ordnance and the falcon

By Darthfish, in X-Wing

Ok, so I am bored and have read all the posts, so I thought I would start up something new. Lots of complaining about fat han and such. Swarm has been suggested as a good counter, and rightly so, but I find myself wondering if ordnance might finally pay off in a 100 point game here. We know what havoc a cluster missle can cause to low agility ships, then there are the proton rockets, as well as the APT. Would the homing missle serve a purpose here by eliminating the advantage of the MF title? I think we all know HLC can make a nice can opener. we have several ordnance carriers who can last a round or 2 with the falcon. y-wing, tie-B, B-wing, Tie-D, etc. We know we need lots of attacks / red dice to kill it. So, what say ye? construct a can opener! But remember we need to fit it in a squad that can do other things too. I'm thinking someone of lower PS who will fire after someone who can get c3p0 out of the way and strip some tokens before the carrier unloads. If I'm wrong, set me straight. either way, I'll have something to read.

I'm just here to see the answers.

My go-to ordnance list at the moment is this, although it's subject to change because I can't quite settle on an escort that I really like:

Captain Jonus (22)

Deadeye (1)

Homing Missiles (5)

Ion Pulse Missiles (3)

Scimitar Squadron Pilot (16)

Proton Torpedoes (4)

Cluster Missiles (4)

Scimitar Squadron Pilot (16)

Proton Torpedoes (4)

Cluster Missiles (4)

Alpha Squadron Pilot (18)

Hull Upgrade (3)

Total: 100

View in Yet Another Squad Builder

EDIT: Deadeye helps with high-PS targets in general and Phantoms in particular. Jonus is fairly accurate with either Ion Pulse or Homing Missiles; the former is mostly for Phantoms and the latter for more general use.

The loadout on the generic Bombers doesn't typically vary for me, although sometimes they're Gammas instead of Scimitars (in which case Backstabber comes along for the ride instead of an Interceptor). I've also played around with Black Squadron + Squad Leader and Mauler + Squad Leader, but both leave me with an awkward number of leftover points.

Edited by Vorpal Sword

I keep thinking something as simple as Scimitar w/Cluster missiles x5. Imagine lining all of those up on the first pass, that would be 10 attacks totalling 30 red dice being rolled against 10 green... good luck with that C3PO!

I keep thinking something as simple as Scimitar w/Cluster missiles x5. Imagine lining all of those up on the first pass, that would be 10 attacks totalling 30 red dice being rolled against 10 green... good luck with that C3PO!

I don't know if I would, actually. The median damage without Threepio or an evade token is 12 (the mode is also 12, and the average is 11.72). There's a lot of variance, though, so it's reasonable to expect anything from 7-17 damage.

All of that means the typical Fat Falcon build will typically survive the alpha strike, even if you manage to attack with everyone on the same turn... and then you're flying five ships with 2 Attack against a Fat Falcon (if heavily damaged) and its escorts (which are probably undamaged). I'd call it 50/50 at best, and if you roll even a little bit poorly on your Clusters, it's a lot worse.

Colonel Jendon w/ ST 321

Royal Guard Pilot w/ RG title, PtL, Targeting Computer and Hull Upgrade

Scimitar Squad Pilot with Cluster Missiles x2

Jendon locks up Han for the TIE-Bs. Han eats 4! missile attacks, the RGP and the Lambda beating on it. Threepio can whine all it wants, Han is a dead man.

And the whole thing is tanky enough to deal with the meager escorts you get from sinking half your points in one fat target.

Edited by Jon D

What are peoples thoughts about the viability of an APT or two? we need to do maximum damage and do it quickly, without having to use a whole squad. Maybe Rhymer with APT/Cluster escorted by a BSP with squad leader to throw him an action? Let the BSP hang back a bit, but if the falcon chews on it, then he is ignoring rhymer. maybe hull upgrade as well? C'mon, let's see a list that can deliver. It needs to be points effecient. when it's over, you dont want to have to have spent 50 points to kill 50 points. If we can kill from range 3, that is obviously better for us too.

I'm not a fan of APT, range is to short for my tastes.

All things considered, I want a 0 point Bomber title for Rebels and Imperials that cut ordnance costs in half.

No Flacon is gonna scare me with this bunch;

Wes, VI, R3A2

Keyan, Oppertunist, Advanced Sensors

Bandid, Cluster Missiles

Bandid, Cluster Missiles

100pt

Maybe Rhymer with APT/Cluster escorted by a BSP with squad leader to throw him an action?

Squad Leader can only grant actions to pilots with a lower pilot skill than the ship carrying it. So a BSP could only grants actions to pilots skill 3 or lower. So that wouldn't work. Now, Vader with SL and a Proton Rocket...

For me, I would rather go with cannons than missiles or torpedoes. So something like:

Wes Janson [X-Wing]/R2 Astromech/VI (31)

Jan Ors [HWK-290]/Blaster Turret (29)

Keyan Farlander [b-Wing]/HLC/Opportunist (40)

That gives two 3-die attacks (one most likely unmodified, unfortunately), and a 6-die attack with TL + Focus every turn.

Edited by Lochlan

I like it. could be a respectable can opener. I too like the HLC for fat han. Just wondering what we can do with torps and missles.

Would the homing missle serve a purpose here by eliminating the advantage of the MF title?

Unless you are only attacking the Falcon with a single Homing missile for the entire round, no, because the evade will simply be spent later during the round (or before hand).

I have been thinking about a squad that can pin down HLC Outriders, Fat Falcons, and TIE Phantoms, and am kicking around the idea of a modified swarm:

Omicron Group Pilot + 2x Tactician + Ion Cannon

6x Academy Pilots

Would the homing missle serve a purpose here by eliminating the advantage of the MF title?

Unless you are only attacking the Falcon with a single Homing missile for the entire round, no, because the evade will simply be spent later during the round (or before hand).

I have been thinking about a squad that can pin down HLC Outriders, Fat Falcons, and TIE Phantoms, and am kicking around the idea of a modified swarm:

Omicron Group Pilot + 2x Tactician + Ion Cannon

6x Academy Pilots

I feel like you really need a pair of ion cannons in order to lock down a Large ship like the Falcon; when you deal at most one token per round, it changes relatively little about the encounter.

Would the homing missle serve a purpose here by eliminating the advantage of the MF title?

Unless you are only attacking the Falcon with a single Homing missile for the entire round, no, because the evade will simply be spent later during the round (or before hand).

Yup... I've often had that same thought for when people suggest outmaneuver as a solution to Fat Han... Unless everyone has it, it's kinda worthless (well, as far as disabling C3PO is concerned).

Would the homing missle serve a purpose here by eliminating the advantage of the MF title?

Unless you are only attacking the Falcon with a single Homing missile for the entire round, no, because the evade will simply be spent later during the round (or before hand).

I have been thinking about a squad that can pin down HLC Outriders, Fat Falcons, and TIE Phantoms, and am kicking around the idea of a modified swarm:

Omicron Group Pilot + 2x Tactician + Ion Cannon

6x Academy Pilots

I feel like you really need a pair of ion cannons in order to lock down a Large ship like the Falcon; when you deal at most one token per round, it changes relatively little about the encounter.

True, the redeeming factor is that if you get the ship in range 2, then it gets 2 stress and can't take an action next round. The Ion Cannon was actually an afterthought, but can work against Phantoms.

I think the whole point is that we're looking for a tactical approach rather than a specific weapon. You want to hit the Falcon with more than one ship at a time, preferably so that you can focus fire on it without receiving return fire from the Falcon's support.