rolling a Triumph (or three advantages) in combat allows you to disarm an opponent (Table 6-2)
Rolling Two Triumphs allow you to destroy the opponents weapon (Table 6-2)
Sum Djem talent allows you to disarm an opponent with just one triumph or two advantages
Force power tree: Seek, Mastery. Make a power check and spend 3 force points to gain a triumph on any combat check against one target for the encounter.
granted you would need a force rating of 3 or 4 to get close to activating the seek mastery.
Round 1; Activate seek power and mastery
Round 2: if you survive round 1, close to close range, make a combat check. if you roll 1 triumph you could destroy an opponents weapon. Otherwise they are disarmed on a successful attack.
Yes, it would be reserved to a high power game, and defensive stance could make it more difficult, but i found it interesting to research this.
Granted, spending talents in such a way would need GM approval. Looks like the Gm needs to be bribed a lot more by the player
(Sorry for the horrid spelling in the title)
Edited by kinnison