen to be pointing your hand at?

There’s a reason why gunslingers in the Old West always carried their revolvers with the hammer sitting on an empty chamber. There’s a reason why most police departments don’t allow officers to carry "cocked and locked".

And you’d want to openly carry with your weapon cocked and unlocked?

Despair wouldn’t be your only problem. And yes, in my game you would definitely be accidentally shooting someone every time you got a Despair, if you tried to do that.

No, in my game every single city or semi-respectable town you went into would have their law enforcement coming down on you like a ton of bricks.

Edited by bradknowles

Do you really think it takes several minutes to shift one's finger to flick off a safety? Or with a nueral link, to mentally give the command "Wrist Blaster Safety Off"?

If you’re going to get all realistic on us and talk about what can be done in "several minutes", then I can assure you that I can casually draw a weapon, load it, aim it, pull the trigger and blow your brains out, unload it, disassemble it, and put the pieces away in various pockets or containers. And still have probably at least a minute or two left over to casually whistle or smoke a cigarette or something after I’ve put all the pieces away.

Now, if you want to come back to narrative land, readying a weapon to fire is readying a weapon to fire. It doesn’t matter if it’s Han sitting on a bench in a Cantina, or the Death Star about to blast Alderaan, the basic action is the same as far as the game is concerned. There are certain rules about how one might go through this process, and they can differ from one weapon to another.

Simply put, the wrist-mounted attachment does not automatically give you the Quick Draw talent. So, if you want to ready a wrist-mounted weapon for combat and you do not yourself have the Quick Draw talent, and the weapon doesn’t have any other attachments which would provide this functionality, then you have to spend a maneuver to do that. Period.

End of discussion.

Edited by bradknowles

Do you really think it takes several minutes to shift one's finger to flick off a safety? Or with a nueral link, to mentally give the command "Wrist Blaster Safety Off"?

If you’re going to get all realistic on us and talk about what can be done in "several minutes", then I can assure you that I can casually draw a weapon, load it, aim it, pull the trigger and blow your brains out, unload it, disassemble it, and put the pieces away in various pockets or containers. And still have probably at least a minute or two left over to casually whistle or smoke a cigarette or something after I’ve put all the pieces away.Now, if you want to come back to narrative land, readying a weapon to fire is readying a weapon to fire. It doesn’t matter if it’s Han sitting on a bench in a Cantina, or the Death Star about to blast Alderaan, the basic action is the same as far as the game is concerned. There are certain rules about how one might go through this process, and they can differ from one weapon to another.Simply put, the wrist-mounted attachment does not automatically give you the Quick Draw talent. So, if you want to ready a wrist-mounted weapon for combat and you do not yourself have the Quick Draw talent, and the weapon doesn’t have any other attachments which would provide this functionality, then you have to spend a maneuver to do that. Period.End of discussion.
you are way behing in this discussion, the disagreement isn't whether or not it gives you the quickdraw talent, no one is vouching for that. It's whether or not it needs to be drawn as a manuever at all since it's already in your hand.

As for accidental Fire were not talking about something with gunpowder and a hammer, we're talking about a weapon hooked to a nueral interface that only fires when you give it the mental command to do so or perform a specified hand gesture as per the mods description.

Do you really think it takes several minutes to shift one's finger to flick off a safety? Or with a nueral link, to mentally give the command "Wrist Blaster Safety Off"?

If you’re going to get all realistic on us and talk about what can be done in "several minutes", then I can assure you that I can casually draw a weapon, load it, aim it, pull the trigger and blow your brains out, unload it, disassemble it, and put the pieces away in various pockets or containers. And still have probably at least a minute or two left over to casually whistle or smoke a cigarette or something after I’ve put all the pieces away.Now, if you want to come back to narrative land, readying a weapon to fire is readying a weapon to fire. It doesn’t matter if it’s Han sitting on a bench in a Cantina, or the Death Star about to blast Alderaan, the basic action is the same as far as the game is concerned. There are certain rules about how one might go through this process, and they can differ from one weapon to another.Simply put, the wrist-mounted attachment does not automatically give you the Quick Draw talent. So, if you want to ready a wrist-mounted weapon for combat and you do not yourself have the Quick Draw talent, and the weapon doesn’t have any other attachments which would provide this functionality, then you have to spend a maneuver to do that. Period.End of discussion.

As for accidental Fire were not talking about something with gunpowder and a hammer, we're talking about a weapon hooked to a nueral interface that only fires when you give it the mental command to do so or perform a specified hand gesture as per the mods description.

Edited by Dark Bunny Lord

you are way behing in this discussion, the disagreement isn't whether or not it gives you the quickdraw talent, no one is vouching for that. It's whether or not it needs to be drawn as a manuever at all since it's already in your hand (effectively).

Just having the weapon in your hand is not enough. There are other things that also need to be done to make the weapon ready to use.

As for accidental Fire were not talking about something with gunpowder and a hammer, we're talking about a weapon hooked to a nueral interface that only fires when you give it the mental command to do so or perform a specified hand gesture as per the mods description.

A neural interface is one option, yes. I’m assuming that you’ve never, ever had a situation where you had a muscle suddenly twitch for no known reason? Or you’ve never accidentally stubbed your toe? You’ve never had a weapon get so hot that a round just suddenly goes off and is fired out of the weapon?

Take a revolver, put it in your mouth, pull the hammer back, put your thumb on the trigger while you hold the pistol in your hand, and then walk around the rest of your life like that. Convince me that your doing this won’t significantly shorten your life.

Any weapon that you could put into a wrist mount could have any or all of the same kinds of failure modes described above, and many more. Cosmic rays suddenly cause a bit in memory to flip, and that bit was the register holding the information on whether or not the trigger had been pulled.

If you want to pull the realism card, then lets really pull the realism card and go down the entire history of every single accident that has ever occurred where someone had a weapon completely and totally ready to use and then something unexpected happened.

Please feel free to bring to the table every single incident where you personally had dangerous weapons out and completely ready to use and you never, ever had an accident or had something unexpected happen that could have gone much worse.

I think i may have finally figured out the best example for this situation. Should it take a maneuver to look at your wrist watch? And if you have two wrist watches should it take two maneuvers to look at both watches? Now if you have two pocket watches will it take you a maneuver to look at both?.

The answer to the first is of course it doesn't wrist watches are a quick convenience. Attaching something to your wrist puts it constantly available. A pocket watch is stowed away and takes a maneuver to draw and ready to read. Two pocket watches would take two maneuvers because they are stowed safely away in your pocket.

Problem solved right? We attach thing to our wrist so we don't have to ready it. We do it for quick convenience. We can go on drinking our choice beverage without having to set it down. And we don't accidentally tell time when checking out at the cashier or talking to that gorgeous girl. We don't point our finger and yell at someone and accidentally realize it's 330 am.

Wrist Mounted Blasters are already pretty weak considering the amount of damage and accuracy mods the player must forgo. Why further set a player back for choosing this not so great attachment. And why then house ruling every despair your blaster discharges? If you don't want your player to have the attachment then just tell them it doesn't exist.

As a player I think the idea of the blaster malfunctioning once would be interesting narrative. But if it was a constant issue I'd not use them again. The narrative use of the malfunction would be something the GM and player would agree upon. But if it was forced upon me I'd be mad unless I was given the opportunity to fix the malfunction.

Edited by machinebede1

... I can assure you that I can casually draw a weapon, load it, aim it, pull the trigger and blow your brains out, unload it, disassemble it, and put the pieces away in various pockets or containers. And still have probably at least a minute or two left over to casually whistle or smoke a cigarette or something after I’ve put all the pieces away.

Now, if you want to come back to narrative land...

I sent in this question:

Dangerous Covenants page 52 has the highly useful Corellian Arms Model 2 Wrist Mount attachment.
My question is this: when a blaster with this attachment is worn on a being's wrist, does the character consider the weapon to be "drawn?" More to the point, must the character take a maneuver to "ready" the wrist-blaster, or is it just always ready to be used once it's mounted on your wrist?
The description would seem to indicate that it is always "ready," but some are taking issue with the fact that this effect is not spelled out specifically in the "Base Modifiers" section.
Thanks very much!

Good question. Thank you for sumbmitting it.

As I'm reading more and more of this thread though, I'm stuck with the realization: could we all be correct? Could a player character actually choose whether his wrist-blaster is always at the ready, or somehow disconnected (or placing a "safety" on it) when not in active use?
After all, a player can elect to just walk around town with a gun in his hands, safety off, ready to shoot. But there could be consequences.
It's up to the GM to determine what those consequences are, and like so many things in this game, this whole topic is quite far into the "extremely situational" territories.
It could be that this whole argument is for naught. To my current reckoning, it's even less like the previously argued "getting-out-of-bed" scene, and more like the following:
Question: Guy walks around with a blaster in his hand. Does he need to spend a maneuver to "draw" it?
Answer: No, but if he's walking around with the safety on , it's a maneuver to turn the safety off .
And then it's up to the GM & players to determine what that means within their context.

This is how I've been looking at it. Weither it's a big deal to have a blaster in hand all day is largely up to the GM.

Which is somewhat revelant to the question as if dual wielding blaster pistols is a good idea or not. In several games, I'm sure the GM and players gloss over that hands are occupied. It can be easily argued that doors can be opened while holding stuff in each hand. Same with reloading the weapons, where there are countless Hollywood examples of this. However, if you need a free hand to do these things then you can't do them while holding a gun in each hand. If a player wants to juggle two guns and do non-shooting things, a GM is well within their rights to have bad things happen with rolled dispair. Actually, this is legit if a player wants to do non-shooting things with any weapon, in one or both hands. It's just that if someone is holding a single blaster pistol, they have an open hand and it's easier to envision them following proper gun safety.

"This maneuver covers the basic manipulations of most weapons..." (note the word most there, meaning the draw rule doesn't apply to all weapons, this is why I think common sense and the description suggest this isn't neccessary for wrist mounts) "..., such as drawing a vibroknife from it's sheath, recharing a blaster rifles energy cells, or drawing and prepping a thermal detonator for use."

Good catch. The word "most" leaves it open so a GM could decide if a maneuver was needed to ready a weapon or not. This is the justification on how punching people or that tail attack don't need a maneuver to ready. IMO, it's up to the GM as if this rule applies to wrist mounted weapons because it's not directly called out in the attachment's base modifiers.

I could see a GM ruling it like this. Pay the listed price and you get the base model which has the palm pressure plate and a dispair would have a chance to set off the weapon. Pay twice the listed price and you get a model which uses wrist gestures and two dispair could set off the weapon. Pay five times the listed price and find a cyber doc to install it and you get the neural interface version which doesn't need to be readied and won't accidently shoot people with dispairs. (Which of course this interpretation is using the Dispair rules to extrapolate upon the dangers of having an active weapon in your hands at all times.)

What I do care about is players walking around with loaded and ready weapons outside of combat. I'm advocating that walking around with a loaded gun at the ready is prone to accidents. There is a reason why guns have safeties. Which is why, at my table, dispair rolled by a character with a readied weapon could cause a readied gun to accidenetly fire. Dispair is a great way to simulate those accidents.

Do you really think it takes several minutes to shift one's finger to flick off a safety? Or with a nueral link, to mentally give the command "Wrist Blaster Safety Off"?

Because that's what your arguing for.

Minutes? Nope. Just a maneuver.

A maneuver is a game rule, not necisarly a unit of time. It's an artifical construct to provide structure and balance so that a game can be played. I'm not even saying it's logical for it to take a whole maneuver to ready a wrist mount. I'm just saying that the only benifit a wrist mounted weapon provides is what's listed in the Base Modifiers, that you can fire the weapon while having hands free. All other aspects that apply to all other weapons, such as spending a maneuver to Ready the weapon, still apply to a wrist mounted weapon as it's written.

I think i may have finally figured out the best example for this situation. Should it take a maneuver to look at your wrist watch? And if you have two wrist watches should it take two maneuvers to look at both watches? Now if you have two pocket watches will it take you a maneuver to look at both?.

The answer to the first is of course it doesn't wrist watches are a quick convenience. Attaching something to your wrist puts it constantly available. A pocket watch is stowed away and takes a maneuver to draw and ready to read. Two pocket watches would take two maneuvers because they are stowed safely away in your pocket.

Problem solved right? We attach thing to our wrist so we don't have to ready it. We do it for quick convenience. We can go on drinking our choice beverage without having to set it down. And we don't accidentally tell time when checking out at the cashier or talking to that gorgeous girl. We don't point our finger and yell at someone and accidentally realize it's 330 am.

Wrist Mounted Blasters are already pretty weak considering the amount of damage and accuracy mods the player must forgo. Why further set a player back for choosing this not so great attachment. And why then house ruling every despair your blaster discharges? If you don't want your player to have the attachment then just tell them it doesn't exist.

As a player I think the idea of the blaster malfunctioning once would be interesting narrative. But if it was a constant issue I'd not use them again. The narrative use of the malfunction would be something the GM and player would agree upon. But if it was forced upon me I'd be mad unless I was given the opportunity to fix the malfunction.

The wrist watch example is fitting, if the watch is an iWatch and you need to swipe to turn it on once in a day. A closer example to my position would be that the watch batter drains when it's displaying the time, so a smart user would swipe to turn off the time display when it's not expected to need to know what time it is. That way they don't accidently drain the battery when not in active use.

I think I need to start pointing my finger at people and "accidentally" realizing it's 3:30. "Hey there, buddy." Extends hand to shake hands, but notices it's 3:30 before completing the hand shake. "Oops. Look at the time. Gotta run." :D A funny thought. Thanks.

As for the wrist mounted blaster being too expensive for two hard points, I completly agree. Either the game designers over valued the usefulness of having a free hand or made the attachment terrible because they didn't want every player to have two of them or they intended there to be a Quick Draw like mechanic. Honestly, I'm fine with a Quick Draw mechanic being included for the price of two hard points, but that's not how the attachment is currently written. That would be a house rule or developer RAI.

Glad you enjoyed the analogies.

you are way behing in this discussion, the disagreement isn't whether or not it gives you the quickdraw talent, no one is vouching for that. It's whether or not it needs to be drawn as a manuever at all since it's already in your hand (effectively).

Just having the weapon in your hand is not enough. There are other things that also need to be done to make the weapon ready to use.

As for accidental Fire were not talking about something with gunpowder and a hammer, we're talking about a weapon hooked to a nueral interface that only fires when you give it the mental command to do so or perform a specified hand gesture as per the mods description.

A neural interface is one option, yes. I’m assuming that you’ve never, ever had a situation where you had a muscle suddenly twitch for no known reason? Or you’ve never accidentally stubbed your toe? You’ve never had a weapon get so hot that a round just suddenly goes off and is fired out of the weapon?

Take a revolver, put it in your mouth, pull the hammer back, put your thumb on the trigger while you hold the pistol in your hand, and then walk around the rest of your life like that. Convince me that your doing this won’t significantly shorten your life.

Any weapon that you could put into a wrist mount could have any or all of the same kinds of failure modes described above, and many more. Cosmic rays suddenly cause a bit in memory to flip, and that bit was the register holding the information on whether or not the trigger had been pulled.

If you want to pull the realism card, then lets really pull the realism card and go down the entire history of every single accident that has ever occurred where someone had a weapon completely and totally ready to use and then something unexpected happened.

Please feel free to bring to the table every single incident where you personally had dangerous weapons out and completely ready to use and you never, ever had an accident or had something unexpected happen that could have gone much worse.

I have had PCs jump through stained glass windows and cling to the back of a moving vehicle. Imagine all those times when you've stubbed your toe or had a muscle twitch, now imagine you were hanging off the back of a car at the time and how much worse it would be.

None of what you said has any bearing on whether or not it is necessary to perform a "Draw" manoeuvre in order to fire a wrist-mounted blaster. You're extrapolating from your own opinion on Sensible Behaviour and saying 'therefore you must take special actions to use a wrist-mounted blaster'. Which is fine if that's what you want, but it is not RAW. Your list of things you would insist upon before you were willing to tie a gun to your wrist is immaterial to RAW.

Rule whichever way you like in your game, but don't claim it is RAW when there's nothing in the book that says this.

Edited by knasserII

you are way behing in this discussion, the disagreement isn't whether or not it gives you the quickdraw talent, no one is vouching for that. It's whether or not it needs to be drawn as a manuever at all since it's already in your hand (effectively).

Just having the weapon in your hand is not enough. There are other things that also need to be done to make the weapon ready to use

Not according to the raw. A draw action only needs to be taken if the weapon needs to be drawn, holstered, reloaded, or readied. The last is the only that would be applicable for a weapon that is mounted on your wrist or in your hand according to the RAW. However the description of the mod litterally says word for word that the weapon is "always at the ready" making that last qualifier also moot I would think, otherwise why would this even be mentioned?

A neural interface is one option, yes. I’m assuming that you’ve never, ever had a situation where you had a muscle suddenly twitch for no known reason? Or you’ve never accidentally stubbed your toe? You’ve never had a weapon get so hot that a round just suddenly goes off and is fired out of the weapon?

Take a revolver, put it in your mouth, pull the hammer back, put your thumb on the trigger while you hold the pistol in your hand, and then walk around the rest of your life like that. Convince me that your doing this won’t significantly shorten your life.

Any weapon that you could put into a wrist mount could have any or all of the same kinds of failure modes described above, and many more. Cosmic rays suddenly cause a bit in memory to flip, and that bit was the register holding the information on whether or not the trigger had been pulled.

If you want to pull the realism card, then lets really pull the realism card and go down the entire history of every single accident that has ever occurred where someone had a weapon completely and totally ready to use and then something unexpected happened.

Please feel free to bring to the table every single incident where you personally had dangerous weapons out and completely ready to use and you never, ever had an accident or had something unexpected happen that could have gone much worse.

A weapon potentially misfiring has no bearing on whether it would need to use an ingame manuever to be used.

Then you once more result to a gunpowder weapon system, not only does this not match the style of weapons used (with I think one exception being a rifle in the CRB, something you're not going to be wrist mounting anyways) in the setting but also still has no relevance to the RAW.

As for "pulling the realism card" that's been you, not I. I responded to you initially pulling this exact card by simply stating that the logic your using was applicable to our current form of technology when it came to guns, not star wars since it was not only obviously more advanced tech but not even using the same mechanics (ie an impact and explosive expulsion).

As for dangerous weapons being ready to use that don't go off try nearly every hunter or person in the military during combat. Can a misfire happen? Sure, but it's not common especially in trained hands nor are the weapons even using the same mechanisms... and most daming of all none of this has any bearing on what the RAW actually says.

Just thought of something but not near my book at the moment and this may resolve the whole disagreement. Could someone quote the exact wording of the quickdraw talent from the eote book?

My idea was that we cited the rules earlier saying a manuever was necessary to draw, holster, reload, or ready a weapon. If the talent only covers drawing and holstering this would mean the side arguing flipping a safety on the wrist mount is neccessary to constitute a manuever then that would mean without quickdraw you'd need two maneuvers before firing a holstered weapon (with the applied line of thought) since drawing it then readying it would be seperate maneuvers and even with quickdraw would require one to ready.

Given this is all upon if the talent doesn't cover "readying" a weapon. Otherwise still going to have to wait for that official ruling to come back.

Edited by Dark Bunny Lord

Just thought of something but not near my book at the moment and this may resolve the whole disagreement. Could someone quote the exact wording of the quickdraw talent from the eote book?

Personally I think it's academic because nothing in RAW has indicated that a Draw manoeuvre is required to fire the wrist mounted blasters but I'm happy to oblige with a quote. :)

QUICK DRAW (Active, Incidental)

Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a manoeuvre. This talen also reduces the amount of time to draw or stow a weapon that usually requires more than one manoeuvre to properly prepare or stow, by one manoeuvre.

Thank you, looks like I was right, though I think the official reply will still be needed by some to convince them.

Edited by Dark Bunny Lord

Another thing to keep in mind is that it is perfectly acceptable, and very defensable, for the GM to add Setback dice too, or even just require, a roll for what would normally be an easy maneuver.

I mean try jumping a bar with no hands free... or even just opening a door.

This is a key point that needs to be kept in mind (particularly by the GM). Some actions require a free hand, or are simple more difficult without a free hand.

What if you want to open a door? How often does it happen that a player quietly forgets that fact that both hands are occupied when one of those hands is needed for something else? He goes through the door and nobody asks: say, how did you do that with both pistols in your hands?

It can be a pain, but I don't think that players should get away with this kind of thing. He has decided to use 2 weapons and he must know that at some point it is going to put him in a situation where he may have to make a tricky decision.

For example, what if the character is really in a hurry to get through the door. It is going to take him one manoeuvre to open the door, and one to go through.

Dropping a weapon is an incidental, while holstering is a manoeuvre. So he cannot go though the door without dropping a weapon!

This is why in the military they have lanyards for pistols. Or one of the reasons. Originally lanyards were used by calvary as dropping a pistol from horseback is a problem. Lanyard drop the pistol go through the door. don't role a despair though,,,,

I think i may have finally figured out the best example for this situation. Should it take a maneuver to look at your wrist watch? And if you have two wrist watches should it take two maneuvers to look at both watches? Now if you have two pocket watches will it take you a maneuver to look at both?.

The answer to the first is of course it doesn't wrist watches are a quick convenience. Attaching something to your wrist puts it constantly available. A pocket watch is stowed away and takes a maneuver to draw and ready to read. Two pocket watches would take two maneuvers because they are stowed safely away in your pocket.

Wrist watches don’t kill people.

Therefore, with wrist watches, they are intentionally created and used in such a manner that they need virtually no preparation to perform their primary function — just rotate your wrist so that you can see the watch and you’re done.

We don’t have wrist grenades. If we did have wrist grenades, and it was as simple as just rotating your wrist and looking at it in order to cause it to perform the primary function, then you would have a lot more people who’ve had their arms blown off by grenades.

Weapons are inherently dangerous. Unless you want to risk a disaster happening with them, you have to do something to keep them safe, until such time as you actually want to put them to their primary purpose. The more dangerous the weapon, the bigger/more complex the safeties should be, because the potential consequences are that much more.

There’s a reason why people have gun safes. And trigger locks. That’s so that kids don’t take the guns and play with them like other toys, and then accidentally wind up with real deaths being caused by real bullets from real guns.

If you like the idea of wrist mounted weapons always being totally and completely ready to perform their primary function, then I suggest you take two fully loaded revolvers with hair triggers, cock their hammers back, and then tape or glue them to your hands.

In that case, I want to know what happens when you try to use the bathroom. I want to know what happens when you go to shake someone’s hand. I want to know what happens when you go to put fuel in your vehicle.

So now your once again fabricating the situation to a worse possible scenario with 0 cited RAW to back your conclusions?
Note no one has said you can't houserule this, if that works for you and you don't think having these always at the ready (as the description blatantly states word for word) that's fine. What we're discussing is what the RAW says.
It doesn't say the weapons are hair triggers, it doesn't say shaking them can auto set them off, it doesn't say they need to be readied.
If something as simple as snaking hands or using the restroom can set off a readied gun in my your game combats must be nightmares as running, diving for cover, jumping, and other activities that happen mid combat must be nightmares for your players with their guns emptying their clips constantly whenever they make the slightest movement.

Edited by Dark Bunny Lord

All weapons require some sort of a "weapon ready" action or maneuver (note the use of lower case words here).

Different actions/manuevers will be appropriate to different weapons, but they all fall under the same overall category. That category is called "Draw".

If you have the Quickdraw talent yourself, or you have an attachment on the weapon which effectively gives you the Quickdraw talent, then you can perform this "weapon ready" action/maneuver as a capital-"I" Incidental. Otherwise, it takes a capital-"M" Maneuver to get a weapon ready to use.

Now, getting a weapon ready to use can be done before combat actually begins — state that you’re drawing your weapons, or whatever you need to do to get ready for combat. In that case, when combat comes, you don’t need to perform a Draw Maneuver, or a Quickdraw Incidental.

But there are also consequences for being outside of combat while you have your combat weapons ready to go. Accidents can happen, and accidents with weapons out and ready to go will tend to be more dangerous than accidents with weapons in safe mode.

In this case, someone is reading the fluff and insisting that the affected weapons must always be 100% totally ready to use. What they’re overlooking — perhaps intentionally — is that there is a very specific mechanic in this game for getting weapons ready to use, and there is a very specific talent that is available which can help you avoid most of the drawbacks of having to spend a Maneuver to get a weapon ready to use.

The wrist-mount option specifically does not give you this Quickdraw talent. Unfortunately for these people, rules and game mechanics trump fluff.

If you want the fluff to win in your game, then just rule that all wrist mounted weapons automatically have the Quickdraw talent, and you’re done. That’s not RAW, but you should feel free to use whatever rules you want in your game. But don’t call it RAW and then proceed to completely ignore the actual game mechanics in question.

Well lets look at the movies... Did Jango or Boba do anything to ready their wrist mounted weapons? Answer. No they did not. They just started using them. Because that is the whole point of wrist mounted weapons. That they are just ready to use. Hence the whole "always ready to use" line. As to the line about safeties. I own a several pistols that while they have safeties they do not require active turning them off. The safety is disengaged just by the act of using the weapon and turning on the safety is just a matter of taking your finger off the trigger.

So in the case of the wrist mounted blaster think of it as a glock in your hand. It is alway ready to go with the safety on. But the moment you want to fire you put your finger on the trigger safety comes off and you are ready to go.

Also by the way it is an incidental to switch from lethal to a stun setting and vice versa. Which is a better analogy. A wrist mounted baster is not in a holster. And making it ready would be more akin to switching a weapons mode which is an incidental.

Well lets look at the movies... Did Jango or Boba do anything to ready their wrist mounted weapons? Answer. No they did not. They just started using them. Because that is the whole point of wrist mounted weapons. That they are just ready to use. Hence the whole "always ready to use" line.

You can go that way, sure. If it’s a palm pressure plate, $DEITY help you if/when you shake someone’s hand.

You will have accidents that way. Guaranteed.

Sure, you could spend more money to have better safeties installed, and the accidents would be less likely to happen.

So in the case of the wrist mounted blaster think of it as a glock in your hand. It is alway ready to go with the safety on. But the moment you want to fire you put your finger on the trigger safety comes off and you are ready to go.

The much more important safety mechanism for a Glock is your holster or gun safe, because that’s where the weapon probably is 99.999% of the time.

If you had to glue the Glock to your hand and go around with it at all times, I think the process would be rather different.

Even if you were secure in what would happen when you went to use the bathroom or shave your face in the morning, you’d certainly get a very different reaction any time you went out and tried to buy anything at a store, or went to a bank.

Also by the way it is an incidental to switch from lethal to a stun setting and vice versa. Which is a better analogy. A wrist mounted baster is not in a holster. And making it ready would be more akin to switching a weapons mode which is an incidental.

Accidentally blasting the mayor when you go to shake his hand isn’t likely to get you much of a different reaction if your weapon happens to only be on the stun setting instead of lethal.

And there are a number of weapons that don’t have any stun setting at all.

But if you really want this kind of behavior, all you have to do is rule that all wrist-mounted weapons automatically get the Quickdraw talent, and you’re done.

That’s not RAW, but I don’t see any problem with you running your game the way you want.

Your statement that all weapons need a manuever to be readied is not supported by the RAW, go read the manuever for the rules in question again, they specifically state "some" weapons. We don't need quick draw because again as shown earlier in the quote of the quick draw rule it was only used for drawing or holstering weapons. If we follow your ruling then using a holstered weapon would require 2 manuevers without quick draw (one to Unholster and one to shut the safety off) or one manuever with quick draw (quick draw to unholster then a manuever to switch the safety off).

I mean I get that you seem to think that all weapons require a draw but it never says that anywhere. The draw rules, word for word, say this:
Page 202 under Manage Gear - "Draw, holster, ready, or load a weapon:
This maneuver covers the basic manipulations of most weapons, such as drawing a vibroknife from it's sheath, recharging a blaster rifles energy cells (provided the character has addional ammo at hand - see page 181), or drawing and prepping a thermal detonator for use"
Notice how at the begining it says "most weapons" not "all weapons" as you claim.

Now then we go to the quick draw rules and why they are unneccessary and would be useless on a wrist mounted weapon. (page 141)
Quick Draw
Activation: Active (Incidental)
Ranked: No
Trees: Assassin, Force Sensative Exile, Scoundril
Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuvar. This talent also redusces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.

Notice how this only covers drawing and holstering or preparing an item that normally is stated to take more than one manuever to prepare (can't think of anything off the top of my head that does but perhaps there's as weapon in one of the books that does, just not going to go hunt for it at the moment.)
This said it says nothing about reloading or readying which are the only things applicable to the wrist mount since it's never going to be drawn or stoyed as it stays on your wrist instead of in a holster.

Ergo there is no rule we can see in the RAW that says anything about all weapons requiring a manuever before they may be used... if there are by all means quote them for all of us to see instead of just insisting they're there somewhere. The only time it states that a weapon requires such a maneuver is during those 4 stated situations two of which are for holstered weapons and one is for reloading (so that onse neither here nor there for what we're in disagreement about) and the only one that "might" be claimed to be applicable is readying the weapon... but this would mean that the description of how the item functions is a lie (you still haven't explained WHY this would be the case, you've simply called it fluff and written it off as not applicable, but it makes no sense why the dev's would state it was always at the ready if it was not so). This aside even IF we are to buy that this would require a manuever to shut off the safety (the only argument that's been presented as to why a manuever would need to be taken) you then have to explain why this isn't then applied to every other gun as well winding up with two manuevers without quickdraw and one with (since quickdraw doesn't cover readying but only holstering/unholstering).

In summary we have no rule saying every weapon needs a manuever, in fact we have litterally the exact opposit saying this only applies to some weapons. Second we have a description saying that the weapon is "always ready", you can say it's just fluff but the fluff shows the intent of the writers who made the rules. Lastly if we are to disregard the fluff and apply a rule that doesn't exist (that all weapons require said manuever) then you must apply that evenly to all weapons (even melee if that makes any sense), requiring a second manuever to use any weapon, on top of when its drawn, to switch off it's safety and I really doubt anyones going to want to take that position.

Edited by Dark Bunny Lord

Well lets look at the movies... Did Jango or Boba do anything to ready their wrist mounted weapons? Answer. No they did not. They just started using them. Because that is the whole point of wrist mounted weapons. That they are just ready to use. Hence the whole "always ready to use" line.

You can go that way, sure. If it’s a palm pressure plate, $DEITY help you if/when you shake someone’s hand.

You will have accidents that way. Guaranteed.

Sure, you could spend more money to have better safeties installed, and the accidents would be less likely to happen.

So in the case of the wrist mounted blaster think of it as a glock in your hand. It is alway ready to go with the safety on. But the moment you want to fire you put your finger on the trigger safety comes off and you are ready to go.

The much more important safety mechanism for a Glock is your holster or gun safe, because that’s where the weapon probably is 99.999% of the time.

If you had to glue the Glock to your hand and go around with it at all times, I think the process would be rather different.

Even if you were secure in what would happen when you went to use the bathroom or shave your face in the morning, you’d certainly get a very different reaction any time you went out and tried to buy anything at a store, or went to a bank.

Also by the way it is an incidental to switch from lethal to a stun setting and vice versa. Which is a better analogy. A wrist mounted baster is not in a holster. And making it ready would be more akin to switching a weapons mode which is an incidental.

Accidentally blasting the mayor when you go to shake his hand isn’t likely to get you much of a different reaction if your weapon happens to only be on the stun setting instead of lethal.

And there are a number of weapons that don’t have any stun setting at all.

But if you really want this kind of behavior, all you have to do is rule that all wrist-mounted weapons automatically get the Quickdraw talent, and you’re done.

That’s not RAW, but I don’t see any problem with you running your game the way you want.

How bout not making assumption about how they work. Since we do not actually know. It may be a palm switch. but I doubt it. The problem is you keep trying to apply todays technology for how you fire the blaster. I seriously doubt it uses something so basic. Also there could be a safety you can switch on and off. Which like a stun setting could be switched as an incidental. Why you insist flipping this switch takes as much effort as drawing a weapon i don't know. It is a safety which is no more complicated than a stun setting switch. Stop treating it like some elaborate thing.

Edited by Daeglan