so, it's official now?
They play spike, I turnabout, I get mutliple 0/0 after he resovles all of his multiples? then its my turn and i get 1 spike and all 0/0? man this card has lost some appeal.
so, it's official now?
They play spike, I turnabout, I get mutliple 0/0 after he resovles all of his multiples? then its my turn and i get 1 spike and all 0/0? man this card has lost some appeal.
It's still 4H8 stun:2, and I believe you don't have to make a control check, either.
hmm... i guess that is still better than nothing... sucks about the multiples though.. oh wells.. wont run 3 anymore.. maybe 1-2
also... when can i use my attack? after his feline spike MAIN one attacks before the multiples? or do I wait for ALL of them to resolve then i get to do something?
You'd want to play it after the origonal copy is used. Each attack and multiple resolve seperately. and copying a multiple would cause it to copy the printed (as stated on turnabout itself) and you'd have a useless attack
Well, I guess a stun 2 8 damage to them isnt TOO bad. Oh wells.
what happens if you turnabout your opponents Supreme rising rage flash?
I know the multiple copies are 0 speed 0 damage but does the multiple copy get the enhance since the original copy says so even though its not technically a copy of the original attack?
That's an excellent question, because the copy card still has the "The multiple copy has this text" text in its effect -- but it's not in printed ink.
but because turnabout isnt a multiple copy itself, you can still multiple them out ( at 0 no zone for 0) right?
right but im wondering if you can use the effect and give it a damage boost....it probably wont ever be relevent but who knows its possible if i get some more shredding vibratos before worlds im going to seriously consider running remy
Wouldn't it be simpler to just treat Turnabout as if it were a printed copy like it says on the card? That would make most of these rules questions moot.
aslum said:
Wouldn't it be simpler to just treat Turnabout as if it were a printed copy like it says on the card? That would make most of these rules questions moot.
Yes, but that option isn't available to me.
Did the card get errated? and if so where can I find the new text??
Grizzlegrom said:
Did the card get errated? and if so where can I find the new text??
Turnabout is in line to receive functional errata. This is what I've been told by James. I have not been told when this will occur, or exactly what the errata'd text will be. However it will be worded to remove the confusion surrounding "exact printed text" so it will work as it's been ruled to work.
Antigoth said:
Grizzlegrom said:
Did the card get errated? and if so where can I find the new text??
Turnabout is in line to receive functional errata. This is what I've been told by James. I have not been told when this will occur, or exactly what the errata'd text will be. However it will be worded to remove the confusion surrounding "exact printed text" so it will work as it's been ruled to work.
But for now we can assume if someone turn about's a multiple the copies will me 0 /0 value right?
Scubadude said:
But for now we can assume if someone turn about's a multiple the copies will me 0 /0 value right?
Yes.
so no answer for my question? i see how it is......
So does the Turnabout being played after the first feline spike resolves? or does it play AFTER ALL of the multiples resolve as well?
just curious, I want to know before I try to go trade for some. or buy some.
and I can ira spinta them on their turn if they spinta me? amazing... lol
Da_ghetto_gamer said:
what happens if you turnabout your opponents Supreme rising rage flash?
I know the multiple copies are 0 speed 0 damage but does the multiple copy get the enhance since the original copy says so even though its not technically a copy of the original attack?
If you turnabout an original, or a multiple created by SRRF, when the original played the text, yes, they would get the text because it explicitly says so.
Sorry that I missed your question that was a new question about a new card interaction that is burried within 6? pages of commentary about a different card.
Just Doin' Work said:
So does the Turnabout being played after the first feline spike resolves? or does it play AFTER ALL of the multiples resolve as well?
just curious, I want to know before I try to go trade for some. or buy some.
and I can ira spinta them on their turn if they spinta me? amazing... lol
It resolves prior to the multiples from the original feline spike.
And if you have turnabout, yes, you can play it in response to Ispin, and if you still have a card in your staging area to pay the cost of Ispin's E, yes, you can "turnabout" it on them.
Antigoth said:
Da_ghetto_gamer said:
what happens if you turnabout your opponents Supreme rising rage flash?
I know the multiple copies are 0 speed 0 damage but does the multiple copy get the enhance since the original copy says so even though its not technically a copy of the original attack?
If you turnabout an original, or a multiple created by SRRF, when the original played the text, yes, they would get the text because it explicitly says so.
Sorry that I missed your question that was a new question about a new card interaction that is burried within 6? pages of commentary about a different card.
yeah its cool i figured thats what happened i just kinda thought about it while looking at this thread and didnt want to make a whole new post
Question
If someone plays an attack, I use turnabout, they go through their E's then block step, Can i block, play a reversal THEN resolve my turnabout? then in turn hitting them twice during their turn, but only from one block?
Just Doin' Work
said:
Question
If someone plays an attack, I use turnabout, they go through their E's then block step, Can i block, play a reversal THEN resolve my turnabout? then in turn hitting them twice during their turn, but only from one block?
Checking the card text - your opponent must resolve their attack before you can play turnabout.
And yes, you can play a reversal during the reversal step while resolving your opponents attack, then return to the resolution of the attack window, and play turnabout.
Dang, so it would be a 4 +2 to be able to play Turnabout? ouchies... oh wells, in the end its not TOO bad...
Just Doin' Work said:
Dang, so it would be a 4 +2 to be able to play Turnabout? ouchies... oh wells, in the end its not TOO bad...
Correct.
General request to all Q&Aers - At this point, we've have a number of questions in this thread not directly related to turnabout.
If you are going to ask a new question about a different card interaction, rather then bringing it up in this thread, please create a new thread, utilizing the card titles of the cards in question.