Corran Horn Shield Upgrade, R2D2, Sensor Jammer, Predator
Discuss.
Corran Horn Shield Upgrade, R2D2, Sensor Jammer, Predator
Discuss.
Why Sensor Jammer and not FCS?? Seems tailor made for Horn.
This build seems to be heavily focused on survival rather than damage - I would concur with Papamambo that FCS would probably balance the damage/survival ratio and make this a bit more flexible.
FCS and Push the Limit. Cheaper and with more firepower/defense. If you have R2D2, might as well stress yourself
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Indeed, it is intentionally built for survival - Predator has been chosen over PtL as it works every attack regardless of stress levels, and also leaves the action free for Focus (for the round Corran is able to shoot) or evade/barrel roll (the rounds he's not).
I'm still unconvinced by FCS. It's only useful so long as your target survives your first attack...
FCS and Push the Limit. Cheaper and with more firepower/defense. If you have R2D2, might as well stress yourself
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Agreed. With PtL, you can focus and evade, take a stress, shoot twice (second time with TL), then take your green move to clear stress and heal. Seems pretty nice on paper.
Ptl FCS EU r2d2 is a real monster if you're going to spend that much. His durability and damage are both very high. And it's only 48!
He's basically an interceptor with shields and regen who shoots twice(guaranteed TL on at least one of those)if he ever gets you in arc. Nigh-impossible for any other 50 point list to kill.
Edited by TasteTheRainbowFCS and Push the Limit. Cheaper and with more firepower/defense. If you have R2D2, might as well stress yourself
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I'm not sure I agree on either point. FCS gives you rerolls on one attack (assuming the target is still alive after your first), Predator gives you rerolls on both. Sensor jammer affects EVERY attack that comes your way as well, which could be very important when half your squad points are taken up by one ship...
Edited by FTS GeckoLet me ask something though - How often in your experience is Horn killing something with EVERY attack? He is only a 3 attack ship remember? That's why I see FCS being so handy. If you are unable to kill it in your first pass, you get the TL for the second attack, and can re-roll AS MANY dice as you like, rather than the 2 maximum with Predator.
And.. if you don't need it, you don't need it. Or better yet, throw FCS and Predator on him.. Make him an offensive beast.
I fly Han/Corran quite a lot and haven't been happy when I tried sensor jammer yet. Given how little damage you take with ptl turtling I agree with Chilligan that it is more defensive.
The only time SJ shines is against someone who knows your dial and is swarming to force bonks. And that's pretty rare(usually they are off tearing after Han in my games)
More importantly Papa, you have TL already up after you swing around and regen for a turn.
FCS and Push the Limit. Cheaper and with more firepower/defense. If you have R2D2, might as well stress yourself
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I'm not sure I agree on either point. FCS gives you rerolls on one attack (assuming the target is still alive after your first), Predator gives you rerolls on both. Sensor jammer affects EVERY attack that comes your way as well, which could be very important when half your squad points are taken up by one ship...
True, it's debatable. The advantages:
I've never put Sensor Jammer on, partly because a lot of time good shots on you will also have focus. I know it's not a very good reason, and I admit I may be biased against it.
Let me ask something though - How often in your experience is Horn killing something with EVERY attack? He is only a 3 attack ship remember? That's why I see FCS being so handy. If you are unable to kill it in your first pass, you get the TL for the second attack, and can re-roll AS MANY dice as you like, rather than the 2 maximum with Predator.
And.. if you don't need it, you don't need it. Or better yet, throw FCS and Predator on him.. Make him an offensive beast.
Devils Advocate - if I throw that second attack with the FCS, whats the likelihood I am rerolling more than 2 dice?
I'm not sold on the sensor jammer... unless... do you have a plan to deny enemy actions? (The other 50 points of your squad?)
If you were imperial then having Carnor Jax flying around could create something interesting (if expensive), but if you can somehow prevent your opponent from getting focus tokens then the sensor jammer could ensure a safe jousting period in the beginning.
True, it's debatable. The advantages:
- re-rolls on all dice if you shoot the same target. Perfectly acceptable for Corran's end round shooting. That's already 3-4 dice re-rolled against 1. Still, on average, I think 1 reroll for two shots is about equivalent to a full-reroll on one of the shots (at work so I won't check the math right now)
- EPT slot used for PtL instead of Predator means extra actions, so if you have your TL you might BR, evade etc., really nice to have.
- The extra evade you get might be better than Sensor Jammer, depending on what you're facing. I won't even mention the barrel roll, which could cut into the number of ships shooting at you straight away
I've never put Sensor Jammer on, partly because a lot of time good shots on you will also have focus. I know it's not a very good reason, and I admit I may be biased against it.
Indeed. In my build above Corran would most likely be focusing every turn he's got a shot on, and evading when he doesn't. However, for a proper analysis of the two there's a lot to consider.
PS chain helps. If Corran his shooting first, chances are he might strip tokens from the defender - which makes Sensor Jammer (and Corran's second round of shooting) even more valuable.
If Corran's shooting last, the defender needs to carefully weigh whether to use a focus token following Sensor Jammer, because they'll likely have two shots coming back at them with no way to modify them if they do.
I'd argue that Corran's only real worry with the above build is a higher PS ship that manages to roll all hits/crits naturally, or has methods of altering dice results without using tokens itself. Needs some proper analysis and playtesting of course.
edit: and Phantoms, of course. Always Phantoms.
Let me ask something though - How often in your experience is Horn killing something with EVERY attack? He is only a 3 attack ship remember?
Yes, but he's not the ONLY ship that will be firing. Everyone else in your list shoots before Corran's second attack - and if you're prioritising targets or focusing fire, even if Corran doesn't finish his target off, someone else could.
Or better yet, throw FCS and Predator on him.. Make him an offensive beast.
Yeah, I don't think I'll be pairing Predator with FCS. I would however consider Lone Wolf instead of Predator on the above build - which will be better than Predator in a high PS environment.
I'm not sold on the sensor jammer... unless... do you have a plan to deny enemy actions? (The other 50 points of your squad?
Psychological warfare. Corran can switch a hit to a focus with Sensor Jammer. If he's shooting before his opponent, he may have already stripped their focus token - they can't change it back anyway. If his opponent shoots first, and Corran flips the hit... well, do they spend their Focus knowing Corran still has good defence (3 dice plus focus/evade) and they're likely getting two modified three dice attacks coming back at them later in the round?
And it works EVERY TIME Corran defends against an attack. Sensor Jammer is evil.
Edited by FTS GeckoAgree about Lone Wolf. I will have to give that card a run on Corran.
Or better yet, throw FCS and Predator on him.. Make him an offensive beast.
Since each die can only be rerolled once, FCS and Predator don't exactly go together.
Devils Advocate - if I throw that second attack with the FCS, whats the likelihood I am rerolling more than 2 dice?Let me ask something though - How often in your experience is Horn killing something with EVERY attack? He is only a 3 attack ship remember? That's why I see FCS being so handy. If you are unable to kill it in your first pass, you get the TL for the second attack, and can re-roll AS MANY dice as you like, rather than the 2 maximum with Predator.
And.. if you don't need it, you don't need it. Or better yet, throw FCS and Predator on him.. Make him an offensive beast.
If you don't have focus, it's 1:1 odds that you'll need more rerolls than you get with Predator (you have a 37.5% chance to roll two focus or blank results, and a 12.5% chance to roll three). If you do have focus, it's down to 15.6% or about 5:1 against.
One of DarkTheorist's squads for TC Open. Super-Corran I mentioned above plus APT.
http://xwing-builder.co.uk/view/127725/dark-theorist---3-combat-ready
With Jan, even.
Ok, I see where you're going with Sensor Jammer. If that's the case, then why not pair Corran up with Wes Janson?? As they're both the same PS, choose to have Wes strip a focus token with his ability, and then have Corran follow up with his shenanigans.
You have a 50 pt Corran paired with Wes meaning you are going to be really light on addition ship options.
3 ship builds don't seem to have the success that the 2 Ship Super Builds or the 4-5 Ship Builds.