Does everyone like all the new careers and specs?
What about how the specializations are spread within the careers?
There are some topics there I am struggling with:
1) First of all, the Jedi-ish (Sentinel, Guardian and Consular) career`s fluff are pretty straightforward, but I would say that the Force Adepts (Mystic, Seeker and Warrior) need more work. I don't like that all the 6 careers have Lightsaber Forms specializations. I think they should really be distinguished as "Jedi-ish" and "Force Adept-ish". So, Ataru Striker, Makashi Duelist, Shii-cho Knight should be moved to Sentinel, Consular and Guardian, respectively.
2) Mystic's fluff, specially, seems awkward. I imagine it should be more like a wizard/hermit theme, so Seer fits nicely but Advisor doesn't. The Advisor spec fits thematically better in the Consular career, which is supposed to be diplomat-like, while Healer seems to fit better with Mystic or Seeker.
3) Flavor-wise, I am missing new stuff on unarmed combat. I expected some talents and maybe 1 or 2 specializations dedicated to the martial artist stereotype. The Warrior, at least, should have one of those, instead of Shii-Cho Knight.
4) "Seeker" sounds like a bad career name, since there is also a "Seek" Force Power.
5) Although I like the Artisan spec, I dislike that it is tied to Sentinel. Its fluff represents a intuitive understanding of machinery provided by the Force, which fits better with the Mystic. Also, the Sentinel is supposed to be more like a underworld roguish-type, not a support character, and this technological focus seems odd within the Sentinel.
6) Since the standard seen in EotE's and AoR's careers books is to expand each career with 3 new specializations (for a total of 6 specs per career) there should be a limit to how many specializations within a career grant Force Rating +1. Actually, I would be very pleased if there were 1 or 2 specializations for each career with very few, if any, Force focus (i.e. Force talents)
I would love to see other people's thoughts on these matters!
Just keep in mind that, if any of theses changes concerns reach the developers and some specs need to be left out of the Core Rulebook, they could always come back on the F&D`s future supplements.
PS: Sorry for the long and confusing topic, but I was on a hurry.
Edited by TedMaul