What I do care about is players walking around with loaded and ready weapons outside of combat. I'm advocating that walking around with a loaded gun at the ready is prone to accidents. There is a reason why guns have safeties. Which is why, at my table, dispair rolled by a character with a readied weapon could cause a readied gun to accidenetly fire. Dispair is a great way to simulate those accidents.
Because that's what your arguing for.
I'm fien with trained individauls walking about with weapons, loaded, at the ready, unsafetied, and not have them go off "just because" (Despair roll).
Soldiers and Hunters do this all the time.
Do occasional accidents happen? Yes, but not with the frequency I've seen Despairs rolled in this game.
Though I'll keep this in mind for those "multiple Despairs rolled" moments...
Edited by evileeyore