One of the best builds on the Lambda (and there are a great many good builds on it!) is the Jendon/St-321 combination. To me, this very much fulfills the "comand ship" promise. This build lets me get a good sense of being a Colonel picking targets and running the battle.
And now I'm thinking about what else might have good synergy with the currently named Lambda pilots. As a note, these ideas will be the "strong" version of a given title or upgrade- I find it is easier to see the strength of something if it's magnified into extreme visibility. Once the strength is known, it can be hit with the nerf bat until it's not over powered. ![]()
Title 4 points: ST-789
When another friendly ship at range 1-2 is defending, they may receive a stress token to add an evade result.
Why we need it: Some times the dice gods hate you.
Pairs well with: Captain Yorr
Potential nerfs:
"once per combat"
Change "add an evade result" to "roll an extra green die" Need more nerfing? add "maximum of 4"
Title 3 points: ST-123
When an enemy ship gains a target lock on you, a friendly ship at range 1-2 may gain target lock on that ship.
Why we need this: Tanks are fun. Tanks that help murder Yorr your Kagi's foes are even more fun.
Pairs well with: Capt'n Kagi
Potential nerfs:
Range 1-2 becomes "range 1"
If the ability is used, it gives a stress token to either the Lambda, or the pilot getting the target lock.
So: thoughts? Other ideas? The Lambda doesn't _need_ help, but it sure would be fun to have even more builds for this awesome and versatile ship.