Hello, though I'm a new member of the forum, I've been lurking for quite some time, but now got some free time I'll be spending GM a custom setting using anima system. So recently I've started working with the character creation part, and came up with some NPCs to test: I'd really like to have some opinions on them!
The first I came up with is some stats for a basic wolf:
Class: Shadow LvL 1
STR: 6 (+5), DEX: 6 (+5), AGI: 9 (+10), CON: 6 (+5), PER: 8 (+10), WP: 5 (+0), INT: 2 (-20), POW: 3 (-10)
Initiative is at +55 (+15 for DEX and AGI, +20 for a medium creature, + 10 for increased reaction and +10 for the class bonus)
LP:108 (85 base, + 5 for class and + 18 for 3 LP multiples)
DMG: 55 (natural weapons + 5 for STR and + 10 for increased damage)
AT: 2 (natural AT)
PdPr 35, Mr 10, Pr 30.
Skills:
Att 55, Dodge 65, Search 60, Track 75, Stealth 60, Notice 60
Got an extra attack per turn at -40 skill
Has advantage fatigue resistance and acute sense (bonus applied to skills)
Some of the powers I took, because they made sense (natural ad because of the fur, extra damage for the sharp claws and teeths, ecc).
The extra attack is to rappresent the fact that it can attack with both claws and maw.
Then it got more complicated when I tried to create a supernatural NPC:
Elven (psycho-mage?)
I used the stat lines for the sylvain as opposed to create new ones
Wizard Mentalist LvL 3
STR 3 (-10), DEX 5 (+0), AGI 8 (+10), CON 5 (+0), PER 5 (+0), INT 6 (+5), POW 8 (+10), WP 8 (+10).
INIT 30 (20 base + 10 from AGI), LP 105 (70 base, + 20 for 4 multiples, +15 for the class)
ZEON 410 (110 base and + 300 for class), MA: 30 (10 base + 20 for multiples)
P.P. 13 (3 free, 3 powers from 2 disciplines unlocked via advantages [or powers?], 3 invested to have + 20 potential, 4 invested for 2 innate slots)
Psychic Potential 60 (40 base + 20 from P.P.)
AT: can't remember what exactly, but a robe of some kind.
Pr 40, Dr 60, Vr 50, Mr 80, Psr 80
Skills
Magic Projection 35 (unbalanced for defense, so actually 50-20).
Psychic Projection 40
Withstand pain 45, Stealth 55, Hide 20, Magic Appraisal 75.
For psychic powers she can use mental restraint, create feelings and detect feelings (so telepathy and Sensing [can't remember the name right now])
For spells she can use Royal shield, stone barrier and heal (was working with first ed, so dunno about translation with the new core exxet system yet)
For generic advantages/skills she's got:
-Passive concentration (for psy powers)
-Amplify innate slot (+ 1 dif maintenable of the power)
-Psychic consumption (loses lp when fails to use power)
-Gestures (disadvantage for spells)
The fluff behind this one is that most "light elves" were either banished or enslaved after a cataclysm made the continent that they shared with humans was ravaged: after they escaped to another far to the east they elves were blamed for the event, causing their prosecution. Fast forward several centuries later, not many elves around, but for the slaves that were kept for their unique magical abilities, one of which are the Psychic powers (which here I make to be a kind of magic, though the rules are unchanged). The idea behind is that they have absolutely no clue about combat (hence no block/dodge/attack), and usually just use their magic to assist their master.
Edited by Martiganthemad